
Nature family · Intermediate
Cry Cactus
Spell attack · Pet Lv35+: use a Medium Blood Certificate.
See this form in the family planner →How to raise Cry Cactus
Treatment order: MeanMean
Nature's EggObtain and use the egg.
MeanorNeutralGinsengTreat Nature's Egg this way. Hatches at pet Lv15.
MeanorNeutralCry CactusTreat Ginseng this way. Pet Lv35+: use a Medium Blood Certificate.
Exact growth requirements
If you have mixed Mean and Nice answers, check these conditions before evolving. Each new evolution starts fresh.
- Nature's Egg → Ginseng: Growth score ≤ 7.
- Ginseng → Cry Cactus: Growth score ≤ 0.
Evolves from: Ginseng.
Next evolution
- Injun Knight: MeanorNeutral.
- Prickly Pear: Nice.
Stats by level
Spell attack growth. Base stats depend on level and growth type. Evolution rolls add permanent bonuses. The natural range includes the possible bonuses from every earlier stage on the routes shown above.
| Attribute | Level base | This evolution adds | Natural total range |
|---|---|---|---|
| HP | 1,004 | 147–179 | 1,206–1,250 |
| MP | 712 | 85–104 | 834–861 |
| Average attack | 227 | 0 | 254–260 |
| Defence | 275 | 0 | 275 |
| Spell attack | 266 | 56–104 | 342–407 |
| Spell defence | 181 | 38–71 | 219–252 |
| Rigor | 172 | 39–73 | 229–279 |
| Agility | 117 | 0 | 131–142 |
| Thunder attack | 0 | 0 | 0 |
| Fire attack | 0 | 0 | 0 |
| Ice attack | 0 | 0 | 0 |
| Corrosion attack | 0 | 0 | 0 |
| Thunder resistance | 18 | 0 | 18 |
| Fire resistance | 18 | 0 | 18 |
| Ice resistance | 18 | 0 | 18 |
| Corrosion resistance | 18 | 0 | 18 |
| Constitution resistance | 0 | 0 | 0 |
| Spirit resistance | 0 | 0 | 0 |
Attack variance at this level: ±11 around average attack. Fusion, stars, special feeding, equipment and temporary buffs can change your pet’s actual totals.
- Movement speed
- 80
- Attack speed
- 60
- Attack range
- 12
- Critical chance
- 5%
Skills for this form
Rebound Spell 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Rebound Spell I | 16 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 2 | Rebound Spell II | 36 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 3 | Rebound Spell III | 58 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 4 | Rebound Spell IV | 82 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 5 | Rebound Spell V | 108 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 6 | Rebound Spell VI | 136 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 7 | Rebound Spell VII | 164 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 8 | Rebound Spell VIII | 192 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 9 | Rebound Spell IX | 222 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 10 | Rebound Spell X | 254 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 11 | Rebound Spell XI | 287 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 600 seconds |
| 12 | Rebound Spell XII | 321 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 900 seconds |
| 13 | Rebound Spell 13 | 356 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1200 seconds |
| 14 | Rebound Spell 14 | 392 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1500 seconds |
| 15 | Rebound Spell 15 | 428 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds |
| 16 | Rebound Spell XVI | 488 | 12 | Transfers some lost damage to the attacker within effective time and lasts 1800 seconds. |
| 17 | Rebound Spell 17 | 567 | 12 | Returns part of the damage received to the attacker for the duration. |
| 18 | Rebound Spell XVIII | 616 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds |
| 19 | Rebound Spell XIX | 667 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds |
| 20 | Rebound Spell XX | 721 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds |
| 21 | Rebound Spell XXI | 776 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1815 seconds |
| 22 | Rebound Spell XXII | 832 | 12 | For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1830 seconds. |
| 23 | Rebound Spell XXIII | 892 | 12 | For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1845 seconds. |
| 24 | Rebound Spell XXIV | 956 | 12 | For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1860 seconds. |
| 25 | Rebound Spell XXV | 1025 | 12 | For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1875 seconds. |
| 26 | Rebound Spell XXVI | 1097 | 12 | For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1890 seconds. |
Man-eating Flower 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Energy Flower I | 32 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 2 | Energy Flower II | 40 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 3 | Energy Flower III | 68 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 4 | Energy Flower IV | 98 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 5 | Energy Flower V | 128 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 6 | Energy Flower VI | 160 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 7 | Energy Flower VII | 194 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 8 | Energy Flower VIII | 228 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 9 | Energy Flower IX | 262 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 10 | Energy Flower X | 298 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 11 | Energy Flower XI | 337 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 12 | Energy Flower XII | 377 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 13 | Energy Flower 13 | 417 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 14 | Energy Flower 14 | 459 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 15 | Energy Flower 15 | 501 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 16 | Man-eating Flower IVI | 581 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 17 | Man-eating Flower IVII | 717 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 18 | Energy Flower XVIII | 870 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 19 | Energy Flower XIX | 1040 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 20 | Energy Flower XX | 1228 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 21 | Energy Flower XXI | 1432 | 12 | Spell to attack a single target. Player will get some HP and MP when target is eliminated |
| 22 | Energy Flower XXII | 1651 | 12 | Attacks a single target. If target is killed, the caster will obtain part of the target's HP and MP. |
| 23 | Energy Flower XXIII | 1885 | 12 | Attacks a single target. If target is killed, the caster will obtain part of the target's HP and MP. |
| 24 | Energy Flower XXIV | 2138 | 12 | Attacks a single target. If target is killed, the caster will obtain part of the target's HP and MP. |
| 25 | Energy Flower XXV | 2411 | 12 | Attacks a single target. If target is killed, the caster will obtain part of the target's HP and MP. |
| 26 | Energy Flower XXVI | 2702 | 12 | Attacks a single target. If target is killed, the caster will obtain part of the target's HP and MP. |
Open a skill to compare its ranks. The list describes the form’s skill set; it does not mean all ranks unlock at once.
Which answers should I choose?
Choose strict or harsh answers.
Choose kind or encouraging answers.
Keep your current training unchanged.
- Injun Knight: MeanorNeutral.
- Prickly Pear: Nice.
Match the answer label to the treatment in your route. Some questions have two Mean or two Nice replies. Follow the label even if the wording sounds different.
| When your pet… | Choose the answer with your treatment label |
|---|---|
| Your pet is dancing a strange dance around its owner you. |
|
| Some Vermins are found on Your pet's body. |
|
| Some parts of Your pet's body are injured. |
|
| Your pet is giving off a great deal of Phytonicidene. |
|
| Your pet is leaning on it's owner's you's feet softly. |
|
| Your pet is staring at its owner you pathetically. |
|
| Your pet has buried half of its body into the earth to absorb nutrients. |
|
| Your pet hides itself in the earth because it is angry with you. |
|
