
Dragon family · Advanced
Magic Dragon
Attack & defence · Pet Lv55+: use an Advanced Blood Certificate.
See this form in the family planner →How to raise Magic Dragon
Treatment order: MeanNiceMean
Dragon's EggObtain and use the egg.
MeanBaby DragonTreat Dragon's Egg this way. Hatches at pet Lv15.
NiceFlame DragonTreat Baby Dragon this way. Pet Lv35+: use a Medium Blood Certificate.
MeanMagic DragonTreat Flame Dragon this way. Pet Lv55+: use an Advanced Blood Certificate.
Exact growth requirements
If you have mixed Mean and Nice answers, check these conditions before evolving. Each new evolution starts fresh.
- Dragon's Egg → Baby Dragon: Growth score ≤ -8.
- Baby Dragon → Flame Dragon: Growth score > 10.
- Flame Dragon → Magic Dragon: Growth score ≤ -8.
Evolves from: Flame Dragon.
Advanced is the last stage for this family. There is no further evolution listed for this form.
Stats by level
Attack & defence growth. Base stats depend on level and growth type. Evolution rolls add permanent bonuses. The natural range includes the possible bonuses from every earlier stage on the routes shown above.
| Attribute | Level base | This evolution adds | Natural total range |
|---|---|---|---|
| HP | 1,971 | 325–397 | 2,513–2,635 |
| MP | 791 | 177–216 | 1,085–1,150 |
| Average attack | 428 | 151–184 | 680–745 |
| Defence | 552 | 148–275 | 700–827 |
| Spell attack | 214 | 83–155 | 353–473 |
| Spell defence | 216 | 101–187 | 346–457 |
| Rigor | 287 | 82–152 | 405–506 |
| Agility | 177 | 49–91 | 226–268 |
| Thunder attack | 0 | 0 | 0 |
| Fire attack | 0 | 0 | 0 |
| Ice attack | 0 | 0 | 0 |
| Corrosion attack | 0 | 0 | 0 |
| Thunder resistance | 28 | 0 | 28 |
| Fire resistance | 28 | 0 | 28 |
| Ice resistance | 28 | 0 | 28 |
| Corrosion resistance | 28 | 0 | 28 |
| Constitution resistance | 0 | 0 | 0 |
| Spirit resistance | 0 | 0 | 0 |
Attack variance at this level: ±21 around average attack. Fusion, stars, special feeding, equipment and temporary buffs can change your pet’s actual totals.
- Movement speed
- 90
- Attack speed
- 70
- Attack range
- 12
- Critical chance
- 8%
Skills for this form
Triple Breath 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Triple Breath I | 34 | 12 | Attacks single target at long range. Attacks target 3 times continuously |
| 2 | Triple Breath II | 46 | 12 | Attacks single target at long range. Attacks target 3 times continuously |
| 3 | Triple Breath III | 63 | 12 | Attacks single target at long range. Attacks target 3 times continuously |
| 4 | Triple Breath IV | 80 | 12 | Attacks single target at long range. Attacks target 3 times continuously |
| 5 | Triple Breath V | 105 | 12 | Attacks single target at long range. Attacks target 3 times continuously |
| 6 | Triple Breath VI | 130 | 12 | Attacks single target at long range. Attacks target 3 times continuously |
| 7 | Triple Breath VII | 164 | 12 | Attacks single target at long range. Attacks target 3 times continuously |
| 8 | Triple Breath VIII | 197 | 12 | Attacks single target at long range. Attacks target 3 times continuously |
| 9 | Triple Breath IX | 239 | 12 | Attacks single target at long range. Attacks target 3 times continuously |
| 10 | Triple Breath X | 290 | 12 | Attacks single target at long range. Attacks target 3 times continuously |
| 11 | Triple Breath IX | 351 | 12 | Attacks a single target at long range. Attacks target 3 times continuously |
| 12 | Triple Breath X | 426 | 12 | Attacks a single target at long range. Attacks target 3 times continuously. |
| 13 | Triple Breath 13 | 501 | 12 | A ranged attack that damages one target three times in succession. |
| 14 | Triple Breath 14 | 586 | 12 | A ranged attack that damages one target three times in succession. |
| 15 | Triple Breath 15 | 681 | 12 | A ranged attack that damages one target three times in succession. |
| 16 | Triple Breath XVI | 828 | 12 | Attacks a single target at long range. Attacks target 3 times continuously |
| 17 | Triple Breath XVII | 946 | 12 | Attacks a single target at long range. Attacks target 3 times continuously |
| 18 | Triple Breath XVIII | 1089 | 12 | Attacks a single target at long range. Attacks target 3 times continuously |
| 19 | Triple Breath XIX | 1256 | 12 | Attacks a single target at long range. Attacks target 3 times continuously |
| 20 | Triple Breath XX | 1445 | 12 | Attacks a single target at long range. Attacks target 3 times continuously |
| 21 | Triple Breath XXI | 1656 | 12 | Attacks a single target at long range. Attacks target 3 times continuously |
| 22 | Triple Breath 22 | 1890 | 12 | A ranged attack that damages one target three times in succession. |
| 23 | Triple Breath 23 | 2148 | 12 | A ranged attack that damages one target three times in succession. |
| 24 | Triple Breath XXIV | 2428 | 12 | Attacks a single target at long range with three rapid hits. |
| 25 | Triple Breath XXV | 2731 | 12 | Attacks a single target at long range with three rapid hits. |
| 26 | Triple Breath XXVI | 3057 | 12 | Attacks a single target at long range with three rapid hits. |
Roar 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Howl I | 17 | 12 | It can make target stiff within the effective time |
| 2 | Howl II | 23 | 12 | It can make target stiff within the effective time |
| 3 | Howl III | 32 | 12 | It can make target stiff within the effective time |
| 4 | Howl IV | 40 | 12 | It can make target stiff within the effective time |
| 5 | Howl V | 53 | 12 | It can make target stiff within the effective time |
| 6 | Howl VI | 65 | 12 | It can make target stiff within the effective time |
| 7 | Howl VII | 82 | 12 | It can make target stiff within the effective time |
| 8 | Howl VIII | 99 | 12 | It can make target stiff within the effective time |
| 9 | Howl IX | 120 | 12 | It can make target stiff within the effective time |
| 10 | Howl X | 145 | 12 | It can make target stiff within the effective time |
| 11 | Howl XI | 175 | 12 | It can make target stiff within the effective time |
| 12 | Howl XII | 211 | 12 | It can make target stiff within the effective time |
| 13 | Howl XIII | 254 | 12 | It can make target stiff within the effective time |
| 14 | Howl XIV | 306 | 12 | It can make target stiff within the effective time |
| 15 | Howl XV | 368 | 12 | It can make target stiff within the effective time |
| 16 | Howl XVI | 464 | 12 | It can make target stiff within the effective time |
| 17 | Howl XVII | 582 | 12 | It can make target stiff within the effective time |
| 18 | Howl XVIII | 722 | 12 | It can make target stiff within the effective time |
| 19 | Howl XIX | 883 | 12 | It can make target stiff within the effective time |
| 20 | Howl XX | 1067 | 12 | It can make target stiff within the effective time |
| 21 | Howl XXI | 1274 | 12 | It can make target stiff within the effective time |
| 22 | Howl XXII | 1501 | 12 | Immobilizes a single target for a limited period of time. |
| 23 | Roar 23 | 1752 | 12 | Paralyses the target for the duration. |
| 24 | Roar 24 | 2025 | 12 | Paralyses the target for the duration. |
| 25 | Howl XXV | 2319 | 12 | Immobilizes a single target for a limited period of time. |
| 26 | Howl XXVI | 2633 | 12 | Immobilizes a single target for a limited period of time. |
Frenzy 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Frenzy I | 30 | 0 | Increase player's hit rate. The effect will last 300 seconds |
| 2 | Frenzy II | 40 | 0 | Increase player's hit rate. The effect will last 600 seconds |
| 3 | Frenzy III | 56 | 0 | Increase player's hit rate. The effect will last 900 seconds |
| 4 | Frenzy IV | 74 | 0 | Increase player's hit rate. The effect will last 1200 seconds |
| 5 | Frenzy V | 96 | 0 | Increase player's hit rate. The effect will last 1500 seconds |
| 6 | Frenzy VI | 120 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 7 | Frenzy VII | 146 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 8 | Frenzy VIII | 176 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 9 | Frenzy IX | 206 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 10 | Frenzy X | 236 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 11 | Frenzy XI | 267 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 12 | Frenzy XII | 301 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 13 | Frenzy 13 | 338 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 14 | Frenzy 14 | 378 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 15 | Frenzy 15 | 421 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 16 | Frenzy XVI | 491 | 0 | Increase player's hit rate. The effect will last 2100 seconds |
| 17 | Frenzy XVII | 588 | 0 | Increase player's hit rate. The effect will last 2400 seconds |
| 18 | Frenzy XVIII | 665 | 0 | Increase player's hit rate. The effect will last 2415 seconds |
| 19 | Frenzy XIX | 747 | 0 | Increase player's hit rate. The effect will last 2430 seconds |
| 20 | Frenzy XX | 832 | 0 | Increase player's hit rate. The effect will last 2445 seconds |
| 21 | Frenzy XXI | 918 | 0 | Increase player's hit rate. The effect will last 2460 seconds |
| 22 | Frenzy XXII | 1005 | 0 | Increases the caster's hit rate. Effect lasts for 2475 seconds. |
| 23 | Frenzy XXIII | 1096 | 0 | Increases the caster's hit rate. Effect lasts for 2490 seconds. |
| 24 | Frenzy XXIV | 1191 | 0 | Increases the caster's hit rate. Effect lasts for 2505 seconds. |
| 25 | Frenzy XXV | 1291 | 0 | Increases the caster's hit rate. Effect lasts for 2520 seconds. |
| 26 | Frenzy XXVI | 1394 | 0 | Increases the caster's hit rate. Effect lasts for 2535 seconds. |
Open a skill to compare its ranks. The list describes the form’s skill set; it does not mean all ranks unlock at once.
Which answers should I choose?
Choose strict or harsh answers.
Choose kind or encouraging answers.
Keep your current training unchanged.
This is the final form shown for this family. You can still use these labelled answers when training it.
| When your pet… | Choose the answer with your treatment label |
|---|---|
| Your pet stretches out its neck to look around vigilantly. |
No Neutral reply for this question. Automatic Neutral training keeps growth unchanged. |
| Your pet is wagging its tail at its owner you. |
|
| Your pet angrily emits thick black smoke from its mouth and nose. |
No Neutral reply for this question. Automatic Neutral training keeps growth unchanged. |
| Your pet behaves rebelliously toward its owner you. |
|
| Your pet bellows madly all around. |
|
| Your pet snarls at the small animals around it. |
|
| Your pet cuddled itself up, finally fell asleep on the ground. |
|
| Your pet turns around to scratch the squamae on it's back with its claws. |
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| Your pet lowers its head towards its owner you, calling gently. |
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