Angels Online Eternal Wiki

Pet handbook / Stat fusion

Pet Fusion Stat Finder

Choose the stat you want to add. Find which monsters to capture, the level to train them to, and whether they need MBC or ABC.

  • 1,255 capture entries
  • All expansions · locked maps marked

Works with every main-pet family, including Baby. Your main pet must be Lv. 80+ and Advanced or higher.

What do you want to add?

Captured monsters for SA

Choose the donor’s successful intensify level from +0 to +10. Enhanced bonus ranges depend on its level; current donor levels run from 60 to 130.

Optional: main-pet stars, donor form and bonus profile

Leave stars blank to see all potential donors. Enter your main pet’s stars to narrow the list to routes that can work for it.

Finding donor forms for SA…

Gains use Blessed Fusion Potion with no extra fusion material. Each capture’s rolls can vary; check the in-game preview before fusing.

Loading capture entries…

Open current maps through Desert and their connected instances. Locked later or other maps outside the current travel scope. Conditional spawns may need a quest or event.

Advanced: fusion rules, bonus ranges and an exact pet check

Start here

1

Choose your donor

Search for a wanted stat below. Monsters with the same captured-pet family use the same bonus ranges, even if one is a boss.

2

Train to level 60

The donor must be Lv. 60+. Keep it basic, use MBC, or evolve with ABC according to the bonuses you want.

3

Check before fusing

Your main pet must be Lv. 80+ and Advanced or higher. Enter the donor’s actual green bonuses to check its selected stats.

There is no fixed three-stat reward for every capture

Fusion ranks each green bonus by its individual star band, then takes up to three eligible stats. It skips a stat whose band is more than 1.0★ above your main pet’s stars. A larger number is not necessarily a better band: each stat has its own thresholds.

Equal bands use this order: HP → MP → Attack → Defence → SA → Spell defence → Rigor → Agility. A selected zero adds nothing. The pet’s ordinary white stats and temporary buffs are not the donor bonuses to enter.

Evolution and fusion requirements
Donor formHow to reach itMinimum level to fuse it
BasicNatural first evolution at Lv. 15. No MBC or ABC needed; keep this form while leveling.60
Intermediate (MBC)Use a Medium Blood Certificate at Lv. 35+.60
Advanced (ABC)Reach Intermediate, then use an Advanced Blood Certificate at Lv. 55+.60

Does a higher donor level give different stats? At +0, leveling within the same form does not add green bonuses. At +1–+10, the enhancement bonus depends on the donor’s level. Choose both above to update its effective green ranges, possible fusion gains and open-map recommendation. Evolution rolls extra bonuses and can change the three chosen stats. For a previously fused donor, use the exact check with its actual green bonuses.

The ten captured families follow a single evolution route. Mean/Nice/Neutral treatment does not choose a different branch for these families. Family names in this guide identify the shared bonus profile used by each capture.

Plan a donor

Compare families & forms

Already have a pet? Check it →

Enter your main pet’s stars in the optional filters for its selection rules.

Always selected stays in the chosen stats across the modeled rolls. Roll-dependent can be selected, but is not guaranteed. These are individual possibilities, not a promise that every combination occurs together.

Captured pet families and possible fusion stats by form
Captured familyDonor formAlways selectedRoll-dependentDetails
Green LizardAttack · 152 monstersBasicNo certificate · keep the basic form until Lv. 60None guaranteedHPMPAttackDefenceRigorAgility
Green bonus ranges

HP 37–98, MP 19–54, Attack 24–64, Defence 16–63, Rigor 18–64, Agility 10–39

Green LizardAttack · 152 monstersIntermediate · MBCMBC at Lv. 35+ · fuse at Lv. 60+RigorHPMPDefenceSpell defenceAgility
Green bonus ranges

HP 116–291, MP 56–145, Attack 56–142, Defence 45–170, Spell defence 14–54, Rigor 37–131, Agility 10–39

Green LizardAttack · 152 monstersAdvanced · ABCMBC, then ABC at Lv. 55+ · fuse at Lv. 60+RigorHPDefenceSpell defenceAgility
Green bonus ranges

HP 278–688, MP 110–278, Attack 131–326, Defence 113–423, SA 26–99, Spell defence 49–184, Rigor 72–262, Agility 34–130

Magic PumpkinmanDefence · 115 monstersBasicNo certificate · keep the basic form until Lv. 60None guaranteedHPMPDefenceSpell defenceAgility
Green bonus ranges

HP 49–133, MP 16–48, Defence 24–84, Spell defence 17–62, Rigor 0–20, Agility 10–39

Magic PumpkinmanDefence · 115 monstersIntermediate · MBCMBC at Lv. 35+ · fuse at Lv. 60+None guaranteedHPMPDefenceSpell defenceAgility
Green bonus ranges

HP 128–326, MP 47–125, Attack 30–75, Defence 61–222, Spell defence 37–133, Rigor 0–20, Agility 22–85

Magic PumpkinmanDefence · 115 monstersAdvanced · ABCMBC, then ABC at Lv. 55+ · fuse at Lv. 60+None guaranteedHPDefenceSpell defenceRigorAgility
Green bonus ranges

HP 290–723, MP 101–258, Attack 103–254, Defence 142–522, SA 21–79, Spell defence 72–263, Rigor 43–162, Agility 43–166

Evil CatBalanced · 528 monstersBasicNo certificate · keep the basic form until Lv. 60None guaranteedHPMPAttackSpell defenceRigorAgility
Green bonus ranges

HP 35–92, MP 24–64, Attack 18–53, SA 0–20, Spell defence 8–32, Rigor 13–51, Agility 11–42

Evil CatBalanced · 528 monstersIntermediate · MBCMBC at Lv. 35+ · fuse at Lv. 60+AgilityHPAttackDefenceSASpell defenceRigor
Green bonus ranges

HP 108–271, MP 24–64, Attack 51–133, Defence 32–122, SA 23–86, Spell defence 27–103, Rigor 13–51, Agility 23–88

Evil CatBalanced · 528 monstersAdvanced · ABCMBC, then ABC at Lv. 55+ · fuse at Lv. 60+AgilityHPDefenceSASpell defenceRigor
Green bonus ranges

HP 259–640, MP 83–218, Attack 118–296, Defence 100–375, SA 75–279, Spell defence 62–233, Rigor 45–172, Agility 47–179

ImpSpell attack · 104 monstersBasicNo certificate · keep the basic form until Lv. 60None guaranteedHPMPAttackSASpell defenceRigor
Green bonus ranges

HP 30–82, MP 29–84, Attack 13–33, SA 21–70, Spell defence 17–62, Rigor 15–56, Agility 0–20

ImpSpell attack · 104 monstersIntermediate · MBCMBC at Lv. 35+ · fuse at Lv. 60+None guaranteedHPMPSARigorAgility
Green bonus ranges

HP 103–261, MP 71–194, Attack 33–89, SA 53–190, Spell defence 17–62, Rigor 33–123, Agility 17–66

ImpSpell attack · 104 monstersAdvanced · ABCMBC, then ABC at Lv. 55+ · fuse at Lv. 60+RigorHPMPSASpell defenceAgility
Green bonus ranges

HP 254–630, MP 170–438, Attack 102–258, Defence 62–233, SA 105–383, Spell defence 68–249, Rigor 68–254, Agility 41–157

ClownRanged · 53 monstersBasicNo certificate · keep the basic form until Lv. 60None guaranteedHPMPAttackSARigorAgility
Green bonus ranges

HP 35–92, MP 26–70, Attack 18–53, Defence 0–20, SA 15–57, Spell defence 0–20, Rigor 18–64, Agility 14–55

ClownRanged · 53 monstersIntermediate · MBCMBC at Lv. 35+ · fuse at Lv. 60+RigorHPMPDefenceSpell defenceAgility
Green bonus ranges

HP 108–271, MP 63–161, Attack 51–133, Defence 30–114, SA 15–57, Spell defence 19–74, Rigor 41–148, Agility 14–55

ClownRanged · 53 monstersAdvanced · ABCMBC, then ABC at Lv. 55+ · fuse at Lv. 60+RigorHPMPDefenceSpell defenceAgility
Green bonus ranges

HP 259–640, MP 162–405, Attack 122–308, Defence 98–367, SA 56–212, Spell defence 46–173, Rigor 82–300, Agility 41–146

Violent CatTough · 44 monstersBasicNo certificate · keep the basic form until Lv. 60None guaranteedHPMPAttackDefenceSpell defenceAgility
Green bonus ranges

HP 59–143, MP 26–69, Attack 26–69, Defence 34–106, Spell defence 11–44, Rigor 0–20, Agility 7–25

Violent CatTough · 44 monstersIntermediate · MBCMBC at Lv. 35+ · fuse at Lv. 60+None guaranteedHPMPDefenceSpell defenceAgility
Green bonus ranges

HP 164–389, MP 68–167, Attack 66–164, Defence 87–276, Spell defence 35–126, Rigor 0–20, Agility 26–89

Violent CatTough · 44 monstersAdvanced · ABCMBC, then ABC at Lv. 55+ · fuse at Lv. 60+AgilityHPAttackDefenceSpell defenceRigor
Green bonus ranges

HP 395–930, MP 155–372, Attack 166–399, Defence 184–588, SA 38–122, Spell defence 130–442, Rigor 57–195, Agility 56–191

Blue CrabGuard · 39 monstersBasicNo certificate · keep the basic form until Lv. 60None guaranteedHPMPDefenceSpell defenceRigorAgility
Green bonus ranges

HP 59–143, MP 26–69, Defence 39–116, Spell defence 20–67, Rigor 14–54, Agility 12–45

Blue CrabGuard · 39 monstersIntermediate · MBCMBC at Lv. 35+ · fuse at Lv. 60+AgilityHPMPDefenceSpell defence
Green bonus ranges

HP 157–371, MP 68–167, Attack 40–95, Defence 92–286, Spell defence 44–149, Rigor 14–54, Agility 31–109

Blue CrabGuard · 39 monstersAdvanced · ABCMBC, then ABC at Lv. 55+ · fuse at Lv. 60+None guaranteedHPDefenceSpell defenceRigorAgility
Green bonus ranges

HP 373–876, MP 155–372, Attack 140–330, Defence 197–625, SA 38–122, Spell defence 139–465, Rigor 66–229, Agility 61–211

Hook BarftStrong attack · 78 monstersBasicNo certificate · keep the basic form until Lv. 60None guaranteedHPMPAttackDefenceSpell defenceAgility
Green bonus ranges

HP 51–125, MP 26–69, Attack 0–40, Defence 34–106, Spell defence 6–24, Rigor 0–20, Agility 12–45

Hook BarftStrong attack · 78 monstersIntermediate · MBCMBC at Lv. 35+ · fuse at Lv. 60+AgilityHPMPDefenceSpell defence
Green bonus ranges

HP 149–353, MP 68–167, Attack 59–142, Defence 80–257, Spell defence 30–106, Rigor 0–20, Agility 31–109

Hook BarftStrong attack · 78 monstersAdvanced · ABCMBC, then ABC at Lv. 55+ · fuse at Lv. 60+AgilityHPDefenceRigor
Green bonus ranges

HP 365–858, MP 147–362, Attack 159–377, Defence 177–569, SA 59–191, Spell defence 30–106, Rigor 54–184, Agility 61–211

Savage PriestMagic · 68 monstersBasicNo certificate · keep the basic form until Lv. 60None guaranteedHPMPSASpell defenceRigorAgility
Green bonus ranges

HP 44–114, MP 39–97, SA 30–89, Spell defence 20–67, Rigor 14–54, Agility 12–45

Savage PriestMagic · 68 monstersIntermediate · MBCMBC at Lv. 35+ · fuse at Lv. 60+None guaranteedHPMPSASpell defenceAgility
Green bonus ranges

HP 142–342, MP 109–263, Attack 27–70, Defence 36–116, SA 76–237, Spell defence 55–186, Rigor 14–54, Agility 12–45

Savage PriestMagic · 68 monstersAdvanced · ABCMBC, then ABC at Lv. 55+ · fuse at Lv. 60+None guaranteedHPMPDefenceSASpell defenceRigorAgility
Green bonus ranges

HP 358–847, MP 241–574, Attack 116–278, Defence 133–428, SA 150–475, Spell defence 100–336, Rigor 59–205, Agility 35–123

Winged FishAll-round · 74 monstersBasicNo certificate · keep the basic form until Lv. 60None guaranteedHPMPAttackDefenceSASpell defenceRigorAgility
Green bonus ranges

HP 51–125, MP 26–69, Attack 21–59, Defence 16–63, SA 11–44, Spell defence 11–44, Rigor 10–39, Agility 10–39

Winged FishAll-round · 74 monstersIntermediate · MBCMBC at Lv. 35+ · fuse at Lv. 60+None guaranteedHPMPDefenceSpell defenceRigorAgility
Green bonus ranges

HP 134–321, MP 75–185, Attack 63–158, Defence 57–195, SA 25–98, Spell defence 25–98, Rigor 25–91, Agility 25–91

Winged FishAll-round · 74 monstersAdvanced · ABCMBC, then ABC at Lv. 55+ · fuse at Lv. 60+RigorAgilityHPMPDefenceSpell defence
Green bonus ranges

HP 335–791, MP 207–496, Attack 152–386, Defence 154–507, SA 84–249, Spell defence 70–248, Rigor 74–255, Agility 48–169

What do these ranges include?

Ranges add the capture roll and every evolution roll up to that form, then the selected intensify bonus at the chosen donor level. Each stage’s growth modifier is applied before summing. “All capture rolls” includes the 50%, 60%, 75%, 90% and 100% native modifiers, plus the legacy unmodified construction case. “Full-growth reference” shows the 100% case only; it does not identify your pet’s quality or guarantee your pet rolled those values.

These are bounds and selection rules, not drop rates or feed success chances. Previous fusions are excluded. The exact check takes your displayed green bonuses as entered; it does not apply the intensify selector a second time.

Use your actual rolls

Which three stats will my donor give?

Enter the green bonus for each stat from the donor’s details. SA means Spell Attack. Zero all other fields if a stat has no green bonus.

Selected donor stats

Enter a donor’s green bonuses to see the selection.

Selection is different from a successful fusion

This check predicts the chosen stat slots. It does not promise success or a particular gain amount. The potion, fusion materials, main pet’s level, and your character’s Rank gate can affect whether fusion completes. Confirm the game’s preview before accepting; fusion consumes the donor according to its normal rules.

About this guide

Based on Eternal’s 8.8.8.8 capture mappings, pet evolution data, individual star thresholds and native stat-fusion rules, reviewed 27 October 2026. Coverage: 681 entries with an open source, 563 with locked sources only, and 11 with an unverified location.

Capturing different monsters may produce the same bonus family. This guide covers stat fusion; use Pet Fusion Rankings for transformation-fusion ranks, or Pet Evolution Guides for ordinary egg families.