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Cry Cactus

Nature family · Intermediate

Cry Cactus

Spell attack · Pet Lv35+: use a Medium Blood Certificate.

See this form in the family planner →

How to raise Cry Cactus

Treatment order: MeanMean

  1. Nature's Egg
    Nature's EggObtain and use the egg.
  2. Ginseng
    MeanorNeutral
    GinsengTreat Nature's Egg this way. Hatches at pet Lv15.
  3. Cry Cactus
    MeanorNeutral
    Cry CactusTreat Ginseng this way. Pet Lv35+: use a Medium Blood Certificate.
Exact growth requirements

If you have mixed Mean and Nice answers, check these conditions before evolving. Each new evolution starts fresh.

Evolves from: Ginseng.

Next evolution

Stats by level

Spell attack growth. Base stats depend on level and growth type. Evolution rolls add permanent bonuses. The natural range includes the possible bonuses from every earlier stage on the routes shown above.

AttributeLevel baseThis evolution addsNatural total range
HP1,004147–1791,206–1,250
MP71285–104834–861
Average attack2270254–260
Defence2750275
Spell attack26656–104342–407
Spell defence18138–71219–252
Rigor17239–73229–279
Agility1170131–142
Thunder attack000
Fire attack000
Ice attack000
Corrosion attack000
Thunder resistance18018
Fire resistance18018
Ice resistance18018
Corrosion resistance18018
Constitution resistance000
Spirit resistance000

Attack variance at this level: ±11 around average attack. Fusion, stars, special feeding, equipment and temporary buffs can change your pet’s actual totals.

Movement speed
80
Attack speed
60
Attack range
12
Critical chance
5%

Skills for this form

Rebound Spell 26 skill ranks
RankSkillMPRangeEffect
1Rebound Spell I1612Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
2Rebound Spell II3612Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
3Rebound Spell III5812Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
4Rebound Spell IV8212Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
5Rebound Spell V10812Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
6Rebound Spell VI13612Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
7Rebound Spell VII16412Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
8Rebound Spell VIII19212Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
9Rebound Spell IX22212Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
10Rebound Spell X25412Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
11Rebound Spell XI28712Transfer some lost damage to the attacker within the effective time. The effect will last 600 seconds
12Rebound Spell XII32112Transfer some lost damage to the attacker within the effective time. The effect will last 900 seconds
13Rebound Spell 1335612Transfer some lost damage to the attacker within the effective time. The effect will last 1200 seconds
14Rebound Spell 1439212Transfer some lost damage to the attacker within the effective time. The effect will last 1500 seconds
15Rebound Spell 1542812Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds
16Rebound Spell XVI48812Transfers some lost damage to the attacker within effective time and lasts 1800 seconds.
17Rebound Spell 1756712Returns part of the damage received to the attacker for the duration.
18Rebound Spell XVIII61612Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds
19Rebound Spell XIX66712Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds
20Rebound Spell XX72112Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds
21Rebound Spell XXI77612Transfer some lost damage to the attacker within the effective time. The effect will last 1815 seconds
22Rebound Spell XXII83212For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1830 seconds.
23Rebound Spell XXIII89212For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1845 seconds.
24Rebound Spell XXIV95612For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1860 seconds.
25Rebound Spell XXV102512For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1875 seconds.
26Rebound Spell XXVI109712For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1890 seconds.
Man-eating Flower 26 skill ranks
RankSkillMPRangeEffect
1Energy Flower I3212Spell to attack a single target. Player will get some HP and MP when target is eliminated
2Energy Flower II4012Spell to attack a single target. Player will get some HP and MP when target is eliminated
3Energy Flower III6812Spell to attack a single target. Player will get some HP and MP when target is eliminated
4Energy Flower IV9812Spell to attack a single target. Player will get some HP and MP when target is eliminated
5Energy Flower V12812Spell to attack a single target. Player will get some HP and MP when target is eliminated
6Energy Flower VI16012Spell to attack a single target. Player will get some HP and MP when target is eliminated
7Energy Flower VII19412Spell to attack a single target. Player will get some HP and MP when target is eliminated
8Energy Flower VIII22812Spell to attack a single target. Player will get some HP and MP when target is eliminated
9Energy Flower IX26212Spell to attack a single target. Player will get some HP and MP when target is eliminated
10Energy Flower X29812Spell to attack a single target. Player will get some HP and MP when target is eliminated
11Energy Flower XI33712Spell to attack a single target. Player will get some HP and MP when target is eliminated
12Energy Flower XII37712Spell to attack a single target. Player will get some HP and MP when target is eliminated
13Energy Flower 1341712Spell to attack a single target. Player will get some HP and MP when target is eliminated
14Energy Flower 1445912Spell to attack a single target. Player will get some HP and MP when target is eliminated
15Energy Flower 1550112Spell to attack a single target. Player will get some HP and MP when target is eliminated
16Man-eating Flower IVI58112Spell to attack a single target. Player will get some HP and MP when target is eliminated
17Man-eating Flower IVII71712Spell to attack a single target. Player will get some HP and MP when target is eliminated
18Energy Flower XVIII87012Spell to attack a single target. Player will get some HP and MP when target is eliminated
19Energy Flower XIX104012Spell to attack a single target. Player will get some HP and MP when target is eliminated
20Energy Flower XX122812Spell to attack a single target. Player will get some HP and MP when target is eliminated
21Energy Flower XXI143212Spell to attack a single target. Player will get some HP and MP when target is eliminated
22Energy Flower XXII165112Attacks a single target. If target is killed, the caster will obtain part of the target's HP and MP.
23Energy Flower XXIII188512Attacks a single target. If target is killed, the caster will obtain part of the target's HP and MP.
24Energy Flower XXIV213812Attacks a single target. If target is killed, the caster will obtain part of the target's HP and MP.
25Energy Flower XXV241112Attacks a single target. If target is killed, the caster will obtain part of the target's HP and MP.
26Energy Flower XXVI270212Attacks a single target. If target is killed, the caster will obtain part of the target's HP and MP.

Open a skill to compare its ranks. The list describes the form’s skill set; it does not mean all ranks unlock at once.

Which answers should I choose?

Mean

Choose strict or harsh answers.

Nice

Choose kind or encouraging answers.

Neutral

Keep your current training unchanged.

Match the answer label to the treatment in your route. Some questions have two Mean or two Nice replies. Follow the label even if the wording sounds different.

When your pet…Choose the answer with your treatment label
Your pet is dancing a strange dance around its owner you.
  • NiceDance after it in the same fashion.
  • NeutralSing to the beat of it's dance.
  • MeanTired of watching it, you fell asleep.
Some Vermins are found on Your pet's body.
  • MeanVermins deserve respection as lives.
  • NeutralSplash pesticide onto it.
  • NiceCarefully get rid of the Vermins.
Some parts of Your pet's body are injured.
  • NiceCut off the damaged parts.
  • NeutralBind up the injureded part.
  • MeanKeep it as a showy scar.
Your pet is giving off a great deal of Phytonicidene.
  • NiceEncourage it to breathe deeply.
  • NiceExpel the carbon dioxide from it's mouth.
  • NeutralKeep a careful eye on it.
Your pet is leaning on it's owner's you's feet softly.
  • MeanIgnore it to toughen it up purposely.
  • NiceSo cute that cann't help petting it.
  • NeutralWhy is it behaving so creepy?
Your pet is staring at its owner you pathetically.
  • NiceSo cute that you cann't help holding it.
  • NeutralTouch it's head.
  • MeanGlare back fiercely.
Your pet has buried half of its body into the earth to absorb nutrients.
  • NeutralWait silently beside it.
  • NicePull out the surrounding weed.
  • NiceHelp it fertilize and water the soil.
Your pet hides itself in the earth because it is angry with you.
  • MeanStart to dig it out from the earth.
  • NeutralWait until it can stand up by itself.
  • NiceMake efforts to persuade it out.

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