Bow spell changes
Every Bow skill that changed in Angels Online Eternal compared with the original game: 45 skills, rank by rank.
Bow skills: current stats · All schools
Accurate SongEffects
Increase player's Attack and accuracy rate within the effective time
What changed
- Attack bonus: Not set → 50 at rank 1.
- Attack bonus: Not set → 100 at rank 2.
- Attack bonus: Not set → 150 at rank 3.
- Attack bonus: Not set → 200 at rank 4.
- Attack bonus: Not set → 350 at rank 5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Attack bonus | Not set | 50 |
| Description | Increase player's melee shooting rate within the effective time | Increase player's Attack and accuracy rate within the effective time | |
| 2 | Attack bonus | Not set | 100 |
| Description | Increase player's melee shooting rate within the effective time | Increase Attack and accuracy rate within the effective time | |
| 3 | Attack bonus | Not set | 150 |
| Description | Increase player's melee shooting rate within the effective time | Increase attack and accuracy rate within the effective time | |
| 4 | Attack bonus | Not set | 200 |
| Description | Increase player's melee shooting rate within the effective time | Increase attack and accuracy rate within the effective time | |
| 5 | Attack bonus | Not set | 350 |
| Description | Increase player's melee shooting rate within the effective time | Increase Attack and accuracy rate within the effective time |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Accurate Song I | Accurate Song 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Accurate Song II | Accurate Song 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Accurate Song III | Accurate Song 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Accurate Song IV | Accurate Song 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Accurate Song V | Accurate Song 5 |
Accursed RainCooldown links
Fire a rain of cursed arrows.
Cooldown links
- Added a shared cooldown restriction with: Edge Guard (ranks 1–5). Applies at ranks 1–5.
Advanced ShotCooldown links
Attacks single target at long range. May make target unable to move
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Name | Advanced Shot I | Advanced Shot 1 |
| 2 | Name | Advanced Shot II | Advanced Shot 2 |
| 3 | Name | Advanced Shot III | Advanced Shot 3 |
| 4 | Name | Advanced Shot IV | Advanced Shot 4 |
| 5 | Name | Advanced Shot V | Advanced Shot 5 |
Ajax's BlessingEffectsTiming
Grants the power of protection. Reduces Physical DMG taken, but disables the ability to reflect Physical DMG within the spell's duration. Has the same cooldown duration as [Muscle Wall] and [Gaian Force]. Lasts %1.
What changed
- Reduced cooldown to 20s from 60s at ranks 1–5.
- Reduced duration to 10s from 30s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cooldown | 60s | 20s |
| Duration | 30s | 10s | |
| 2 | Cooldown | 60s | 20s |
| Duration | 30s | 10s | |
| 3 | Cooldown | 60s | 20s |
| Duration | 30s | 10s | |
| 4 | Cooldown | 60s | 20s |
| Duration | 30s | 10s | |
| 5 | Cooldown | 60s | 20s |
| Duration | 30s | 10s |
Anti-evil TacticsNames
Increases the ability to eliminate spell damage but reduces the ability to eliminate physical damage.
What changed
- Name, wording or presentation changed. Gameplay values are unchanged in the compared records.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Name | Anti-evil Tactics I | Anti-evil Tactics 1 |
| 2 | Name | Anti-evil Tactics II | Anti-evil Tactics 2 |
| 3 | Name | Anti-evil Tactics III | Anti-evil Tactics 3 |
| 4 | Name | Anti-evil Tactics IV | Anti-evil Tactics 4 |
| 5 | Name | Anti-evil Tactics V | Anti-evil Tactics 5 |
Aparctias ShotCooldown links
Launch an arrow with the essence of winds. When the arrow falls to the ground, the power of a wind deity is instantly summoned to the spot, dealing DMG to all within range, with a chance to silence targets.
Cooldown links
- Added a shared cooldown restriction with: Chaarge!!! (ranks 1–5); Raging Spiral Thrust (ranks 1–5); Spinning Axe (ranks 1–5). Applies at ranks 1–5.
Arrow FanCooldown links
continuously shoots arrows in a fan-shaped spread in front of you
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
Arrow GravityCooldown links
adds gravitational force onto your arrow tips for a given period of time; when attacked, there is a chance of launching a gravity arrow countershot that decreases the attacker's attack speed and movement speed
Cooldown links
- Added a shared cooldown restriction with: Arrow Guard (ranks 1–5). Applies at ranks 1–5.
Arrow GuardNew tiers
Increases Melee Dodge for the duration of the skill, with a chance to reflect Melee DMG back at the attacker upon being hit, while also reducing the attacker's Melee Hit Rate and critical hit chance.
What changed
- Added ranks 1–5. Their complete current values are listed below.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 120s | |
| MP cost | Not present | 5537 | |
| Duration | Not present | 30s | |
| Damage coefficient | Not present | 100 | |
| Physical attack flag | Not present | Yes | |
| Physical dodge modifier | Not present | 5 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 330 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Status effect | Not present | 魔法還擊 | |
| Target type | Not present | Self | |
| Description | Not present | Increases Melee Dodge for the duration of the skill, with a chance to reflect Melee DMG back at the attacker upon being hit, while also reducing the attacker's Melee Hit Rate and critical hit chance. | |
| 2 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 120s | |
| MP cost | Not present | 5685 | |
| Duration | Not present | 30s | |
| Damage coefficient | Not present | 100 | |
| Physical attack flag | Not present | Yes | |
| Physical dodge modifier | Not present | 5 | |
| Replacement rule | Not present | 16614 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 340 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Status effect | Not present | 魔法還擊 | |
| Target type | Not present | Self | |
| Description | Not present | Increases Melee Dodge for the duration of the skill, with a chance to reflect Melee DMG back at the attacker upon being hit, while also reducing the attacker's Melee Hit Rate and critical hit chance. | |
| 3 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 120s | |
| MP cost | Not present | 6098 | |
| Duration | Not present | 30s | |
| Damage coefficient | Not present | 100 | |
| Physical attack flag | Not present | Yes | |
| Physical dodge modifier | Not present | 5 | |
| Replacement rule | Not present | 16615 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 350 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Status effect | Not present | 魔法還擊 | |
| Target type | Not present | Self | |
| Description | Not present | Increases Melee Dodge for the duration of the skill, with a chance to reflect Melee DMG back at the attacker upon being hit, while also reducing the attacker's Melee Hit Rate and critical hit chance. | |
| 4 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 120s | |
| MP cost | Not present | 6247 | |
| Duration | Not present | 30s | |
| Damage coefficient | Not present | 100 | |
| Physical attack flag | Not present | Yes | |
| Physical dodge modifier | Not present | 5 | |
| Replacement rule | Not present | 16616 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 360 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Status effect | Not present | 魔法還擊 | |
| Target type | Not present | Self | |
| Description | Not present | Increases Melee Dodge for the duration of the skill, with a chance to reflect Melee DMG back at the attacker upon being hit, while also reducing the attacker's Melee Hit Rate and critical hit chance. | |
| 5 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 120s | |
| MP cost | Not present | 6606 | |
| Duration | Not present | 60s | |
| Damage coefficient | Not present | 100 | |
| Physical attack flag | Not present | Yes | |
| Physical dodge modifier | Not present | 5 | |
| Replacement rule | Not present | 16617 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 370 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Status effect | Not present | 魔法還擊 | |
| Target type | Not present | Self | |
| Description | Not present | Increases Melee Dodge for the duration of the skill, with a chance to reflect Melee DMG back at the attacker upon being hit, while also reducing the attacker's Melee Hit Rate and critical hit chance. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 11 |
| Effect/cooldown category | Not present | 442 |
| Formula parameter 1 | Not present | 5 |
| Formula parameter 2 | Not present | 16727 |
| Formula parameter 3 | Not present | 40 |
| Icon ID | Not present | 40197 |
| Name | Not present | Arrow Guard I |
| Spell family group | Not present | 1857 |
| Visual effect ID | Not present | 695 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 12 |
| Effect/cooldown category | Not present | 442 |
| Formula parameter 1 | Not present | 5 |
| Formula parameter 2 | Not present | 16728 |
| Formula parameter 3 | Not present | 40 |
| Icon ID | Not present | 40197 |
| Name | Not present | Arrow Guard II |
| Spell family group | Not present | 1857 |
| Visual effect ID | Not present | 695 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 13 |
| Effect/cooldown category | Not present | 442 |
| Formula parameter 1 | Not present | 5 |
| Formula parameter 2 | Not present | 16729 |
| Formula parameter 3 | Not present | 40 |
| Icon ID | Not present | 40197 |
| Name | Not present | Arrow Guard III |
| Spell family group | Not present | 1857 |
| Visual effect ID | Not present | 695 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 14 |
| Effect/cooldown category | Not present | 442 |
| Formula parameter 1 | Not present | 5 |
| Formula parameter 2 | Not present | 16730 |
| Formula parameter 3 | Not present | 40 |
| Icon ID | Not present | 40197 |
| Name | Not present | Arrow Guard IV |
| Spell family group | Not present | 1857 |
| Visual effect ID | Not present | 695 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 15 |
| Effect/cooldown category | Not present | 442 |
| Formula parameter 1 | Not present | 5 |
| Formula parameter 2 | Not present | 16731 |
| Formula parameter 3 | Not present | 40 |
| Icon ID | Not present | 40197 |
| Name | Not present | Arrow Guard V |
| Spell family group | Not present | 1857 |
| Visual effect ID | Not present | 695 |
Arrow StormResources
AOE at long range. Bombards appointed spot with a barrage of arrows damaging nearby targets
What changed
- Reduced SP cost to 2 SP from 3 SP at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | SP cost | 3 SP | 2 SP |
| 2 | SP cost | 3 SP | 2 SP |
| 3 | SP cost | 3 SP | 2 SP |
| 4 | SP cost | 3 SP | 2 SP |
| 5 | SP cost | 3 SP | 2 SP |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Arrow Storm I | Arrow Storm 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Arrow Storm II | Arrow Storm 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Arrow Storm III | Arrow Storm 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Arrow Storm IV | Arrow Storm 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Arrow Storm V | Arrow Storm 5 |
Arrow WindCooldown links
Creates a barrier in front. When attacked, there is a chance that the barrier will launch a counter-attack that decreases the attacker's melee shooting rate and melee damage. This counter can be bounced up to 5 times.
Cooldown links
- Added a shared cooldown restriction with: Arrow Guard (ranks 1–5). Applies at ranks 1–5.
Barbed StormCooldown links
Send a rain of arrows over an area, dealing damage to enemies. The further the arrows travel, the greater the damage dealt. There is a chance of
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
Basic ShotCooldown links
Attacks single target long range. It may make target unable to move
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Name | Basic Shot I | Basic Shot 1 |
| 2 | Name | Basic Shot II | Basic Shot 2 |
| 3 | Name | Basic Shot III | Basic Shot 3 |
| 4 | Name | Basic Shot IV | Basic Shot 4 |
| 5 | Name | Basic Shot V | Basic Shot 5 |
Blood-Suck ArrowCooldown linksNamesTiming
Attacks single target at long range. The arrow is blood sucking and it will transfer some of the target's HP to the player
What changed
- Reduced cast time to 0.1s from 0.5s at ranks 1–5.
- Other names in the compared definitions: Vampire Arrow.
Cooldown links
- Removed the shared cooldown restriction with: Accursed Trap (ranks 1–5); Advance Chop (ranks 1–5); Advanced Attack (ranks 1–5); Advanced Beat (ranks 1–5); Advanced Shot (ranks 1–5); Armor Flip (ranks 1–5); Armor Smash (ranks 1); Arrow Fan (ranks 1–5); Arrow Pins (ranks 1–5); Arrow Rain (ranks 1–5); Arrow Storm (ranks 1–5); Astra Dance (ranks 1–5); Aurora Trap (ranks 1–5); Ax Trap (ranks 1–5); Barbed Storm (ranks 1–5); Basic Attack (ranks 1–5); Basic Beating (ranks 1–5); Basic Shot (ranks 1–5); Blade Storm (ranks 1–5); Blood Hunt (ranks 1–5); Bloodthirst Arrow (ranks 1–5); Bomb Snipe (ranks 1–5); Bullet Arrow (ranks 1–5); Burst Arrow (ranks 1–5); Chaotic Snipe (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Concussive Shot (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1); Cyclone Stab (ranks 1–2); Dancing Stab (ranks 1–5); Dark Dagger (ranks 1–5); Deadly Combo (ranks 1–5); Deadly Sweep (ranks 1–5); Death Chop (ranks 1–5); Death Rend (ranks 1–5); Divine Fury (ranks 1–5); Double Shoot (ranks 1–5); Drain Strike (ranks 1–5); Dream Slaughter (ranks 1–5); Enervation Arrow (ranks 1–5); Fiend Pierce Blade (ranks 1–5); Fiery Whirlwind (ranks 1–5); Freezing Rain (ranks 1–5); Frenzied Chop (ranks 1–5); Frosty Stab (ranks 1–5); Frozen Snipe (ranks 1–5); Gae Bolg (ranks 1–5); Glacier Arrow (ranks 1–5); Great Attack (ranks 1–5); Great Chop (ranks 1–5); Great Shot (ranks 1–5); Heart Stab (ranks 1–5); Heavy Attack (ranks 1–5); Heavy Beat (ranks 1–5); Heavy Crack (ranks 1–5); Holy Pummel (ranks 1–5); Horizon Divider (ranks 1–5); Killing Stab (ranks 1–5); Lava Burst (ranks 1–5); Meteor Rain (ranks 1–5); Panther Killing (ranks 1–5); Pierced Beat (ranks 1–5); Poisoned Dagger (ranks 1–5); Powerful Beat (ranks 1–5); Quadruple Shoot (ranks 1–5); Quick Stab (ranks 1–5); Rain of Blades (ranks 1–5); Rapid Strike (ranks 1–5); Rapidfire (ranks 1–5); Revolving Swords (ranks 1–5); Savage Blades (ranks 1–5); Scorpion Snipe (ranks 1–5); Shadow Blind (ranks 1–5); Shadow Clone (ranks 1–5); Shaking Beat (ranks 1–5); Sharp Dance (ranks 1–5); Shatter Armor (ranks 1–5); Shockwave (ranks 1–5); Sickle Cut (ranks 1–5); Skilled Stab (ranks 1–5); Slicing Hit (ranks 1–5); Slow Snipe (ranks 1–5); Smoke Bomb (ranks 1–5); Solar Burst (ranks 1–5); Spear Hacking (ranks 1–5); Spear Volley (ranks 1–5); Spears Trap (ranks 1–5); Spliting Attack (ranks 1–5); Stab (ranks 1–5); Steel Rain (ranks 1–5); Strangle Strike (ranks 1–5); Strong Beat (ranks 1–5); Stunning Dagger (ranks 1–5); Swift Slash (ranks 2–5); Sword Trap (ranks 1–5); Tendon Chop (ranks 1–5); Triple Shoot (ranks 1–5); Twin Blade Attack (ranks 1–5); Whirlfire (ranks 1–5); Zen Blade (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 0.5s | 0.1s |
| 2 | Cast time | 0.5s | 0.1s |
| 3 | Cast time | 0.5s | 0.1s |
| 4 | Cast time | 0.5s | 0.1s |
| 5 | Cast time | 0.5s | 0.1s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 300 | 299 |
| Name | Vampire Arrow I | Blood-Suck Arrow 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 300 | 299 |
| Formula parameter 1 | 70 | 75 |
| Name | Vampire Arrow II | Blood-Suck Arrow 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 300 | 299 |
| Formula parameter 1 | 70 | 77 |
| Name | Vampire Arrow III | Blood-Suck Arrow 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 300 | 299 |
| Formula parameter 1 | 70 | 78 |
| Name | Vampire Arrow IV | Blood-Suck Arrow 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 300 | 299 |
| Formula parameter 1 | 80 | 95 |
| Name | Vampire Arrow V | Blood-Suck Arrow 5 |
Bloodthirst ArrowCooldown links
An enchanted arrow strikes and immobilizes a target. Chance to absorb part of enemy HP lost.
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
Bomb SnipeResources
AOE long range. Casts a bomb on the ground which damages nearby targets
What changed
- Reduced SP cost to 1 SP from 2 SP at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | SP cost | 2 SP | 1 SP |
| 2 | SP cost | 2 SP | 1 SP |
| 3 | SP cost | 2 SP | 1 SP |
| 4 | SP cost | 2 SP | 1 SP |
| 5 | SP cost | 2 SP | 1 SP |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Bomb Snipe I | Bomb Snipe 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Bomb Snipe II | Bomb Snipe 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Bomb Snipe III | Bomb Snipe 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Bomb Snipe IV | Bomb Snipe 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Bomb Snipe V | Bomb Snipe 5 |
Bullet ArrowCooldown links
Fires Bullet Arrows, randomly dealing continuous DMG to all targets within range. May intimidate enemies, increasing your Attack and reducing the Defense of the targets hit.
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
Burst ArrowCooldown links
Shoot many arrows in a straight line. The last arrow has a piercing effect. Very high critical strike chance. Causes severe damage to targets in straight line range.
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
Chaotic SnipeResources
Snipes the target area hurting enemies badly. Chance on hit: Prevents the enemies from moving.
What changed
- Reduced SP cost to 2 SP from 4 SP at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | SP cost | 4 SP | 2 SP |
| 2 | SP cost | 4 SP | 2 SP |
| 3 | SP cost | 4 SP | 2 SP |
| 4 | SP cost | 4 SP | 2 SP |
| 5 | SP cost | 4 SP | 2 SP |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Chaotic Snipe I | Chaotic Snipe 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Chaotic Snipe II | Chaotic Snipe 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Chaotic Snipe III | Chaotic Snipe 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Chaotic Snipe IV | Chaotic Snipe 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Chaotic Snipe V | Chaotic Snipe 5 |
Chapped ArrowCooldown linksEffectsTiming
Hit a single target from a long-distance and it can destroy the target's spell shield and transfer the spell shields effect to you.
What changed
- Reduced cast time to 0s from 0.5s at ranks 1–5.
Cooldown links
- Removed the shared cooldown restriction with: Accursed Trap (ranks 1–5); Advance Chop (ranks 1–5); Advanced Attack (ranks 1–5); Advanced Beat (ranks 1–5); Advanced Shot (ranks 1–5); Armor Flip (ranks 1–5); Armor Smash (ranks 1); Arrow Fan (ranks 1–5); Arrow Pins (ranks 1–5); Arrow Rain (ranks 1–5); Arrow Storm (ranks 1–5); Astra Dance (ranks 1–5); Aurora Trap (ranks 1–5); Ax Trap (ranks 1–5); Barbed Storm (ranks 1–5); Basic Attack (ranks 1–5); Basic Beating (ranks 1–5); Basic Shot (ranks 1–5); Blade Storm (ranks 1–5); Blood Hunt (ranks 1–5); Bloodthirst Arrow (ranks 1–5); Bomb Snipe (ranks 1–5); Bullet Arrow (ranks 1–5); Burst Arrow (ranks 1–5); Chaotic Snipe (ranks 1–5); other ranks of this spell; Close Snipe (ranks 1–5); Concussive Shot (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Dancing Stab (ranks 1–5); Dark Dagger (ranks 1–5); Deadly Combo (ranks 1–5); Deadly Sweep (ranks 1–5); Death Chop (ranks 1–5); Death Rend (ranks 1–5); Divine Fury (ranks 1–5); Double Shoot (ranks 1–5); Drain Strike (ranks 1–5); Dream Slaughter (ranks 1–5); Enervation Arrow (ranks 1–5); Fiend Pierce Blade (ranks 1–5); Fiery Whirlwind (ranks 1–5); Freezing Rain (ranks 1–5); Frenzied Chop (ranks 1–5); Frosty Stab (ranks 1–5); Frozen Snipe (ranks 1–5); Gae Bolg (ranks 1–5); Glacier Arrow (ranks 1–5); Great Attack (ranks 1–5); Great Beat (ranks 1–5); Great Chop (ranks 1–5); Great Shot (ranks 1–5); Heart Stab (ranks 1–5); Heavy Attack (ranks 1–5); Heavy Beat (ranks 1–5); Heavy Crack (ranks 1–5); Holy Pummel (ranks 1–5); Horizon Divider (ranks 1–5); Killing Stab (ranks 1–5); Lava Burst (ranks 1–5); Meteor Rain (ranks 1–5); Panther Killing (ranks 1–5); Pierced Beat (ranks 1–5); Poisoned Dagger (ranks 1–5); Powerful Beat (ranks 1–5); Quadruple Shoot (ranks 1–5); Quick Stab (ranks 1–5); Rain of Blades (ranks 1–5); Rapid Strike (ranks 1–5); Rapidfire (ranks 1–5); Revolving Swords (ranks 1–5); Savage Blades (ranks 1–5); Scorpion Snipe (ranks 1–5); Shadow Blind (ranks 1–5); Shadow Clone (ranks 1–5); Shaking Beat (ranks 1–5); Sharp Dance (ranks 1–5); Shatter Armor (ranks 1–5); Shockwave (ranks 1–5); Sickle Cut (ranks 1–5); Skilled Stab (ranks 1–5); Slicing Hit (ranks 1–5); Slow Snipe (ranks 1–5); Smoke Bomb (ranks 1–5); Solar Burst (ranks 1–5); Spear Hacking (ranks 1–5); Spear Volley (ranks 1–5); Spears Trap (ranks 1–5); Spliting Attack (ranks 1–5); Stab (ranks 1–5); Steel Rain (ranks 1–5); Strangle Strike (ranks 1–5); Strong Beat (ranks 1–5); Stunning Dagger (ranks 1–5); Swift Slash (ranks 1–5); Sword Trap (ranks 1–5); Tendon Chop (ranks 1–5); Triple Shoot (ranks 1–5); Twin Blade Attack (ranks 1–5); Vampire Arrow (ranks 1–5); Whirlfire (ranks 1–5); Zen Blade (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 0.5s | 0s |
| Shared-category cooldown restriction | Yes | No | |
| 2 | Cast time | 0.5s | 0s |
| Shared-category cooldown restriction | Yes | No | |
| 3 | Cast time | 0.5s | 0s |
| Shared-category cooldown restriction | Yes | No | |
| 4 | Cast time | 0.5s | 0s |
| Shared-category cooldown restriction | Yes | No | |
| 5 | Cast time | 0.5s | 0s |
| Shared-category cooldown restriction | Yes | No |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | 攻擊動作 | 無動作 |
| Effect/cooldown category | 300 | 302 |
| Formula parameter 2 | 20 | 50 |
| Name | Chapped Arrow I | Chapped Arrow 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | 攻擊動作 | 無動作 |
| Effect/cooldown category | 300 | 302 |
| Formula parameter 2 | 25 | 60 |
| Name | Chapped Arrow II | Chapped Arrow 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | 攻擊動作 | 無動作 |
| Effect/cooldown category | 300 | 302 |
| Formula parameter 2 | 30 | 70 |
| Name | Chapped Arrow III | Chapped Arrow 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | 攻擊動作 | 無動作 |
| Effect/cooldown category | 300 | 302 |
| Formula parameter 2 | 35 | 80 |
| Name | Chapped Arrow IV | Chapped Arrow 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | 攻擊動作 | 無動作 |
| Effect/cooldown category | 300 | 302 |
| Formula parameter 2 | 50 | 90 |
| Name | Chapped Arrow V | Chapped Arrow 5 |
Close SnipeResourcesTiming
AOE within short range. It can cause serious damage to targets close to the player
What changed
- Reduced cooldown to 2s from 3.8s at ranks 1–5.
- Reduced SP cost to 2 SP from 3 SP at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cooldown | 3.8s | 2s |
| SP cost | 3 SP | 2 SP | |
| 2 | Cooldown | 3.8s | 2s |
| SP cost | 3 SP | 2 SP | |
| 3 | Cooldown | 3.8s | 2s |
| SP cost | 3 SP | 2 SP | |
| 4 | Cooldown | 3.8s | 2s |
| SP cost | 3 SP | 2 SP | |
| 5 | Cooldown | 3.8s | 2s |
| SP cost | 3 SP | 2 SP |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 300 | 301 |
| Name | Close Snipe I | Close Snipe 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 300 | 301 |
| Name | Close Snipe II | Close Snipe 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 300 | 301 |
| Name | Close Snipe III | Close Snipe 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 300 | 301 |
| Name | Close Snipe IV | Close Snipe 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 300 | 301 |
| Name | Close Snipe V | Close Snipe 5 |
Concussive ShotCooldown links
Deals damage to an enemy from long range, and has a chance to prevent the enemy from moving.
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
Cyclone BarrageNew tiersSecondary effects
Harness the whirlwind to fire continuously at the target, dealing repeated small-area damage. Accuracy is affected by anti-chain tactics. Damage against bosses is halved.
What changed
- Added ranks 1–5. Their complete current values are listed below.
- Secondary spell effects also changed; see the per-rank secondary-effect comparison.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cooldown | Not present | 1s |
| SP cost | Not present | 4 SP | |
| Cast range | Not present | 15 | |
| Damage coefficient | Not present | 100 | |
| Guaranteed-hit flag | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 360 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Cyclone I-fire | |
| Description | Not present | Harness the whirlwind to fire continuously at the target, dealing repeated small-area damage. Accuracy is affected by anti-chain tactics. Damage against bosses is halved. | |
| 2 | Cooldown | Not present | 1s |
| SP cost | Not present | 4 SP | |
| Cast range | Not present | 15 | |
| Damage coefficient | Not present | 100 | |
| Guaranteed-hit flag | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16867 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 370 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Cyclone 2-shot | |
| Description | Not present | Harness the whirlwind to fire continuously at the target, dealing repeated small-area damage. Accuracy is affected by anti-chain tactics. Damage against bosses is halved. | |
| 3 | Cooldown | Not present | 1s |
| SP cost | Not present | 4 SP | |
| Cast range | Not present | 15 | |
| Damage coefficient | Not present | 100 | |
| Guaranteed-hit flag | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16868 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 380 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Cyclone-III | |
| Description | Not present | Harness the whirlwind to fire continuously at the target, dealing repeated small-area damage. Accuracy is affected by anti-chain tactics. Damage against bosses is halved. | |
| 4 | Cooldown | Not present | 1s |
| SP cost | Not present | 4 SP | |
| Cast range | Not present | 15 | |
| Damage coefficient | Not present | 100 | |
| Guaranteed-hit flag | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16869 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 390 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Cyclones firing IV-fire | |
| Description | Not present | Harness the whirlwind to fire continuously at the target, dealing repeated small-area damage. Accuracy is affected by anti-chain tactics. Damage against bosses is halved. | |
| 5 | Cooldown | Not present | 1s |
| SP cost | Not present | 4 SP | |
| Cast range | Not present | 15 | |
| Damage coefficient | Not present | 100 | |
| Guaranteed-hit flag | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16870 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 400 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Cyclones V-fire | |
| Description | Not present | Harness the whirlwind to fire continuously at the target, dealing repeated small-area damage. Accuracy is affected by anti-chain tactics. Damage against bosses is halved. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 40 |
| Effect/cooldown category | Not present | 243 |
| Formula parameter 1 | Not present | 60 |
| Formula parameter 2 | Not present | 5 |
| Icon ID | Not present | 40217 |
| Name | Not present | Cyclone Barrage Ⅰ |
| Spell family group | Not present | 1860 |
| Visual effect ID | Not present | 723 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 40 |
| Effect/cooldown category | Not present | 243 |
| Formula parameter 1 | Not present | 60 |
| Formula parameter 2 | Not present | 5 |
| Icon ID | Not present | 40217 |
| Name | Not present | Cyclone Barrage Ⅱ |
| Spell family group | Not present | 1860 |
| Visual effect ID | Not present | 723 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 40 |
| Effect/cooldown category | Not present | 243 |
| Formula parameter 1 | Not present | 60 |
| Formula parameter 2 | Not present | 6 |
| Icon ID | Not present | 40217 |
| Name | Not present | Cyclone Barrage Ⅲ |
| Spell family group | Not present | 1860 |
| Visual effect ID | Not present | 723 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 40 |
| Effect/cooldown category | Not present | 243 |
| Formula parameter 1 | Not present | 60 |
| Formula parameter 2 | Not present | 6 |
| Icon ID | Not present | 40217 |
| Name | Not present | Cyclone Barrage Ⅳ |
| Spell family group | Not present | 1860 |
| Visual effect ID | Not present | 723 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 40 |
| Effect/cooldown category | Not present | 243 |
| Formula parameter 1 | Not present | 60 |
| Formula parameter 2 | Not present | 8 |
| Icon ID | Not present | 40217 |
| Name | Not present | Cyclone Barrage Ⅴ |
| Spell family group | Not present | 1860 |
| Visual effect ID | Not present | 723 |
Rank 1 — Cyclone I-fire
| Setting | Before | Now |
|---|---|---|
| Hit/effect delay | Not present | 0.2s |
| Area radius | Not present | 2 |
| Skill power parameter (HP field) | Not present | 1260 |
| Damage coefficient | Not present | 49 |
| HP effect mode | Not present | Flat amount |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Physical attack flag | Not present | Yes |
| Repeated single-target flag | Not present | Yes |
| Required equipment 1 | Not present | 弓箭 |
| Required equipment 2 | Not present | 彈弓 |
| Required school 1 | Not present | Bow |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Character |
Rank 2 — Cyclone 2-shot
| Setting | Before | Now |
|---|---|---|
| Hit/effect delay | Not present | 0.2s |
| Area radius | Not present | 2 |
| Skill power parameter (HP field) | Not present | 1850 |
| Damage coefficient | Not present | 54 |
| HP effect mode | Not present | Flat amount |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Physical attack flag | Not present | Yes |
| Repeated single-target flag | Not present | Yes |
| Required equipment 1 | Not present | 弓箭 |
| Required equipment 2 | Not present | 彈弓 |
| Required school 1 | Not present | Bow |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Character |
Rank 3 — Cyclone-III
| Setting | Before | Now |
|---|---|---|
| Hit/effect delay | Not present | 0.2s |
| Area radius | Not present | 2 |
| Skill power parameter (HP field) | Not present | 2394 |
| Damage coefficient | Not present | 60 |
| HP effect mode | Not present | Flat amount |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Physical attack flag | Not present | Yes |
| Repeated single-target flag | Not present | Yes |
| Required equipment 1 | Not present | 弓箭 |
| Required equipment 2 | Not present | 彈弓 |
| Required school 1 | Not present | Bow |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Character |
Rank 4 — Cyclones firing IV-fire
| Setting | Before | Now |
|---|---|---|
| Hit/effect delay | Not present | 0.2s |
| Area radius | Not present | 2 |
| Skill power parameter (HP field) | Not present | 2964 |
| Damage coefficient | Not present | 66 |
| HP effect mode | Not present | Flat amount |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Physical attack flag | Not present | Yes |
| Repeated single-target flag | Not present | Yes |
| Required equipment 1 | Not present | 弓箭 |
| Required equipment 2 | Not present | 彈弓 |
| Required school 1 | Not present | Bow |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Character |
Rank 5 — Cyclones V-fire
| Setting | Before | Now |
|---|---|---|
| Hit/effect delay | Not present | 0.2s |
| Area radius | Not present | 2 |
| Skill power parameter (HP field) | Not present | 5200 |
| Damage coefficient | Not present | 85 |
| HP effect mode | Not present | Flat amount |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Physical attack flag | Not present | Yes |
| Repeated single-target flag | Not present | Yes |
| Required equipment 1 | Not present | 弓箭 |
| Required equipment 2 | Not present | 彈弓 |
| Required school 1 | Not present | Bow |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Character |
Demon SealedEffects
Silences target so they cannot use spells within the effective time
What changed
- Increased duration to 2s from 1s at rank 1.
- Increased duration to 3s from 2s at rank 2.
- Increased duration to 3.5s from 3s at rank 3.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Duration | 1s | 2s |
| 2 | Duration | 2s | 3s |
| 3 | Duration | 3s | 3.5s |
| 4 | Name | Demon Sealed IV | Demon Sealed 4 |
| 5 | Name | Demon Sealed V | Demon Sealed 5 |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Demon Sealed I | Demon Sealed 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Demon Sealed II | Demon Sealed 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Demon Sealed III | Demon Sealed 3 |
Dodge StepEffects
Increase player's melee dodge rate and movement speed within the effective time
What changed
- Movement speed modifier: Not set → 5 at rank 1.
- Movement speed modifier: Not set → 8 at rank 2.
- Movement speed modifier: Not set → 11 at rank 3.
- Movement speed modifier: Not set → 14 at rank 4.
- Movement speed modifier: Not set → 20 at rank 5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Movement speed modifier | Not set | 5 |
| Description | Increase player's melee dodge rate within the effective time | Increase player's melee dodge rate and movement speed within the effective time | |
| 2 | Movement speed modifier | Not set | 8 |
| Description | Increase player's melee dodge rate within the effective time | Increase player's melee dodge rate and movement speed within the effective time | |
| 3 | Movement speed modifier | Not set | 11 |
| Description | Increase player's melee dodge rate within the effective time | Increase player's melee dodge and movement speed rate within the effective time | |
| 4 | Movement speed modifier | Not set | 14 |
| Description | Increase player's melee dodge rate within the effective time | Increase player's melee dodge rate and movement speed within the effective time | |
| 5 | Movement speed modifier | Not set | 20 |
| Description | Increase player's melee dodge rate within the effective time | Increase player's melee dodge rate and movement speed within the effective time |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Dodge Step I | Dodge Step 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Dodge Step II | Dodge Step 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Dodge Step III | Dodge Step 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Dodge Step IV | Dodge Step 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Dodge Step V | Dodge Step 5 |
Double ShootCooldown linksDamageResourcesTiming
Attacks single target within long range. It can shoot target with 2 arrows or shots at the same time
What changed
- Reduced SP cost to 1 SP from 2 SP at ranks 1–5.
- Scheduled hit count is now 2 at ranks 1–2, 4–5; the previous record did not set this field. Compare the legacy multi-hit flags and secondary effects below.
- Time between hits: Not set → 0.01s at ranks 1–2, 4–5.
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | SP cost | 2 SP | 1 SP |
| Scheduled hit count | Not set | 2 | |
| Time between hits | Not set | 0.01s | |
| 2 | SP cost | 2 SP | 1 SP |
| Scheduled hit count | Not set | 2 | |
| Time between hits | Not set | 0.01s | |
| 3 | SP cost | 2 SP | 1 SP |
| 4 | SP cost | 2 SP | 1 SP |
| Scheduled hit count | Not set | 2 | |
| Time between hits | Not set | 0.01s | |
| 5 | SP cost | 2 SP | 1 SP |
| Scheduled hit count | Not set | 2 | |
| Time between hits | Not set | 0.01s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Double Shoot I | Double Shoot 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Double Shoot II | Double Shoot 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Formula parameter 1 | Not set | 2 |
| Name | Double Shoot III | Double Shoot 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Double Shoot IV | Double Shoot 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Double Shoot V | Double Shoot 5 |
Enervation ArrowCooldown links
Fires an enchanted arrow that deals damage to multiple targets within range, and decreases the targets' attack.
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
Frozen SnipeCooldown linksEffects
Attacks single target within long range. Within the effective time, it will freeze the target
What changed
- Reduced Skill power parameter (HP field) to 242 from 249 at rank 4.
Cooldown links
- Removed the shared cooldown restriction with: Accursed Trap (ranks 1–5); Advance Chop (ranks 1–5); Advanced Attack (ranks 1–5); Advanced Beat (ranks 1–5); Advanced Shot (ranks 1–5); Armor Flip (ranks 1–5); Armor Smash (ranks 1); Arrow Fan (ranks 1–5); Arrow Pins (ranks 1–5); Arrow Rain (ranks 1–5); Arrow Storm (ranks 1–5); Astra Dance (ranks 1–5); Aurora Trap (ranks 1–5); Ax Trap (ranks 1–5); Barbed Storm (ranks 1–5); Basic Attack (ranks 1–5); Basic Beating (ranks 1–5); Basic Shot (ranks 1–5); Blade Storm (ranks 1–5); Blood Hunt (ranks 1–5); Bloodthirst Arrow (ranks 1–5); Bomb Snipe (ranks 1–5); Bullet Arrow (ranks 1–5); Burst Arrow (ranks 1–5); Chaotic Snipe (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Concussive Shot (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Dancing Stab (ranks 1–5); Dark Dagger (ranks 1–5); Deadly Combo (ranks 1–5); Deadly Sweep (ranks 1–5); Death Chop (ranks 1–5); Death Rend (ranks 1–5); Divine Fury (ranks 1–5); Double Shoot (ranks 1–5); Drain Strike (ranks 1–5); Dream Slaughter (ranks 1–5); Enervation Arrow (ranks 1–5); Fiend Pierce Blade (ranks 1–5); Fiery Whirlwind (ranks 1–5); Freezing Rain (ranks 1–5); Frenzied Chop (ranks 1–5); Frosty Stab (ranks 1–5); Gae Bolg (ranks 1–5); Glacier Arrow (ranks 1–5); Great Attack (ranks 1–5); Great Beat (ranks 1–5); Great Chop (ranks 1–5); Great Shot (ranks 1–5); Heart Stab (ranks 1–5); Heavy Attack (ranks 1–5); Heavy Beat (ranks 1–5); Heavy Crack (ranks 1–5); Holy Pummel (ranks 1–5); Horizon Divider (ranks 1–5); Killing Stab (ranks 1–5); Lava Burst (ranks 1–5); Meteor Rain (ranks 1–5); Panther Killing (ranks 1–5); Pierced Beat (ranks 1–5); Poisoned Dagger (ranks 1–5); Powerful Beat (ranks 1–5); Quadruple Shoot (ranks 1–5); Rain of Blades (ranks 1–5); Rapid Strike (ranks 1–5); Rapidfire (ranks 1–5); Revolving Swords (ranks 1–5); Savage Blades (ranks 1–5); Scorpion Snipe (ranks 1–5); Shadow Blind (ranks 1–5); Shadow Clone (ranks 1–5); Shaking Beat (ranks 1–5); Sharp Dance (ranks 1–5); Shatter Armor (ranks 1–5); Shockwave (ranks 1–5); Sickle Cut (ranks 1–5); Skilled Stab (ranks 1–5); Slicing Hit (ranks 1–5); Slow Snipe (ranks 1–5); Smoke Bomb (ranks 1–5); Solar Burst (ranks 1–5); Spear Hacking (ranks 1–5); Spear Volley (ranks 1–5); Spears Trap (ranks 1–5); Spliting Attack (ranks 1–5); Stab (ranks 1–5); Steel Rain (ranks 1–5); Strangle Strike (ranks 1–5); Strong Beat (ranks 1–5); Stunning Dagger (ranks 1–5); Swift Slash (ranks 1–5); Sword Trap (ranks 1–5); Triple Shoot (ranks 1–5); Twin Blade Attack (ranks 1–5); Vampire Arrow (ranks 1–5); Whirlfire (ranks 1–5); Zen Blade (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Effect/cooldown category | 300 | 297 |
| Name | Frozen Snipe I | Frozen Snipe 1 | |
| 2 | Effect/cooldown category | 300 | 297 |
| Name | Frozen Snipe II | Frozen Snipe 2 | |
| 3 | Effect/cooldown category | 300 | 297 |
| Name | Frozen Snipe III | Frozen Snipe 3 | |
| 4 | Skill power parameter (HP field) | 249 | 242 |
| 5 | Effect/cooldown category | 300 | 297 |
| Name | Frozen Snipe V | Frozen Snipe 5 |
More details
Rank 4
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 300 | 297 |
| Name | Frozen Snipe IV | Frozen Snipe 4 |
Glacier ArrowCooldown links
A frost arrow deals damage to enemies along a straight line, with a chance of causing
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
Great ShotCooldown links
Attacks single target at long range. May make target unable to move
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Name | Great Shot I | Great Shot 1 |
| 2 | Name | Great Shot II | Great Shot 2 |
| 3 | Name | Great Shot III | Great Shot 3 |
| 4 | Name | Great Shot IV | Great Shot 4 |
| 5 | Name | Great Shot V | Great Shot 5 |
Inspiring RouseEffects
Increases physical defense, magical defense and attack power greatly for a period.
What changed
- Attack bonus increased by 100/100/100/100/200 at ranks 1/2/3/4/5. Values: 100/200/300/400/600 → 200/300/400/500/800.
- Defense bonus increased by 100/100/100/100/200 at ranks 1/2/3/4/5. Values: 100/200/300/400/600 → 200/300/400/500/800.
- Spell defense bonus increased by 100/100/100/100/200 at ranks 1/2/3/4/5. Values: 100/200/300/400/600 → 200/300/400/500/800.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Attack bonus | 100 | 200 |
| Defense bonus | 100 | 200 | |
| Spell defense bonus | 100 | 200 | |
| 2 | Attack bonus | 200 | 300 |
| Defense bonus | 200 | 300 | |
| Spell defense bonus | 200 | 300 | |
| 3 | Attack bonus | 300 | 400 |
| Defense bonus | 300 | 400 | |
| Spell defense bonus | 300 | 400 | |
| 4 | Attack bonus | 400 | 500 |
| Defense bonus | 400 | 500 | |
| Spell defense bonus | 400 | 500 | |
| 5 | Attack bonus | 600 | 800 |
| Defense bonus | 600 | 800 | |
| Spell defense bonus | 600 | 800 |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Inspiring Rouse I | Inspiring Rouse 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Inspiring Rouse II | Inspiring Rouse 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Inspiring Rouse III | Inspiring Rouse 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Inspiring Rouse IV | Inspiring Rouse 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Inspiring Rouse V | Inspiring Rouse 5 |
Lethal ArrowNew tiers
Fires bloodthirsty arrows at a far-range target, and absorbs the target's DMG as HP. Chance to inflict Bleed and Immobilize. More HP will be absorbed if the target is inflicted with Bleed.
What changed
- Added ranks 1–5. Their complete current values are listed below.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 3142 | |
| Cast range | Not present | 12 | |
| Guaranteed-hit flag | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 300 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Status parameter | Not present | 15966 | |
| Target type | Not present | Character | |
| Description | Not present | Fires bloodthirsty arrows at a far-range target, and absorbs the target's DMG as HP. Chance to inflict Bleed and Immobilize. More HP will be absorbed if the target is inflicted with Bleed. | |
| 2 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 3360 | |
| Cast range | Not present | 12 | |
| Guaranteed-hit flag | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Replacement rule | Not present | 15961 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 310 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Status parameter | Not present | 15967 | |
| Target type | Not present | Character | |
| Description | Not present | Fires bloodthirsty arrows at a far-range target, and absorbs the target's DMG as HP. Chance to inflict Bleed and Immobilize. More HP will be absorbed if the target is inflicted with Bleed. | |
| 3 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 3428 | |
| Cast range | Not present | 12 | |
| Guaranteed-hit flag | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Replacement rule | Not present | 15962 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 320 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Status parameter | Not present | 15968 | |
| Target type | Not present | Character | |
| Description | Not present | Fires bloodthirsty arrows at a far-range target, and absorbs the target's DMG as HP. Chance to inflict Bleed and Immobilize. More HP will be absorbed if the target is inflicted with Bleed. | |
| 4 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 3496 | |
| Cast range | Not present | 12 | |
| Guaranteed-hit flag | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Replacement rule | Not present | 15963 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 330 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Status parameter | Not present | 15969 | |
| Target type | Not present | Character | |
| Description | Not present | Fires bloodthirsty arrows at a far-range target, and absorbs the target's DMG as HP. Chance to inflict Bleed and Immobilize. More HP will be absorbed if the target is inflicted with Bleed. | |
| 5 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 3625 | |
| Cast range | Not present | 12 | |
| Guaranteed-hit flag | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Replacement rule | Not present | 15964 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 340 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Status parameter | Not present | 15970 | |
| Target type | Not present | Character | |
| Description | Not present | Fires bloodthirsty arrows at a far-range target, and absorbs the target's DMG as HP. Chance to inflict Bleed and Immobilize. More HP will be absorbed if the target is inflicted with Bleed. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Declared tier | Not present | 1 |
| Effect formula | Not present | 65 |
| Effect/cooldown category | Not present | 300 |
| Formula parameter 1 | Not present | 16056 |
| Formula parameter 2 | Not present | 16051 |
| Formula parameter 3 | Not present | 100 |
| Icon ID | Not present | 40134 |
| Name | Not present | Lethal Arrow I |
| Spell family group | Not present | 1854 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Declared tier | Not present | 2 |
| Effect formula | Not present | 65 |
| Effect/cooldown category | Not present | 300 |
| Formula parameter 1 | Not present | 16057 |
| Formula parameter 2 | Not present | 16052 |
| Formula parameter 3 | Not present | 100 |
| Icon ID | Not present | 40134 |
| Name | Not present | Lethal Arrow II |
| Spell family group | Not present | 1854 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Declared tier | Not present | 3 |
| Effect formula | Not present | 65 |
| Effect/cooldown category | Not present | 300 |
| Formula parameter 1 | Not present | 16058 |
| Formula parameter 2 | Not present | 16053 |
| Formula parameter 3 | Not present | 100 |
| Icon ID | Not present | 40134 |
| Name | Not present | Lethal Arrow III |
| Spell family group | Not present | 1854 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Declared tier | Not present | 4 |
| Effect formula | Not present | 65 |
| Effect/cooldown category | Not present | 300 |
| Formula parameter 1 | Not present | 16059 |
| Formula parameter 2 | Not present | 16054 |
| Formula parameter 3 | Not present | 100 |
| Icon ID | Not present | 40134 |
| Name | Not present | Lethal Arrow IV |
| Spell family group | Not present | 1854 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Declared tier | Not present | 5 |
| Effect formula | Not present | 65 |
| Effect/cooldown category | Not present | 300 |
| Formula parameter 1 | Not present | 16060 |
| Formula parameter 2 | Not present | 16055 |
| Formula parameter 3 | Not present | 100 |
| Icon ID | Not present | 40134 |
| Name | Not present | Lethal Arrow V |
| Spell family group | Not present | 1854 |
Mind's EyeEffects
Perceives enemy movements through your mind's eye. Has a chance of dealing bonus damage and to inflict stun on a target when attacking with a bow or slingshot equipped. This effect can be triggered up to 10 times and lasts for %1.
What changed
- Target type: 自身 → Self at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Target type | 自身 | Self |
| 2 | Target type | 自身 | Self |
| 3 | Target type | 自身 | Self |
| 4 | Target type | 自身 | Self |
| 5 | Target type | 自身 | Self |
Mystic MissileNew tiersSecondary effects
A far-rage attack that may immobilize all enemies within range under a rain of magical arrows, dealing DMG and debuff. Also has a chance to absorb some of the target's attributes for oneself.
What changed
- Added ranks 1–5. Their complete current values are listed below.
- Secondary spell effects also changed; see the per-rank secondary-effect comparison.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.1s | |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 4598 | |
| Cast range | Not present | 12 | |
| Area radius | Not present | 8 | |
| Skill power parameter (HP field) | Not present | 25706 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 310 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 70% | |
| Triggered spell | Not present | Mystic Missile I - Decrease | |
| Description | Not present | A far-rage attack that may immobilize all enemies within range under a rain of magical arrows, dealing DMG and debuff. Also has a chance to absorb some of the target's attributes for oneself. | |
| 2 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.1s | |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 4615 | |
| Cast range | Not present | 12 | |
| Area radius | Not present | 8 | |
| Skill power parameter (HP field) | Not present | 27958 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16127 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 320 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 80% | |
| Triggered spell | Not present | Mystic Missile II - Decrease | |
| Description | Not present | A far-rage attack that may immobilize all enemies within range under a rain of magical arrows, dealing DMG and debuff. Also has a chance to absorb some of the target's attributes for oneself. | |
| 3 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.1s | |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 4633 | |
| Cast range | Not present | 12 | |
| Area radius | Not present | 8 | |
| Skill power parameter (HP field) | Not present | 30301 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16128 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 330 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 85% | |
| Triggered spell | Not present | Mystic Missile III - Decrease | |
| Description | Not present | A far-rage attack that may immobilize all enemies within range under a rain of magical arrows, dealing DMG and debuff. Also has a chance to absorb some of the target's attributes for oneself. | |
| 4 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.1s | |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 4652 | |
| Cast range | Not present | 12 | |
| Area radius | Not present | 8 | |
| Skill power parameter (HP field) | Not present | 32735 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16129 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 340 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 90% | |
| Triggered spell | Not present | Mystic Missile IV - Decrease | |
| Description | Not present | A far-rage attack that may immobilize all enemies within range under a rain of magical arrows, dealing DMG and debuff. Also has a chance to absorb some of the target's attributes for oneself. | |
| 5 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.1s | |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 4752 | |
| Cast range | Not present | 12 | |
| Area radius | Not present | 8 | |
| Skill power parameter (HP field) | Not present | 37710 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16130 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 350 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Mystic Missile V - Decrease | |
| Description | Not present | A far-rage attack that may immobilize all enemies within range under a rain of magical arrows, dealing DMG and debuff. Also has a chance to absorb some of the target's attributes for oneself. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 射擊動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 20 |
| Effect/cooldown category | Not present | 300 |
| Formula parameter 1 | Not present | 70 |
| Formula parameter 2 | Not present | 16217 |
| Icon ID | Not present | 40146 |
| Name | Not present | Mystic Missile I |
| Spell family group | Not present | 1855 |
| Visual effect ID | Not present | 657 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 射擊動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 20 |
| Effect/cooldown category | Not present | 300 |
| Formula parameter 1 | Not present | 75 |
| Formula parameter 2 | Not present | 16218 |
| Icon ID | Not present | 40146 |
| Name | Not present | Mystic Missile II |
| Spell family group | Not present | 1855 |
| Visual effect ID | Not present | 657 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 射擊動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 20 |
| Effect/cooldown category | Not present | 300 |
| Formula parameter 1 | Not present | 80 |
| Formula parameter 2 | Not present | 16219 |
| Icon ID | Not present | 40146 |
| Name | Not present | Mystic Missile III |
| Spell family group | Not present | 1855 |
| Visual effect ID | Not present | 657 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 射擊動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 20 |
| Effect/cooldown category | Not present | 300 |
| Formula parameter 1 | Not present | 85 |
| Formula parameter 2 | Not present | 16220 |
| Icon ID | Not present | 40146 |
| Name | Not present | Mystic Missile IV |
| Spell family group | Not present | 1855 |
| Visual effect ID | Not present | 657 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 射擊動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 20 |
| Effect/cooldown category | Not present | 300 |
| Formula parameter 1 | Not present | 95 |
| Formula parameter 2 | Not present | 16221 |
| Icon ID | Not present | 40146 |
| Name | Not present | Mystic Missile V |
| Spell family group | Not present | 1855 |
| Visual effect ID | Not present | 657 |
Rank 1 — Mystic Missile I - Decrease
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 9s |
| Attack bonus | Not present | -1240 |
| Constitution-resisted flag | Not present | Yes |
| Defense bonus | Not present | -990 |
| Offensive spell flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Spell attack bonus | Not present | -620 |
| Spell defense bonus | Not present | -620 |
| Status effect | Not present | 麻痺 |
| Target type | Not present | Character |
Rank 2 — Mystic Missile II - Decrease
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 10s |
| Attack bonus | Not present | -1500 |
| Constitution-resisted flag | Not present | Yes |
| Defense bonus | Not present | -1200 |
| Offensive spell flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Spell attack bonus | Not present | -750 |
| Spell defense bonus | Not present | -750 |
| Status effect | Not present | 麻痺 |
| Target type | Not present | Character |
Rank 3 — Mystic Missile III - Decrease
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 11s |
| Attack bonus | Not present | -1890 |
| Constitution-resisted flag | Not present | Yes |
| Defense bonus | Not present | -1510 |
| Offensive spell flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Spell attack bonus | Not present | -950 |
| Spell defense bonus | Not present | -950 |
| Status effect | Not present | 麻痺 |
| Target type | Not present | Character |
Rank 4 — Mystic Missile IV - Decrease
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 12s |
| Attack bonus | Not present | -2440 |
| Constitution-resisted flag | Not present | Yes |
| Defense bonus | Not present | -1950 |
| Offensive spell flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Spell attack bonus | Not present | -1220 |
| Spell defense bonus | Not present | -1220 |
| Status effect | Not present | 麻痺 |
| Target type | Not present | Character |
Rank 5 — Mystic Missile V - Decrease
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 15s |
| Attack bonus | Not present | -3840 |
| Constitution-resisted flag | Not present | Yes |
| Defense bonus | Not present | -3070 |
| Offensive spell flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Spell attack bonus | Not present | -1920 |
| Spell defense bonus | Not present | -1920 |
| Status effect | Not present | 麻痺 |
| Target type | Not present | Character |
Osmose ArrowNames
Grants MP reduction effect on arrows and ammunition. While in effect, has a chance of reducing the enemy's Spell Attack (only effective on certain Stances) when wielding Attack Skills or Spells with a bow equipped.
What changed
- Name, wording or presentation changed. Gameplay values are unchanged in the compared records.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Description | Grants MP reduction effect on arrows and ammunition. Bow skills have a chance of reducing the enemy's Spell ATK within the spell's duration (only effective on certain Stances). | Grants MP reduction effect on arrows and ammunition. While in effect, has a chance of reducing the enemy's Spell Attack (only effective on certain Stances) when wielding Attack Skills or Spells with a bow equipped. |
| 2 | Description | Grants MP reduction effect on arrows and ammunition. Bow skills have a chance of reducing the enemy's Spell ATK within the spell's duration (only effective on certain Stances). | Grants MP reduction effect on arrows and ammunition. While in effect, has a chance of reducing the enemy's Spell Attack (only effective on certain Stances) when wielding Attack Skills or Spells with a bow equipped. |
| 3 | Description | Grants MP reduction effect on arrows and ammunition. Bow skills have a chance of reducing the enemy's Spell ATK within the spell's duration (only effective on certain Stances). | Grants MP reduction effect on arrows and ammunition. While in effect, has a chance of reducing the enemy's Spell Attack (only effective on certain Stances) when wielding Attack Skills or Spells with a bow equipped. |
| 4 | Description | Grants MP reduction effect on arrows and ammunition. Bow skills have a chance of reducing the enemy's Spell ATK within the spell's duration (only effective on certain Stances). | Grants MP reduction effect on arrows and ammunition. While in effect, has a chance of reducing the enemy's Spell Attack (only effective on certain Stances) when wielding Attack Skills or Spells with a bow equipped. |
| 5 | Description | Grants MP reduction effect on arrows and ammunition. Bow skills have a chance of reducing the enemy's Spell ATK within the spell's duration (only effective on certain Stances). | Grants MP reduction effect on arrows and ammunition. While in effect, has a chance of reducing the enemy's Spell Attack (only effective on certain Stances) when wielding Attack Skills or Spells with a bow equipped. |
Quadruple ShootCooldown linksDamageTiming
Attacks single target at long range. It can shoot target with 4 arrows or shots at the same time
What changed
- Increased cooldown to 1.8s from 1s at ranks 1–5.
- Scheduled hit count is now 4 at ranks 2–5; the previous record did not set this field. Compare the legacy multi-hit flags and secondary effects below.
- Time between hits: Not set → 0.01s at ranks 2–5.
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cooldown | 1s | 1.8s |
| 2 | Cooldown | 1s | 1.8s |
| Scheduled hit count | Not set | 4 | |
| Time between hits | Not set | 0.01s | |
| 3 | Cooldown | 1s | 1.8s |
| Scheduled hit count | Not set | 4 | |
| Time between hits | Not set | 0.01s | |
| 4 | Cooldown | 1s | 1.8s |
| Scheduled hit count | Not set | 4 | |
| Time between hits | Not set | 0.01s | |
| 5 | Cooldown | 1s | 1.8s |
| Scheduled hit count | Not set | 4 | |
| Time between hits | Not set | 0.01s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Formula parameter 1 | Not set | 4 |
| Name | Quadruple Shoot I | Quadruple Shoot 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Quadruple Shoot II | Quadruple Shoot 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Quadruple Shoot III | Quadruple Shoot 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Quadruple Shoot IV | Quadruple Shoot 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Quadruple Shoot V | Quadruple Shoot 5 |
RapidfireCooldown links
Locks on to one single target and riddle it with multiple, quick shots. Hit rate will be affected by Anti-Chain Tactics. Damage is halfed against BOSS type monsters.
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
Recoil ShotNew tiersSecondary effects
Fire a powerful arrow, then use its recoil to move toward the right side of the screen.
What changed
- Added ranks 1–5. Their complete current values are listed below.
- Secondary spell effects also changed; see the per-rank secondary-effect comparison.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | Not present | 0.2s |
| Hit/effect delay | Not present | 0.2s | |
| Cooldown | Not present | 3s | |
| SP cost | Not present | 1 SP | |
| Cast range | Not present | 12 | |
| Skill power parameter (HP field) | Not present | 53613 | |
| Critical chance modifier | Not present | 15% | |
| Damage coefficient | Not present | 101 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 350 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Fall back on target I - pure marriage | |
| Description | Not present | Fire a powerful arrow, then use its recoil to move toward the right side of the screen. | |
| 2 | Cast time | Not present | 0.2s |
| Hit/effect delay | Not present | 0.2s | |
| Cooldown | Not present | 3s | |
| SP cost | Not present | 1 SP | |
| Cast range | Not present | 12 | |
| Skill power parameter (HP field) | Not present | 57065 | |
| Critical chance modifier | Not present | 15% | |
| Damage coefficient | Not present | 110 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16862 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 360 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Fall back target II - pure marriage | |
| Description | Not present | Fire a powerful arrow, then use its recoil to move toward the right side of the screen. | |
| 3 | Cast time | Not present | 0.2s |
| Hit/effect delay | Not present | 0.2s | |
| Cooldown | Not present | 3s | |
| SP cost | Not present | 1 SP | |
| Cast range | Not present | 12 | |
| Skill power parameter (HP field) | Not present | 60627 | |
| Critical chance modifier | Not present | 15% | |
| Damage coefficient | Not present | 122 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16863 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 370 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Respond target III - Pure marriage | |
| Description | Not present | Fire a powerful arrow, then use its recoil to move toward the right side of the screen. | |
| 4 | Cast time | Not present | 0.2s |
| Hit/effect delay | Not present | 0.2s | |
| Cooldown | Not present | 3s | |
| SP cost | Not present | 1 SP | |
| Cast range | Not present | 12 | |
| Skill power parameter (HP field) | Not present | 64297 | |
| Critical chance modifier | Not present | 15% | |
| Damage coefficient | Not present | 135 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16864 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 380 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Respond to Target IV - Pure Marriage | |
| Description | Not present | Fire a powerful arrow, then use its recoil to move toward the right side of the screen. | |
| 5 | Cast time | Not present | 0.2s |
| Hit/effect delay | Not present | 0.2s | |
| Cooldown | Not present | 3s | |
| SP cost | Not present | 1 SP | |
| Cast range | Not present | 12 | |
| Skill power parameter (HP field) | Not present | 70806 | |
| Critical chance modifier | Not present | 15% | |
| Damage coefficient | Not present | 174 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16865 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 390 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Fall back on target V - pure marriage | |
| Description | Not present | Fire a powerful arrow, then use its recoil to move toward the right side of the screen. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 15 |
| Effect/cooldown category | Not present | 242 |
| Icon ID | Not present | 40216 |
| Name | Not present | Recoil Shot Ⅰ |
| Spell family group | Not present | 1859 |
| Visual effect ID | Not present | 722 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 15 |
| Effect/cooldown category | Not present | 242 |
| Icon ID | Not present | 40216 |
| Name | Not present | Recoil Shot Ⅱ |
| Spell family group | Not present | 1859 |
| Visual effect ID | Not present | 722 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 15 |
| Effect/cooldown category | Not present | 242 |
| Icon ID | Not present | 40216 |
| Name | Not present | Recoil Shot Ⅲ |
| Spell family group | Not present | 1859 |
| Visual effect ID | Not present | 722 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 15 |
| Effect/cooldown category | Not present | 242 |
| Icon ID | Not present | 40216 |
| Name | Not present | Recoil Shot Ⅳ |
| Spell family group | Not present | 1859 |
| Visual effect ID | Not present | 722 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 15 |
| Effect/cooldown category | Not present | 242 |
| Icon ID | Not present | 40216 |
| Name | Not present | Recoil Shot Ⅴ |
| Spell family group | Not present | 1859 |
| Visual effect ID | Not present | 722 |
Rank 1 — Fall back on target I - pure marriage
| Setting | Before | Now |
|---|---|---|
| Damage coefficient | Not present | 100 |
| Guaranteed-hit flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Character |
Rank 2 — Fall back target II - pure marriage
| Setting | Before | Now |
|---|---|---|
| Damage coefficient | Not present | 100 |
| Guaranteed-hit flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Character |
Rank 3 — Respond target III - Pure marriage
| Setting | Before | Now |
|---|---|---|
| Damage coefficient | Not present | 100 |
| Guaranteed-hit flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Character |
Rank 4 — Respond to Target IV - Pure Marriage
| Setting | Before | Now |
|---|---|---|
| Damage coefficient | Not present | 100 |
| Guaranteed-hit flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Character |
Rank 5 — Fall back on target V - pure marriage
| Setting | Before | Now |
|---|---|---|
| Damage coefficient | Not present | 100 |
| Guaranteed-hit flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Character |
Scorpion SnipeResources
AOE long range. It may make target
What changed
- Reduced SP cost to 2 SP from 3 SP at ranks 1–4.
- Reduced SP cost to 1 SP from 3 SP at rank 5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | SP cost | 3 SP | 2 SP |
| 2 | SP cost | 3 SP | 2 SP |
| 3 | SP cost | 3 SP | 2 SP |
| 4 | SP cost | 3 SP | 2 SP |
| 5 | SP cost | 3 SP | 1 SP |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Scorpion Snipe I | Scorpion Snipe 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Scorpion Snipe II | Scorpion Snipe 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Scorpion Snipe III | Scorpion Snipe 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Scorpion Snipe IV | Scorpion Snipe 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Scorpion Snipe V | Scorpion Snipe 5 |
Slow SnipeCooldown links
Attacks single target within long range. It may make target
Cooldown links
- Removed the shared cooldown restriction with: Accursed Trap (ranks 1–5); Advance Chop (ranks 1–5); Advanced Attack (ranks 1–5); Advanced Beat (ranks 1–5); Advanced Shot (ranks 1–5); Armor Flip (ranks 1–5); Armor Smash (ranks 1); Arrow Fan (ranks 1–5); Arrow Pins (ranks 1–5); Arrow Rain (ranks 1–5); Arrow Storm (ranks 1–5); Astra Dance (ranks 1–5); Aurora Trap (ranks 1–5); Ax Trap (ranks 1–5); Barbed Storm (ranks 1–5); Basic Attack (ranks 1–5); Basic Beating (ranks 1–5); Basic Shot (ranks 1–5); Blade Storm (ranks 1–5); Blood Hunt (ranks 1–5); Bloodthirst Arrow (ranks 1–5); Bomb Snipe (ranks 1–5); Bullet Arrow (ranks 1–5); Burst Arrow (ranks 1–5); Chaotic Snipe (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Concussive Shot (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Dancing Stab (ranks 1–5); Dark Dagger (ranks 1–5); Deadly Combo (ranks 1–5); Deadly Sweep (ranks 1–5); Death Chop (ranks 1–5); Death Rend (ranks 1–5); Divine Fury (ranks 1–5); Double Shoot (ranks 1–5); Drain Strike (ranks 1–5); Dream Slaughter (ranks 1–5); Enervation Arrow (ranks 1–5); Fiend Pierce Blade (ranks 1–5); Fiery Whirlwind (ranks 1–5); Freezing Rain (ranks 1–5); Frenzied Chop (ranks 1–5); Frosty Stab (ranks 1–5); Frozen Snipe (ranks 1–5); Gae Bolg (ranks 1–5); Glacier Arrow (ranks 1–5); Great Attack (ranks 1–5); Great Beat (ranks 1–5); Great Chop (ranks 1–5); Great Shot (ranks 1–5); Heart Stab (ranks 1–5); Heavy Attack (ranks 1–5); Heavy Beat (ranks 1–5); Heavy Crack (ranks 1–5); Holy Pummel (ranks 1–5); Horizon Divider (ranks 1–5); Killing Stab (ranks 1–5); Lava Burst (ranks 1–5); Meteor Rain (ranks 1–5); Panther Killing (ranks 1–5); Pierced Beat (ranks 1–5); Poisoned Dagger (ranks 1–5); Powerful Beat (ranks 1–5); Quadruple Shoot (ranks 1–5); Quick Stab (ranks 1–5); Rain of Blades (ranks 1–5); Rapid Strike (ranks 1–5); Rapidfire (ranks 1–5); Revolving Swords (ranks 1–5); Savage Blades (ranks 1–5); Scorpion Snipe (ranks 1–5); Shadow Blind (ranks 1–5); Shadow Clone (ranks 1–5); Shaking Beat (ranks 1–5); Sharp Dance (ranks 1–5); Shatter Armor (ranks 1–5); Shockwave (ranks 1–5); Sickle Cut (ranks 1–5); Skilled Stab (ranks 1–5); Slicing Hit (ranks 1–5); Smoke Bomb (ranks 1–5); Solar Burst (ranks 1–5); Spear Hacking (ranks 1–5); Spear Volley (ranks 1–5); Spears Trap (ranks 1–5); Spliting Attack (ranks 1–5); Stab (ranks 1–5); Steel Rain (ranks 1–5); Strangle Strike (ranks 1–5); Strong Beat (ranks 1–5); Stunning Dagger (ranks 1–5); Swift Slash (ranks 1–5); Sword Trap (ranks 1–5); Tendon Chop (ranks 1–5); Triple Shoot (ranks 1–5); Twin Blade Attack (ranks 1–5); Vampire Arrow (ranks 1–5); Whirlfire (ranks 1–5); Zen Blade (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Effect/cooldown category | 300 | 296 |
| Name | Slow Snipe I | Slow Snipe 1 | |
| 2 | Effect/cooldown category | 300 | 296 |
| Name | Slow Snipe II | Slow Snipe 2 | |
| 3 | Effect/cooldown category | 300 | 296 |
| Name | Slow Snipe III | Slow Snipe 3 | |
| 4 | Effect/cooldown category | 300 | 296 |
| Name | Slow Snipe IV | Slow Snipe 4 | |
| 5 | Effect/cooldown category | 300 | 296 |
| Name | Slow Snipe V | Slow Snipe 5 |
Solar BurstCooldown links
Gather solar power and blast it at your target, causing damage and continuous burn damage, with a chance to crack open weak points.
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
Steel RainCooldown links
Delivers a devastating barrage of arrows that strike targets at random within the effective range.
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
Thunderous ArrowNew tiersSecondary effects
Fires a lightning arrow from long range at a single enemy target, electrocuting the target and dealing continuous lightning damage. After the damage, there is a chance to blind the target, reducing its accuracy and agility.
What changed
- Added ranks 1–5. Their complete current values are listed below.
- Secondary spell effects also changed; see the per-rank secondary-effect comparison.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | Not present | 0.2s |
| Hit/effect delay | Not present | 0.5s | |
| Cooldown | Not present | 5s | |
| SP cost | Not present | 3 SP | |
| Cast range | Not present | 12 | |
| Skill power parameter (HP field) | Not present | 30838 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 320 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Thunderous Arrow I_Conduct | |
| Description | Not present | Fires a lightning arrow from long range at a single enemy target, electrocuting the target and dealing continuous lightning damage. After the damage, there is a chance to blind the target, reducing its accuracy and agility. | |
| 2 | Cast time | Not present | 0.2s |
| Hit/effect delay | Not present | 0.5s | |
| Cooldown | Not present | 5s | |
| SP cost | Not present | 3 SP | |
| Cast range | Not present | 12 | |
| Skill power parameter (HP field) | Not present | 33271 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16332 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 330 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Thunderous Arrow II_Conduct | |
| Description | Not present | Fires a lightning arrow from long range at a single enemy target, electrocuting the target and dealing continuous lightning damage. After the damage, there is a chance to blind the target, reducing its accuracy and agility. | |
| 3 | Cast time | Not present | 0.2s |
| Hit/effect delay | Not present | 0.5s | |
| Cooldown | Not present | 5s | |
| SP cost | Not present | 3 SP | |
| Cast range | Not present | 12 | |
| Skill power parameter (HP field) | Not present | 35795 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16333 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 340 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Thunderous Arrow III_Conduct | |
| Description | Not present | Fires a lightning arrow from long range at a single enemy target, electrocuting the target and dealing continuous lightning damage. After the damage, there is a chance to blind the target, reducing its accuracy and agility. | |
| 4 | Cast time | Not present | 0.2s |
| Hit/effect delay | Not present | 0.5s | |
| Cooldown | Not present | 5s | |
| SP cost | Not present | 3 SP | |
| Cast range | Not present | 12 | |
| Skill power parameter (HP field) | Not present | 38410 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16334 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 350 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Thunderous Arrow IV_Conduct | |
| Description | Not present | Fires a lightning arrow from long range at a single enemy target, electrocuting the target and dealing continuous lightning damage. After the damage, there is a chance to blind the target, reducing its accuracy and agility. | |
| 5 | Cast time | Not present | 0.2s |
| Hit/effect delay | Not present | 0.5s | |
| Cooldown | Not present | 5s | |
| SP cost | Not present | 3 SP | |
| Cast range | Not present | 12 | |
| Skill power parameter (HP field) | Not present | 43636 | |
| HP effect mode | Not present | Flat amount | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16335 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 360 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Thunderous Arrow V_Conduct | |
| Description | Not present | Fires a lightning arrow from long range at a single enemy target, electrocuting the target and dealing continuous lightning damage. After the damage, there is a chance to blind the target, reducing its accuracy and agility. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 15 |
| Effect priority | Not present | 1 |
| Effect/cooldown category | Not present | 928 |
| Icon ID | Not present | 40171 |
| Name | Not present | Thunderous Arrow I |
| Spell family group | Not present | 1856 |
| Visual effect ID | Not present | 673 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 15 |
| Effect priority | Not present | 2 |
| Effect/cooldown category | Not present | 928 |
| Icon ID | Not present | 40171 |
| Name | Not present | Thunderous Arrow II |
| Spell family group | Not present | 1856 |
| Visual effect ID | Not present | 673 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 15 |
| Effect priority | Not present | 3 |
| Effect/cooldown category | Not present | 928 |
| Icon ID | Not present | 40171 |
| Name | Not present | Thunderous Arrow III |
| Spell family group | Not present | 1856 |
| Visual effect ID | Not present | 673 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 15 |
| Effect priority | Not present | 4 |
| Effect/cooldown category | Not present | 928 |
| Icon ID | Not present | 40171 |
| Name | Not present | Thunderous Arrow IV |
| Spell family group | Not present | 1856 |
| Visual effect ID | Not present | 673 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 15 |
| Effect priority | Not present | 5 |
| Effect/cooldown category | Not present | 928 |
| Icon ID | Not present | 40171 |
| Name | Not present | Thunderous Arrow V |
| Spell family group | Not present | 1856 |
| Visual effect ID | Not present | 673 |
Rank 1 — Thunderous Arrow I_Conduct
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 5s |
| Skill power parameter (HP field) | Not present | -1600 |
| Effect tick interval (table units) | Not present | 1 |
| HP effect mode | Not present | Flat amount |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Status effect | Not present | 閃藍色 |
| Target type | Not present | Character |
| Thunder damage bonus | Not present | 14930 |
| lightning_prob | Not present | 100% |
Rank 2 — Thunderous Arrow II_Conduct
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 5s |
| Skill power parameter (HP field) | Not present | -1765 |
| Effect tick interval (table units) | Not present | 1 |
| HP effect mode | Not present | Flat amount |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Status effect | Not present | 閃藍色 |
| Target type | Not present | Character |
| Thunder damage bonus | Not present | 15370 |
| lightning_prob | Not present | 100% |
Rank 3 — Thunderous Arrow III_Conduct
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 5s |
| Skill power parameter (HP field) | Not present | -2020 |
| Effect tick interval (table units) | Not present | 1 |
| HP effect mode | Not present | Flat amount |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Status effect | Not present | 閃藍色 |
| Target type | Not present | Character |
| Thunder damage bonus | Not present | 16050 |
| lightning_prob | Not present | 100% |
Rank 4 — Thunderous Arrow IV_Conduct
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 5s |
| Skill power parameter (HP field) | Not present | -2370 |
| Effect tick interval (table units) | Not present | 1 |
| HP effect mode | Not present | Flat amount |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Status effect | Not present | 閃藍色 |
| Target type | Not present | Character |
| Thunder damage bonus | Not present | 16990 |
| lightning_prob | Not present | 100% |
Rank 5 — Thunderous Arrow V_Conduct
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 5s |
| Skill power parameter (HP field) | Not present | -3270 |
| Effect tick interval (table units) | Not present | 1 |
| HP effect mode | Not present | Flat amount |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Status effect | Not present | 閃藍色 |
| Target type | Not present | Character |
| Thunder damage bonus | Not present | 19390 |
| lightning_prob | Not present | 100% |
Triple ShootCooldown linksDamageTiming
Attacks single target within long range. It can shoot the target with 3 arrows or shots at the same time
What changed
- Scheduled hit count is now 3 at ranks 1–5; the previous record did not set this field. Compare the legacy multi-hit flags and secondary effects below.
- Time between hits: Not set → 0.01s at ranks 1–5.
Cooldown links
- Removed the shared cooldown restriction with: Advanced Beat (ranks 1–5); Ax Trap (ranks 1–5); Basic Beating (ranks 1–5); Chapped Arrow (ranks 1–5); Close Snipe (ranks 1–5); Cracking Beat (ranks 1–5); Cross Chop (ranks 1–5); Cyclone Stab (ranks 1–5); Death Chop (ranks 1–5); Frozen Snipe (ranks 1–5); Great Beat (ranks 1–5); Heart Stab (ranks 1–5); Heavy Beat (ranks 1–5); Meteor Rain (ranks 1–5); Pierced Beat (ranks 1–5); Powerful Beat (ranks 1–5); Quick Stab (ranks 1–5); Shaking Beat (ranks 1–5); Slow Snipe (ranks 1–5); Strong Beat (ranks 1–5); Swift Slash (ranks 1); Sword Trap (ranks 2–5); Tendon Chop (ranks 1–5); Vampire Arrow (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Devouring Slash (ranks 1–5); Lethal Arrow (ranks 1–5); Mindless Slash (ranks 1–5); Mystic Missile (ranks 1–5); Reaper's Chain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Scheduled hit count | Not set | 3 |
| Time between hits | Not set | 0.01s | |
| 2 | Scheduled hit count | Not set | 3 |
| Time between hits | Not set | 0.01s | |
| 3 | Scheduled hit count | Not set | 3 |
| Time between hits | Not set | 0.01s | |
| 4 | Scheduled hit count | Not set | 3 |
| Time between hits | Not set | 0.01s | |
| 5 | Scheduled hit count | Not set | 3 |
| Time between hits | Not set | 0.01s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Triple Shoot I | Triple Shoot 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Triple Shoot II | Triple Shoot 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Triple Shoot III | Triple Shoot 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Triple Shoot IV | Triple Shoot 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Triple Shoot V | Triple Shoot 5 |
Windbreaker ArrowNew tiers
Stance power: 38515 Long-range area of effect, shoots an arrow to a designated location, creating a tornado that causes area damage once, and randomly ricochets 5 times to inflict single-target damage to enemies near the target location.
What changed
- Added ranks 1–5. Their complete current values are listed below.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | Not present | 0.2s |
| Cooldown | Not present | 5s | |
| SP cost | Not present | 2 SP | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 100 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 340 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Ground | |
| Description | Not present | Stance power: 38515 Long-range area of effect, shoots an arrow to a designated location, creating a tornado that causes area damage once, and randomly ricochets 5 times to inflict single-target damage to enemies near the target location. | |
| 2 | Cast time | Not present | 0.2s |
| Cooldown | Not present | 5s | |
| SP cost | Not present | 2 SP | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 100 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16619 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 350 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Ground | |
| Description | Not present | Stance power: 41210 Long-range area of effect, shoots an arrow to a designated location, creating a tornado that causes area damage once, and randomly ricochets 6 times to inflict single-target damage to enemies near the target location. | |
| 3 | Cast time | Not present | 0.2s |
| Cooldown | Not present | 5s | |
| SP cost | Not present | 2 SP | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 100 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16620 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 360 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Ground | |
| Description | Not present | Stance power: 43996 Long-range area of effect, shoots an arrow to a designated location, creating a tornado that causes area damage once, and randomly ricochets 7 times to inflict single-target damage to enemies near the target location. | |
| 4 | Cast time | Not present | 0.2s |
| Cooldown | Not present | 5s | |
| SP cost | Not present | 2 SP | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 100 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16621 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 370 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Ground | |
| Description | Not present | Stance power: 46873 Long-range area of effect, shoots an arrow to a designated location, creating a tornado that causes area damage once, and randomly ricochets 8 times to inflict single-target damage to enemies near the target location. | |
| 5 | Cast time | Not present | 0.2s |
| Cooldown | Not present | 5s | |
| SP cost | Not present | 2 SP | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 100 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Projectile flag | Not present | Yes | |
| Replacement rule | Not present | 16622 | |
| Required equipment 1 | Not present | 弓箭 | |
| Required equipment 2 | Not present | 彈弓 | |
| Required school 1 | Not present | Bow | |
| Required skill level | Not present | 380 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Ground | |
| Description | Not present | Stance power: 52501 Long-range area of effect, shoots an arrow to a designated location, creating a tornado that causes area damage once, and randomly ricochets 10 times to inflict single-target damage to enemies near the target location. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 63 |
| Effect/cooldown category | Not present | 230 |
| Formula parameter 1 | Not present | 23750 |
| Formula parameter 2 | Not present | 1 |
| Formula parameter 3 | Not present | 1 |
| Icon ID | Not present | 40198 |
| Name | Not present | Windbreaker Arrow I |
| Spell family group | Not present | 1858 |
| Visual effect ID | Not present | 707 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 63 |
| Effect/cooldown category | Not present | 230 |
| Formula parameter 1 | Not present | 23751 |
| Formula parameter 2 | Not present | 1 |
| Formula parameter 3 | Not present | 1 |
| Icon ID | Not present | 40198 |
| Name | Not present | Windbreaker Arrow II |
| Spell family group | Not present | 1858 |
| Visual effect ID | Not present | 707 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 63 |
| Effect/cooldown category | Not present | 230 |
| Formula parameter 1 | Not present | 23752 |
| Formula parameter 2 | Not present | 1 |
| Formula parameter 3 | Not present | 1 |
| Icon ID | Not present | 40198 |
| Name | Not present | Windbreaker Arrow III |
| Spell family group | Not present | 1858 |
| Visual effect ID | Not present | 707 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 63 |
| Effect/cooldown category | Not present | 230 |
| Formula parameter 1 | Not present | 23753 |
| Formula parameter 2 | Not present | 1 |
| Formula parameter 3 | Not present | 1 |
| Icon ID | Not present | 40198 |
| Name | Not present | Windbreaker Arrow IV |
| Spell family group | Not present | 1858 |
| Visual effect ID | Not present | 707 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 攻擊動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 63 |
| Effect/cooldown category | Not present | 230 |
| Formula parameter 1 | Not present | 23754 |
| Formula parameter 2 | Not present | 1 |
| Formula parameter 3 | Not present | 1 |
| Icon ID | Not present | 40198 |
| Name | Not present | Windbreaker Arrow V |
| Spell family group | Not present | 1858 |
| Visual effect ID | Not present | 707 |
No spell matches. Clear the search or pick another change type.
Values are the base numbers in the game files, before equipment, stats and enemy defence. “Before” is the original Angels Online 8.1.2.1; “Now” is Angels Online Eternal.
