
Brute family · Advanced
Hades Dog
Agility · Pet Lv55+: use an Advanced Blood Certificate.
See this form in the family planner →How to raise Hades Dog
Route 1
Treatment order: NiceMeanNice
Brute's EggObtain and use the egg.
NiceHuskeeTreat Brute's Egg this way. Hatches at pet Lv15.
MeanorNeutralHouse DogTreat Huskee this way. Pet Lv35+: use a Medium Blood Certificate.
NiceHades DogTreat House Dog this way. Pet Lv55+: use an Advanced Blood Certificate.
Exact growth requirements
If you have mixed Mean and Nice answers, check these conditions before evolving. Each new evolution starts fresh.
Route 2
Treatment order: NiceNiceMean
Brute's EggObtain and use the egg.
NiceHuskeeTreat Brute's Egg this way. Hatches at pet Lv15.
NiceGuard DogTreat Huskee this way. Pet Lv35+: use a Medium Blood Certificate.
MeanorNeutralHades DogTreat Guard Dog this way. Pet Lv55+: use an Advanced Blood Certificate.
Exact growth requirements
If you have mixed Mean and Nice answers, check these conditions before evolving. Each new evolution starts fresh.
Evolves from: House Dog, Guard Dog.
Advanced is the last stage for this family. There is no further evolution listed for this form.
Stats by level
Agility growth. Base stats depend on level and growth type. Evolution rolls add permanent bonuses. The natural range includes the possible bonuses from every earlier stage on the routes shown above.
| Attribute | Level base | This evolution adds | Natural total range |
|---|---|---|---|
| HP | 1,971 | 302–369 | 2,479–2,606 |
| MP | 791 | 177–216 | 1,070–1,145 |
| Average attack | 416 | 147–179 | 591–707 |
| Defence | 503 | 136–253 | 720–906 |
| Spell attack | 214 | 83–155 | 342–503 |
| Spell defence | 216 | 101–187 | 359–481 |
| Rigor | 332 | 71–131 | 421–564 |
| Agility | 223 | 38–70 | 271–358 |
| Thunder attack | 0 | 0 | 0 |
| Fire attack | 0 | 0 | 0 |
| Ice attack | 0 | 0 | 0 |
| Corrosion attack | 0 | 0 | 0 |
| Thunder resistance | 28 | 0 | 28 |
| Fire resistance | 28 | 0 | 28 |
| Ice resistance | 28 | 0 | 28 |
| Corrosion resistance | 28 | 0 | 28 |
| Constitution resistance | 0 | 0 | 0 |
| Spirit resistance | 0 | 0 | 0 |
Attack variance at this level: ±21 around average attack. Fusion, stars, special feeding, equipment and temporary buffs can change your pet’s actual totals.
- Movement speed
- 90
- Attack speed
- 110
- Attack range
- 1
- Critical chance
- 5%
Skills for this form
Roar 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Howl I | 17 | 12 | It can make target stiff within the effective time |
| 2 | Howl II | 23 | 12 | It can make target stiff within the effective time |
| 3 | Howl III | 32 | 12 | It can make target stiff within the effective time |
| 4 | Howl IV | 40 | 12 | It can make target stiff within the effective time |
| 5 | Howl V | 53 | 12 | It can make target stiff within the effective time |
| 6 | Howl VI | 65 | 12 | It can make target stiff within the effective time |
| 7 | Howl VII | 82 | 12 | It can make target stiff within the effective time |
| 8 | Howl VIII | 99 | 12 | It can make target stiff within the effective time |
| 9 | Howl IX | 120 | 12 | It can make target stiff within the effective time |
| 10 | Howl X | 145 | 12 | It can make target stiff within the effective time |
| 11 | Howl XI | 175 | 12 | It can make target stiff within the effective time |
| 12 | Howl XII | 211 | 12 | It can make target stiff within the effective time |
| 13 | Howl XIII | 254 | 12 | It can make target stiff within the effective time |
| 14 | Howl XIV | 306 | 12 | It can make target stiff within the effective time |
| 15 | Howl XV | 368 | 12 | It can make target stiff within the effective time |
| 16 | Howl XVI | 464 | 12 | It can make target stiff within the effective time |
| 17 | Howl XVII | 582 | 12 | It can make target stiff within the effective time |
| 18 | Howl XVIII | 722 | 12 | It can make target stiff within the effective time |
| 19 | Howl XIX | 883 | 12 | It can make target stiff within the effective time |
| 20 | Howl XX | 1067 | 12 | It can make target stiff within the effective time |
| 21 | Howl XXI | 1274 | 12 | It can make target stiff within the effective time |
| 22 | Howl XXII | 1501 | 12 | Immobilizes a single target for a limited period of time. |
| 23 | Roar 23 | 1752 | 12 | Paralyses the target for the duration. |
| 24 | Roar 24 | 2025 | 12 | Paralyses the target for the duration. |
| 25 | Howl XXV | 2319 | 12 | Immobilizes a single target for a limited period of time. |
| 26 | Howl XXVI | 2633 | 12 | Immobilizes a single target for a limited period of time. |
Battle Shout 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Crazy Roar I | 47 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 2 | Crazy Roar II | 63 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 3 | Crazy Roar III | 89 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 4 | Crazy Roar IV | 117 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 5 | Crazy Roar V | 156 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 6 | Crazy Roar VI | 189 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 7 | Crazy Roar VII | 230 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 8 | Crazy Roar VIII | 278 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 9 | Crazy Roar IX | 324 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 10 | Crazy Roar X | 372 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 11 | Crazy Roar XI | 427 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 12 | Crazy Roar XII | 490 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 13 | Crazy Roar 13 | 555 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 14 | Crazy Roar 14 | 627 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 15 | Crazy Roar 15 | 707 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 16 | Crazy Roar XVI | 747 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 17 | Crazy Roar XVII | 805 | 4 | Make nearby targets scared and escape within the effective time. But the effect stops if attacked |
| 18 | Crazy Roar XVIII | 873 | 4 | Scares nearby targets into escaping within the effective time. But the effect stops if they are attacked |
| 19 | Crazy Roar XIX | 952 | 4 | Scares nearby targets into escaping within the effective time. But the effect stops if they are attacked |
| 20 | Crazy Roar XX | 1042 | 4 | Scares nearby targets into escaping within the effective time. But the effect stops if they are attacked |
| 21 | Crazy Roar XXI | 1146 | 4 | Scares nearby targets into escaping within the effective time. But the effect stops if they are attacked |
| 22 | Crazy Roar XXII | 1259 | 4 | For a limited period of time, scare all targets within range, causing them to flee. Effect vanishes when target is attacked. |
| 23 | Crazy Roar XXIII | 1381 | 4 | For a limited period of time, scare all targets within range, causing them to flee. Effect vanishes when target is attacked. |
| 24 | Crazy Roar XXIV | 1515 | 4 | For a limited period of time, scare all targets within range, causing them to flee. Effect vanishes when target is attacked. |
| 25 | Crazy Roar XXV | 1662 | 4 | For a limited period of time, scare all targets within range, causing them to flee. Effect vanishes when target is attacked. |
| 26 | Crazy Roar XXVI | 1823 | 4 | For a limited period of time, scare all targets within range, causing them to flee. Effect vanishes when target is attacked. |
Tendon Chop 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Tendon Chop I | 24 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 2 | Tendon Chop II | 32 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 3 | Tendon Chop III | 43 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 4 | Tendon Chop IV | 56 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 5 | Tendon Chop V | 73 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 6 | Tendon Chop VI | 92 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 7 | Tendon Chop VII | 116 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 8 | Tendon Chop VIII | 139 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 9 | Tendon Chop IX | 169 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 10 | Tendon Chop X | 211 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 11 | Tendon Chop XI | 250 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 12 | Tendon Chop XII | 301 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 13 | Tendon Chop XIII | 354 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 14 | Tendon Chop XIV | 412 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 15 | Tendon Chop XV | 478 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 16 | Tendon Chop XVI | 616 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 17 | Tendon Chop XVII | 848 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 18 | Tendon Chop XVIII | 1095 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 19 | Tendon Chop XIX | 1356 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 20 | Tendon Chop XX | 1629 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 21 | Tendon Chop XXI | 1914 | 1 | Attacks a single target within short range. Cuts target the Achilles tendon of the target. And within the effective time, |
| 22 | Tendon Chop XXII | 2212 | 1 | Attacks a single target nearby, wounding the target's tendons. For a limited period of time, the target |
| 23 | Tendon Chop XXIII | 2524 | 1 | Attacks a single target nearby, wounding the target's tendons. For a limited period of time, the target |
| 24 | Tendon Chop XXIV | 2848 | 1 | Attacks a single target nearby, wounding the target's tendons. For a limited period of time, the target |
| 25 | Tendon Chop XXV | 3185 | 1 | Attacks a single target nearby, wounding the target's tendons. For a limited period of time, the target |
| 26 | Tendon Chop XXVI | 3535 | 1 | Attacks a single target nearby, wounding the target's tendons. For a limited period of time, the target |
Open a skill to compare its ranks. The list describes the form’s skill set; it does not mean all ranks unlock at once.
Which answers should I choose?
Choose strict or harsh answers.
Choose kind or encouraging answers.
Keep your current training unchanged.
This is the final form shown for this family. You can still use these labelled answers when training it.
| When your pet… | Choose the answer with your treatment label |
|---|---|
| Your pet is excitedly licking its owner you's face. |
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| Your pet is playfully leaning on its owner you's back. |
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| Your pet is downheartedly grovelling on the ground. |
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| Your pet lays down with it's belly facing it's owner you. |
No Neutral reply for this question. Automatic Neutral training keeps growth unchanged. |
| Your pet ruins it's owner's boots. |
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| Your pet suddenly cries out towards something in the distance. |
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| Your pet gives a big yawn. |
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| Your pet randomly scratches itself. |
No Neutral reply for this question. Automatic Neutral training keeps growth unchanged. |
| Your pet grovels with it's owner you, to play with it. |
No Neutral reply for this question. Automatic Neutral training keeps growth unchanged. |
| Your pet is scampering about in a high spirits. |
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| Your pet is staring at it's owner you with begging eyes. |
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| Your pet is crying at it's owner you unhappily. |
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