Earth spell changes
Every Earth skill that changed in Angels Online Eternal compared with the original game: 60 skills, rank by rank.
Earth skills: current stats · All schools
Acid BubbleCooldown links
An acid bubble surrounds the target, dealing damage to target.
Cooldown links
- Removed the shared cooldown restriction with: Energy Flower (ranks 1–5); Halo Strike (ranks 5); Heavenly Hammer (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Soul Split (ranks 1–5); Steelbeak Devour (ranks 1–5); Strong Acid Rain (ranks 1–5). Applies at ranks 1–5.
Alloy BarkCooldown links
Gain protection from a 1000 year old dryad, hardening your skin, and increasing melee and spell defense. Also increases max HP.
Cooldown links
- Added a shared cooldown restriction with: Stone Skin (ranks 1–5). Applies at ranks 1–5.
Anubis FormEffectsTiming
Shapeshifts into Anubis, increasing Max HP, Movement Speed, Attack Speed, Critical Strike Chance and Common Attack Power for a certain period. Any spellcasting will return the caster to the original shape.
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
- Reduced duration to 300s from 600s at rank 2.
- Reduced duration to 300s from 900s at rank 3.
- Reduced duration to 300s from 1200s at rank 4.
- Reduced duration to 300s from 2400s at rank 5.
- HP effect changed at rank 1: 15360 (Maximum value bonus) → Not set (unspecified mode).
- HP effect changed at rank 2: 20480 (Maximum value bonus) → Not set (unspecified mode).
- HP effect changed at rank 3: 25600 (Maximum value bonus) → Not set (unspecified mode).
- HP effect changed at rank 4: 30720 (Maximum value bonus) → Not set (unspecified mode).
- HP effect changed at rank 5: 51200 (Maximum value bonus) → Not set (unspecified mode).
- Attack bonus: 11033 → Not set at rank 1.
- Attack bonus: 12221 → Not set at rank 2.
- Attack bonus: 13506 → Not set at rank 3.
- Attack bonus: 14894 → Not set at rank 4.
- Attack bonus: 20055 → Not set at rank 5.
- Attack speed modifier: 15 → Not set at ranks 1–4.
- Attack speed modifier: 25 → Not set at rank 5.
- Critical chance modifier: 20% → Not set at rank 1.
- Critical chance modifier: 25% → Not set at rank 2.
- Critical chance modifier: 30% → Not set at rank 3.
- Critical chance modifier: 35% → Not set at rank 4.
- Critical chance modifier: 45% → Not set at rank 5.
- Defense bonus: 8826 → Not set at rank 1.
- Defense bonus: 9777 → Not set at rank 2.
- Defense bonus: 10805 → Not set at rank 3.
- Defense bonus: 11915 → Not set at rank 4.
- Defense bonus: 16044 → Not set at rank 5.
- HP effect mode: Maximum value bonus → Not set at ranks 1–5.
- Movement speed modifier: 20 → Not set at ranks 1–4.
- Movement speed modifier: 35 → Not set at rank 5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| HP effect value | 15360 | Not set | |
| Attack bonus | 11033 | Not set | |
| Attack speed modifier | 15 | Not set | |
| Critical chance modifier | 20% | Not set | |
| Defense bonus | 8826 | Not set | |
| HP effect mode | Maximum value bonus | Not set | |
| Movement speed modifier | 20 | Not set | |
| 2 | Cast time | 2s | 0.5s |
| Duration | 600s | 300s | |
| HP effect value | 20480 | Not set | |
| Attack bonus | 12221 | Not set | |
| Attack speed modifier | 15 | Not set | |
| Critical chance modifier | 25% | Not set | |
| Defense bonus | 9777 | Not set | |
| HP effect mode | Maximum value bonus | Not set | |
| Movement speed modifier | 20 | Not set | |
| 3 | Cast time | 2s | 0.5s |
| Duration | 900s | 300s | |
| HP effect value | 25600 | Not set | |
| Attack bonus | 13506 | Not set | |
| Attack speed modifier | 15 | Not set | |
| Critical chance modifier | 30% | Not set | |
| Defense bonus | 10805 | Not set | |
| HP effect mode | Maximum value bonus | Not set | |
| Movement speed modifier | 20 | Not set | |
| 4 | Cast time | 2s | 0.5s |
| Duration | 1200s | 300s | |
| HP effect value | 30720 | Not set | |
| Attack bonus | 14894 | Not set | |
| Attack speed modifier | 15 | Not set | |
| Critical chance modifier | 35% | Not set | |
| Defense bonus | 11915 | Not set | |
| HP effect mode | Maximum value bonus | Not set | |
| Movement speed modifier | 20 | Not set | |
| 5 | Cast time | 2s | 0.5s |
| Duration | 2400s | 300s | |
| HP effect value | 51200 | Not set | |
| Attack bonus | 20055 | Not set | |
| Attack speed modifier | 25 | Not set | |
| Critical chance modifier | 45% | Not set | |
| Defense bonus | 16044 | Not set | |
| HP effect mode | Maximum value bonus | Not set | |
| Movement speed modifier | 35 | Not set |
Bear BellowingCooldown linksDamageEffectsTiming
Roar of the grizzly bear. It will damage and repulse target
What changed
- Base damage increased by 219/232/269/331/467 at ranks 1/2/3/4/5. Values: 181/193/206/219/283 → 400/425/475/550/750.
- Reduced cast time to 0.5s from 1s at ranks 1–5.
- Reduced hit/effect delay to 0.3s from 0.8s at ranks 1–5.
- Increased cast range to 15 from 12 at ranks 1–5.
- Increased trigger chance to 100% from 90% at rank 1.
- Increased trigger chance to 100% from 92% at rank 2.
- Increased trigger chance to 100% from 94% at rank 3.
- Increased trigger chance to 100% from 96% at rank 4.
Cooldown links
- Removed the shared cooldown restriction with: Energy Flower (ranks 1–5); Halo Strike (ranks 5); Heavenly Hammer (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Soul Split (ranks 1–5); Steelbeak Devour (ranks 1–5); Strong Acid Rain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Base damage | 181 | 400 |
| Cast time | 1s | 0.5s | |
| Hit/effect delay | 0.8s | 0.3s | |
| Cast range | 12 | 15 | |
| Trigger chance | 90% | 100% | |
| 2 | Base damage | 193 | 425 |
| Cast time | 1s | 0.5s | |
| Hit/effect delay | 0.8s | 0.3s | |
| Cast range | 12 | 15 | |
| Trigger chance | 92% | 100% | |
| 3 | Base damage | 206 | 475 |
| Cast time | 1s | 0.5s | |
| Hit/effect delay | 0.8s | 0.3s | |
| Cast range | 12 | 15 | |
| Trigger chance | 94% | 100% | |
| 4 | Base damage | 219 | 550 |
| Cast time | 1s | 0.5s | |
| Hit/effect delay | 0.8s | 0.3s | |
| Cast range | 12 | 15 | |
| Trigger chance | 96% | 100% | |
| 5 | Base damage | 283 | 750 |
| Cast time | 1s | 0.5s | |
| Hit/effect delay | 0.8s | 0.3s | |
| Cast range | 12 | 15 |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Bear Bellowing I | Bear Bellowing 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Bear Bellowing II | Bear Bellowing 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Bear Bellowing III | Bear Bellowing 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Bear Bellowing IV | Bear Bellowing 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Bear Bellowing V | Bear Bellowing 5 |
Bear ShiftTiming
Shapeshift to a giant bear and increase HP and defensive abilities within the effective time. The player can reinstate when using the spell
What changed
- Reduced cast time to 0.8s from 2s at rank 1.
- Reduced cast time to 0.5s from 2s at ranks 2–5.
- Reduced cooldown to 1s from 2s at rank 1.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.8s |
| Cooldown | 2s | 1s | |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Bear Shift I | Bear Shift 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Bear Shift II | Bear Shift 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Bear Shift III | Bear Shift 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Bear Shift IV | Bear Shift 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Bear Shift V | Bear Shift 5 |
Beast ChargeCooldown linksTiming
Summons a crowd of raging bulls to charge the target.
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
Cooldown links
- Removed the shared cooldown restriction with: Energy Flower (ranks 1–5); Halo Strike (ranks 5); Heavenly Hammer (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Soul Split (ranks 1–5); Steelbeak Devour (ranks 1–5); Strong Acid Rain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
Beast HowlsTiming
Use on a confused pet monster to raise its fighting ability. The effect vanishes when the target leaves the party or is no longer confused.
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
Berserk CryCooldown links
A mighty roar inflicts damage and knocks back target.
Cooldown links
- Removed the shared cooldown restriction with: Energy Flower (ranks 1–5); Halo Strike (ranks 5); Heavenly Hammer (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Soul Split (ranks 1–5); Steelbeak Devour (ranks 1–5); Strong Acid Rain (ranks 1–5). Applies at ranks 1–5.
Butterflies TrapCooldown linksDamageTiming
Attacks single target. All butterflies besiege the target and cause serious damage
What changed
- Base damage increased by 91/121/152/191/223 at ranks 1/2/3/4/5. Values: 121/131/140/151/199 → 212/252/292/342/422.
- Reduced damage variance to 12 from 13 at rank 2.
- Reduced damage variance to 12 from 14 at rank 3.
- Reduced damage variance to 12 from 15 at rank 4.
- Reduced damage variance to 12 from 20 at rank 5.
- Reduced cast time to 0.5s from 1s at ranks 1–5.
- Reduced hit/effect delay to 0.2s from 0.8s at ranks 1–5.
- Reduced cooldown to 0.3s from 1s at ranks 1–5.
Cooldown links
- Removed the shared cooldown restriction with: Energy Flower (ranks 1–5); Halo Strike (ranks 5); Heavenly Hammer (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Soul Split (ranks 1–5); Steelbeak Devour (ranks 1–5); Strong Acid Rain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Base damage | 121 | 212 |
| Cast time | 1s | 0.5s | |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 1s | 0.3s | |
| 2 | Base damage | 131 | 252 |
| Damage variance | 13 | 12 | |
| Cast time | 1s | 0.5s | |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 1s | 0.3s | |
| 3 | Base damage | 140 | 292 |
| Damage variance | 14 | 12 | |
| Cast time | 1s | 0.5s | |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 1s | 0.3s | |
| 4 | Base damage | 151 | 342 |
| Damage variance | 15 | 12 | |
| Cast time | 1s | 0.5s | |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 1s | 0.3s | |
| 5 | Base damage | 199 | 422 |
| Damage variance | 20 | 12 | |
| Cast time | 1s | 0.5s | |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 1s | 0.3s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Butterflies Trap I | Butterflies Trap 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Butterflies Trap II | Butterflies Trap 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Butterflies Trap III | Butterflies Trap 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Butterflies Trap IV | Butterflies Trap 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Butterflies Trap V | Butterflies Trap 5 |
Canker MossCooldown linksDamageSecondary effectsTiming
AOE with corrosion damage. Cast spell on the ground and damage nearby targets. And it also makes enemies
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
- Reduced hit/effect delay to 0.2s from 0.8s at ranks 1–5.
- Reduced cooldown to 1.5s from 2s at ranks 1–5.
- Increased corrosion damage bonus to 1500 from 219 at rank 1.
- Increased corrosion damage bonus to 1800 from 273 at rank 2.
- Increased corrosion damage bonus to 2100 from 339 at rank 3.
- Increased corrosion damage bonus to 2500 from 421 at rank 4.
- Increased corrosion damage bonus to 3000 from 685 at rank 5.
- Secondary spell effects also changed; see the per-rank secondary-effect comparison.
Cooldown links
- Removed the shared cooldown restriction with: Angel's Light (ranks 1–5); Aurora Trap (ranks 1–5); Fire Trap (ranks 1–5); Frozen Trap (ranks 1–5); Hell Flame (ranks 1–5); Holy Yoke (ranks 1–5); Kami Terror (ranks 1–5); Lull Thorn (ranks 1–5); Strong Acid Rain (ranks 1–5); Thunder Scope (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 2s | 1.5s | |
| Corrosion damage bonus | 219 | 1500 | |
| 2 | Cast time | 2s | 0.5s |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 2s | 1.5s | |
| Corrosion damage bonus | 273 | 1800 | |
| 3 | Cast time | 2s | 0.5s |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 2s | 1.5s | |
| Corrosion damage bonus | 339 | 2100 | |
| 4 | Cast time | 2s | 0.5s |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 2s | 1.5s | |
| Corrosion damage bonus | 421 | 2500 | |
| 5 | Cast time | 2s | 0.5s |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 2s | 1.5s | |
| Corrosion damage bonus | 685 | 3000 |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 201 | 196 |
| Name | Canker Moss I | Canker Moss 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 201 | 196 |
| Name | Canker Moss II | Canker Moss 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 201 | 196 |
| Name | Canker Moss III | Canker Moss 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 201 | 196 |
| Name | Canker Moss IV | Canker Moss 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 201 | 196 |
| Name | Canker Moss V | Canker Moss 5 |
Rank 1 — Canker Moss I
| Setting | Before | Now |
|---|---|---|
| HP damage component | -20 | -100 |
Rank 2 — Canker Moss II
| Setting | Before | Now |
|---|---|---|
| HP damage component | -22 | -250 |
Rank 3 — Canker Moss III
| Setting | Before | Now |
|---|---|---|
| HP damage component | -24 | -300 |
Rank 4 — Canker Moss IV
| Setting | Before | Now |
|---|---|---|
| HP damage component | -26 | -350 |
Rank 5 — Canker Moss V
| Setting | Before | Now |
|---|---|---|
| HP damage component | -35 | -400 |
Colossal BuildNew tiersSecondary effects
Transforms into a giant monster of particular viability, high DMG output, high ACC, and increased ATK SPD when the spell is in effect. Grants divine giant power for 5 minutes. The divine power remains after the transformation ends, but the caster's original form will be restored if the spell is cast again when the transformation is still in effect.
What changed
- Added ranks 1–5. Their complete current values are listed below.
- Secondary spell effects also changed; see the per-rank secondary-effect comparison.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 3980 | |
| Duration | Not present | 300s | |
| Maximum HP bonus | Not present | 43000 | |
| Attack bonus | Not present | 23000 | |
| Attack speed modifier | Not present | 15 | |
| Defense bonus | Not present | 16500 | |
| HP effect mode | Not present | Maximum value bonus | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 310 | |
| Spell defense bonus | Not present | 3000 | |
| Target type | Not present | Self | |
| Transformation flag | Not present | Yes | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Colossal Might I | |
| Description | Not present | Transforms into a giant monster of particular viability, high DMG output, high ACC, and increased ATK SPD when the spell is in effect. Grants divine giant power for 5 minutes. The divine power remains after the transformation ends, but the caster's original form will be restored if the spell is cast again when the transformation is still in effect. | |
| 2 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 4280 | |
| Duration | Not present | 300s | |
| Maximum HP bonus | Not present | 48000 | |
| Attack bonus | Not present | 26000 | |
| Attack speed modifier | Not present | 20 | |
| Defense bonus | Not present | 18000 | |
| HP effect mode | Not present | Maximum value bonus | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 320 | |
| Spell defense bonus | Not present | 3500 | |
| Target type | Not present | Self | |
| Transformation flag | Not present | Yes | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Colossal Might II | |
| Description | Not present | Transforms into a giant monster of particular viability, high DMG output, high ACC, and increased ATK SPD when the spell is in effect. Grants divine giant power for 5 minutes. The divine power remains after the transformation ends, but the caster's original form will be restored if the spell is cast again when the transformation is still in effect. | |
| 3 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 4580 | |
| Duration | Not present | 300s | |
| Maximum HP bonus | Not present | 53000 | |
| Attack bonus | Not present | 29000 | |
| Attack speed modifier | Not present | 25 | |
| Defense bonus | Not present | 19500 | |
| HP effect mode | Not present | Maximum value bonus | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 330 | |
| Spell defense bonus | Not present | 4000 | |
| Target type | Not present | Self | |
| Transformation flag | Not present | Yes | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Colossal Might III | |
| Description | Not present | Transforms into a giant monster of particular viability, high DMG output, high ACC, and increased ATK SPD when the spell is in effect. Grants divine giant power for 5 minutes. The divine power remains after the transformation ends, but the caster's original form will be restored if the spell is cast again when the transformation is still in effect. | |
| 4 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 4880 | |
| Duration | Not present | 300s | |
| Maximum HP bonus | Not present | 58000 | |
| Attack bonus | Not present | 32000 | |
| Attack speed modifier | Not present | 30 | |
| Defense bonus | Not present | 21000 | |
| HP effect mode | Not present | Maximum value bonus | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 340 | |
| Spell defense bonus | Not present | 4500 | |
| Target type | Not present | Self | |
| Transformation flag | Not present | Yes | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Colossal Might IV | |
| Description | Not present | Transforms into a giant monster of particular viability, high DMG output, high ACC, and increased ATK SPD when the spell is in effect. Grants divine giant power for 5 minutes. The divine power remains after the transformation ends, but the caster's original form will be restored if the spell is cast again when the transformation is still in effect. | |
| 5 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 5230 | |
| Duration | Not present | 300s | |
| Maximum HP bonus | Not present | 68000 | |
| Attack bonus | Not present | 38000 | |
| Attack speed modifier | Not present | 40 | |
| Defense bonus | Not present | 27000 | |
| HP effect mode | Not present | Maximum value bonus | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 350 | |
| Spell defense bonus | Not present | 5500 | |
| Target type | Not present | Self | |
| Transformation flag | Not present | Yes | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Colossal Might V | |
| Description | Not present | Transforms into a giant monster of particular viability, high DMG output, high ACC, and increased ATK SPD when the spell is in effect. Grants divine giant power for 5 minutes. The divine power remains after the transformation ends, but the caster's original form will be restored if the spell is cast again when the transformation is still in effect. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 1 |
| Effect/cooldown category | Not present | 70 |
| Formula parameter 1 | Not present | 111391 |
| Icon ID | Not present | 40151 |
| Name | Not present | Colossal Build I |
| Spell family group | Not present | 861 |
| Visual effect ID | Not present | 459 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 1 |
| Effect/cooldown category | Not present | 70 |
| Formula parameter 1 | Not present | 111391 |
| Icon ID | Not present | 40151 |
| Name | Not present | Colossal Build II |
| Spell family group | Not present | 861 |
| Visual effect ID | Not present | 459 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 1 |
| Effect/cooldown category | Not present | 70 |
| Formula parameter 1 | Not present | 111392 |
| Icon ID | Not present | 40151 |
| Name | Not present | Colossal Build III |
| Spell family group | Not present | 861 |
| Visual effect ID | Not present | 459 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 1 |
| Effect/cooldown category | Not present | 70 |
| Formula parameter 1 | Not present | 111392 |
| Icon ID | Not present | 40151 |
| Name | Not present | Colossal Build IV |
| Spell family group | Not present | 861 |
| Visual effect ID | Not present | 459 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 1 |
| Effect/cooldown category | Not present | 70 |
| Formula parameter 1 | Not present | 111393 |
| Icon ID | Not present | 40151 |
| Name | Not present | Colossal Build V |
| Spell family group | Not present | 861 |
| Visual effect ID | Not present | 459 |
Rank 1 — Colossal Might I
| Setting | Before | Now |
|---|---|---|
| Cooldown | Not present | 2s |
| Duration | Not present | 300s |
| Monster targeting blocked | Not present | Yes |
| NPC targeting blocked | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Self |
Rank 2 — Colossal Might II
| Setting | Before | Now |
|---|---|---|
| Cooldown | Not present | 2s |
| Duration | Not present | 300s |
| Monster targeting blocked | Not present | Yes |
| NPC targeting blocked | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Self |
Rank 3 — Colossal Might III
| Setting | Before | Now |
|---|---|---|
| Cooldown | Not present | 2s |
| Duration | Not present | 300s |
| Monster targeting blocked | Not present | Yes |
| NPC targeting blocked | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Self |
Rank 4 — Colossal Might IV
| Setting | Before | Now |
|---|---|---|
| Cooldown | Not present | 2s |
| Duration | Not present | 300s |
| Monster targeting blocked | Not present | Yes |
| NPC targeting blocked | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Self |
Rank 5 — Colossal Might V
| Setting | Before | Now |
|---|---|---|
| Cooldown | Not present | 2s |
| Duration | Not present | 300s |
| Monster targeting blocked | Not present | Yes |
| NPC targeting blocked | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Target type | Not present | Self |
Corruption TrapEffectsTiming
Increase the defence against corrosion within the effective time
What changed
- Reduced cast time to 0.5s from 1s at ranks 2–5.
- Increased duration to 3600s from 300s at rank 1.
- Increased duration to 3600s from 600s at rank 2.
- Increased duration to 3600s from 900s at rank 3.
- Increased duration to 3600s from 1200s at rank 4.
- Increased duration to 3600s from 2400s at rank 5.
- Effect now persists through death at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Duration | 300s | 3600s |
| Persists through death | No | Yes | |
| 2 | Cast time | 1s | 0.5s |
| Duration | 600s | 3600s | |
| Persists through death | No | Yes | |
| 3 | Cast time | 1s | 0.5s |
| Duration | 900s | 3600s | |
| Persists through death | No | Yes | |
| 4 | Cast time | 1s | 0.5s |
| Duration | 1200s | 3600s | |
| Persists through death | No | Yes | |
| 5 | Cast time | 1s | 0.5s |
| Duration | 2400s | 3600s | |
| Persists through death | No | Yes |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Corruption Trap I | Corruption Trap 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Corruption Trap II | Corruption Trap 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Corruption Trap III | Corruption Trap 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Corruption Trap IV | Corruption Trap 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Corruption Trap V | Corruption Trap 5 |
Creature CharmTiming
Charm a creature, granting it a huge boost in Agility, Accuracy, movement speed and attack speed. Effects are gone when creature is no longer charmed or when the creature has left the team.
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
Draco ShuraTiming
Transform into Draco Shura with excellent powers such as high DMG, high accuracy, high movement speed, fast attack speed, and a 5-minute Solar Power boost. Effect vanishes when any spell is cast.
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
Earth AngerCooldown links
Summons the Titans Fist to repulse or cause damage to surrounding targets.
Cooldown links
- Removed the shared cooldown restriction with: Cross Trial (ranks 1–5); Doomsday Bomb (ranks 1–5); Storm Fury (ranks 1–5); Thunder Fury (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Frost Domain (ranks 1–5); Shock Suit (ranks 1–5). Applies at ranks 1–5.
Earth BestowEffectsTiming
Restore HP quickly within the effective time
What changed
- Reduced cast time to 0.5s from 1s at ranks 2–5.
- HP restored increased by 201/216/279/389/445 at ranks 1/2/3/4/5. Values: 99/134/171/211/355 → 300/350/450/600/800.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | HP restored | 99 | 300 |
| 2 | Cast time | 1s | 0.5s |
| HP restored | 134 | 350 | |
| 3 | Cast time | 1s | 0.5s |
| HP restored | 171 | 450 | |
| 4 | Cast time | 1s | 0.5s |
| HP restored | 211 | 600 | |
| 5 | Cast time | 1s | 0.5s |
| HP restored | 355 | 800 |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Earth Bestow I | Earth Bestow 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Earth Bestow II | Earth Bestow 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Earth Bestow III | Earth Bestow 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Earth Bestow IV | Earth Bestow 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Earth Bestow V | Earth Bestow 5 |
Earth BlessingEffectsTiming
Restores HP quickly within the effective time
What changed
- Reduced cast time to 0.5s from 1s at ranks 2–5.
- HP restored increased by 120/157/183/208/231 at ranks 1/2/3/4/5. Values: 30/43/67/92/169 → 150/200/250/300/400.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | HP restored | 30 | 150 |
| 2 | Cast time | 1s | 0.5s |
| HP restored | 43 | 200 | |
| 3 | Cast time | 1s | 0.5s |
| HP restored | 67 | 250 | |
| 4 | Cast time | 1s | 0.5s |
| HP restored | 92 | 300 | |
| 5 | Cast time | 1s | 0.5s |
| HP restored | 169 | 400 |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Earth Blessing I | Earth Blessing 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Earth Blessing II | Earth Blessing 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Earth Blessing III | Earth Blessing 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Earth Blessing IV | Earth Blessing 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Earth Blessing V | Earth Blessing 5 |
Earth Spirit SacrificeCooldown linksTiming
Single target magic, Offer the target as a sacrificial offering. When the earth elf spawns and attacks, there is a chance to reduce its movement speed dramatically, if target is killed by the strike, the spell caster will replenish a portion of HP, MP.
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
Cooldown links
- Removed the shared cooldown restriction with: Energy Flower (ranks 1–5); Halo Strike (ranks 5); Heavenly Hammer (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Soul Split (ranks 1–5); Steelbeak Devour (ranks 1–5); Strong Acid Rain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
Earthen TouchTiming
Borrow the powers of the earth to temporarily add a corrosive effect to your spells.
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
Energy FlowerCooldown linksDamageResourcesTiming
Attacks single target. When target is killed, player will get some HP and MP
What changed
- Base damage increased by 32/74/106/139/174 at ranks 1/2/3/4/5. Values: 76/84/92/99/134 → 108/158/198/238/308.
- Reduced damage variance to 8 from 9 at rank 3.
- Reduced damage variance to 8 from 10 at rank 4.
- Reduced damage variance to 8 from 13 at rank 5.
- Reduced cast time to 0.1s from 1s at ranks 1–5.
- Reduced hit/effect delay to 0.3s from 0.8s at ranks 1–5.
- Reduced cooldown to 0.5s from 1s at ranks 1–5.
- Reduced MP cost to 5 from 24 at rank 1.
Cooldown links
- Removed the shared cooldown restriction with: Acid Bubble (ranks 1–5); Apocalypse Elegy (ranks 1–5); Artic Tundra (ranks 1–5); Bear Bellowing (ranks 1–5); Beast Charge (ranks 1–5); Berserk Cry (ranks 1–5); Blood Absorbing Spell (ranks 1–5); Bloodthirsty Bite (ranks 1–5); Butterflies Trap (ranks 1–5); Chain Lightning (ranks 1–5); Corrosion Claw (ranks 1–5); Critical Infection (ranks 1–5); Demon-Sucking (ranks 1–5); Earth Spirit Sacrifice (ranks 1–5); Eerie Curse (ranks 1–5); Electronic Hit (ranks 1–5); Fireball Hit (ranks 1–5); Flying Dart (ranks 1–5); Forbidden Curse (ranks 1–5); Frozen Spell (ranks 1–5); Gnash (ranks 1–5); Halo Strike (ranks 1–5); Heart Hit (ranks 1–5); Heavenly Hammer (ranks 1–5); Ice Cask (ranks 1–5); Icy Storm (ranks 1–5); Ionic Storm (ranks 1–5); Ionic Tempest (ranks 1–5); Lethal Disease (ranks 1–5); Magic Bomb (ranks 1–5); Malevolent Howl (ranks 1–5); Megiddo Flare (ranks 1–5); Meteor Fall (ranks 1–5); Oath Wrap (ranks 1–5); Phantom Strike (ranks 1–5); Phoenix Fire (ranks 1–5); Poison Fang (ranks 1–5); Poison Hit (ranks 1–5); Pulsing Wave (ranks 1–5); Scorching Magma (ranks 1–5); Shock Wave (ranks 1–5); Soul Tap (ranks 1–5); Thunder Strike (ranks 1–5); Titan's Rage (ranks 1–5); Ymir's Fury (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Base damage | 76 | 108 |
| Cast time | 1s | 0.1s | |
| Hit/effect delay | 0.8s | 0.3s | |
| Cooldown | 1s | 0.5s | |
| MP cost | 24 | 5 | |
| 2 | Base damage | 84 | 158 |
| Cast time | 1s | 0.1s | |
| Hit/effect delay | 0.8s | 0.3s | |
| Cooldown | 1s | 0.5s | |
| 3 | Base damage | 92 | 198 |
| Damage variance | 9 | 8 | |
| Cast time | 1s | 0.1s | |
| Hit/effect delay | 0.8s | 0.3s | |
| Cooldown | 1s | 0.5s | |
| 4 | Base damage | 99 | 238 |
| Damage variance | 10 | 8 | |
| Cast time | 1s | 0.1s | |
| Hit/effect delay | 0.8s | 0.3s | |
| Cooldown | 1s | 0.5s | |
| 5 | Base damage | 134 | 308 |
| Damage variance | 13 | 8 | |
| Cast time | 1s | 0.1s | |
| Hit/effect delay | 0.8s | 0.3s | |
| Cooldown | 1s | 0.5s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 200 | 198 |
| Formula parameter 1 | 4 | 8 |
| Formula parameter 2 | 3 | 8 |
| Name | Energy Flower I | Energy Flower 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 200 | 198 |
| Formula parameter 1 | 4 | 10 |
| Formula parameter 2 | 3 | 10 |
| Name | Energy Flower II | Energy Flower 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 200 | 198 |
| Formula parameter 1 | 4 | 14 |
| Formula parameter 2 | 3 | 14 |
| Name | Energy Flower III | Energy Flower 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 200 | 198 |
| Formula parameter 1 | 4 | 16 |
| Formula parameter 2 | 3 | 16 |
| Name | Energy Flower IV | Energy Flower 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 200 | 198 |
| Formula parameter 1 | 4 | 25 |
| Formula parameter 2 | 3 | 25 |
| Name | Energy Flower V | Energy Flower 5 |
Energy SouceEffectsTiming
Restore MP quickly within the effective time
What changed
- Reduced cast time to 0.5s from 1s at ranks 2–5.
- MP restored increased by 80/163/294/324/355 at ranks 1/2/3/4/5. Values: 20/37/56/76/145 → 100/200/350/400/500.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | MP restored | 20 | 100 |
| 2 | Cast time | 1s | 0.5s |
| MP restored | 37 | 200 | |
| 3 | Cast time | 1s | 0.5s |
| MP restored | 56 | 350 | |
| 4 | Cast time | 1s | 0.5s |
| MP restored | 76 | 400 | |
| 5 | Cast time | 1s | 0.5s |
| MP restored | 145 | 500 |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Energy Souce I | Energy Souce 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Energy Souce II | Energy Souce 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Energy Souce III | Energy Souce 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Energy Souce IV | Energy Souce 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Energy Souce V | Energy Souce 5 |
FissureCooldown links
Causes the ground to crack open, dealing damage to all enemies on the line of effect.
Cooldown links
- Removed the shared cooldown restriction with: Cross Trial (ranks 1–5); Doomsday Bomb (ranks 1–5); Storm Fury (ranks 1–5); Thunder Fury (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Frost Domain (ranks 1–5); Shock Suit (ranks 1–5). Applies at ranks 1–5.
Flying DartCooldown linksTiming
Basic single Earth spell attack
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
Cooldown links
- Removed the shared cooldown restriction with: Energy Flower (ranks 1–5); Halo Strike (ranks 5); Heavenly Hammer (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Soul Split (ranks 1–5); Steelbeak Devour (ranks 1–5); Strong Acid Rain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Flying Dart I | Flying Dart 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Flying Dart II | Flying Dart 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Flying Dart III | Flying Dart 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Flying Dart IV | Flying Dart 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Flying Dart V | Flying Dart 5 |
Foam Marsh AssaultNew tiersSecondary effects
Cast a marsh bubble from long range in an area, causing the area to be corroded and continuously poisoned, with a chance to reduce Max MP.
What changed
- Added ranks 1–5. Their complete current values are listed below.
- Secondary spell effects also changed; see the per-rank secondary-effect comparison.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Base damage | Not present | 4540 |
| Damage variance | Not present | 454 | |
| Cast time | Not present | 0.5s | |
| Hit/effect delay | Not present | 0.7s | |
| Cooldown | Not present | 2.5s | |
| MP cost | Not present | 8109 | |
| Cast range | Not present | 12 | |
| Area radius | Not present | 4 | |
| Corrosion damage bonus | Not present | 14930 | |
| Critical chance modifier | Not present | 2% | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 320 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Foam Marsh Assault I_Erode | |
| acid_prob | Not present | 100% | |
| Description | Not present | Cast a marsh bubble from long range in an area, causing the area to be corroded and continuously poisoned, with a chance to reduce Max MP. | |
| 2 | Base damage | Not present | 4700 |
| Damage variance | Not present | 470 | |
| Cast time | Not present | 0.5s | |
| Hit/effect delay | Not present | 0.7s | |
| Cooldown | Not present | 2.5s | |
| MP cost | Not present | 8250 | |
| Cast range | Not present | 12 | |
| Area radius | Not present | 4 | |
| Corrosion damage bonus | Not present | 15370 | |
| Critical chance modifier | Not present | 3% | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 330 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Foam Marsh Assault II_Erode | |
| acid_prob | Not present | 100% | |
| Description | Not present | Cast a marsh bubble from long range in an area, causing the area to be corroded and continuously poisoned, with a chance to reduce Max MP. | |
| 3 | Base damage | Not present | 4860 |
| Damage variance | Not present | 486 | |
| Cast time | Not present | 0.5s | |
| Hit/effect delay | Not present | 0.7s | |
| Cooldown | Not present | 2.5s | |
| MP cost | Not present | 8392 | |
| Cast range | Not present | 12 | |
| Area radius | Not present | 4 | |
| Corrosion damage bonus | Not present | 16050 | |
| Critical chance modifier | Not present | 4% | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 340 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Foam Marsh Assault III_Erode | |
| acid_prob | Not present | 100% | |
| Description | Not present | Cast a marsh bubble from long range in an area, causing the area to be corroded and continuously poisoned, with a chance to reduce Max MP. | |
| 4 | Base damage | Not present | 5020 |
| Damage variance | Not present | 502 | |
| Cast time | Not present | 0.5s | |
| Hit/effect delay | Not present | 0.7s | |
| Cooldown | Not present | 2.5s | |
| MP cost | Not present | 8932 | |
| Cast range | Not present | 12 | |
| Area radius | Not present | 4 | |
| Corrosion damage bonus | Not present | 16990 | |
| Critical chance modifier | Not present | 5% | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 350 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Foam Marsh Assault IV_Erode | |
| acid_prob | Not present | 100% | |
| Description | Not present | Cast a marsh bubble from long range in an area, causing the area to be corroded and continuously poisoned, with a chance to reduce Max MP. | |
| 5 | Base damage | Not present | 5440 |
| Damage variance | Not present | 544 | |
| Cast time | Not present | 0.5s | |
| Hit/effect delay | Not present | 0.7s | |
| Cooldown | Not present | 2.5s | |
| MP cost | Not present | 9151 | |
| Cast range | Not present | 12 | |
| Area radius | Not present | 4 | |
| Corrosion damage bonus | Not present | 19390 | |
| Critical chance modifier | Not present | 10% | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 360 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Foam Marsh Assault V_Erode | |
| acid_prob | Not present | 100% | |
| Description | Not present | Cast a marsh bubble from long range in an area, causing the area to be corroded and continuously poisoned, with a chance to reduce Max MP. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 1 |
| Effect/cooldown category | Not present | 54 |
| Icon ID | Not present | 40176 |
| Name | Not present | Foam Marsh Assault I |
| Spell family group | Not present | 862 |
| Visual effect ID | Not present | 678 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 2 |
| Effect/cooldown category | Not present | 54 |
| Icon ID | Not present | 40176 |
| Name | Not present | Foam Marsh Assault II |
| Spell family group | Not present | 862 |
| Visual effect ID | Not present | 678 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 3 |
| Effect/cooldown category | Not present | 54 |
| Icon ID | Not present | 40176 |
| Name | Not present | Foam Marsh Assault III |
| Spell family group | Not present | 862 |
| Visual effect ID | Not present | 678 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 4 |
| Effect/cooldown category | Not present | 54 |
| Icon ID | Not present | 40176 |
| Name | Not present | Foam Marsh Assault IV |
| Spell family group | Not present | 862 |
| Visual effect ID | Not present | 678 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 5 |
| Effect/cooldown category | Not present | 54 |
| Icon ID | Not present | 40176 |
| Name | Not present | Foam Marsh Assault V |
| Spell family group | Not present | 862 |
| Visual effect ID | Not present | 678 |
Rank 1 — Foam Marsh Assault I_Erode
| Setting | Before | Now |
|---|---|---|
| Base damage | Not present | 2270 |
| Damage variance | Not present | 227 |
| Duration | Not present | 1s |
| Corrosion damage bonus | Not present | 7465 |
| Hidden status flag | Not present | Yes |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Target type | Not present | Character |
| Trigger chance | Not present | 40% |
| Triggered spell | Not present | Foam Marsh Assault I_Reduction |
| acid_prob | Not present | 100% |
Rank 1 — Foam Marsh Assault I_Reduction
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 5s |
| Maximum MP bonus | Not present | -4100 |
| MP effect mode | Not present | Maximum value bonus |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Status effect | Not present | 閃紅色 |
| Target type | Not present | Character |
Rank 2 — Foam Marsh Assault II_Erode
| Setting | Before | Now |
|---|---|---|
| Base damage | Not present | 2350 |
| Damage variance | Not present | 235 |
| Duration | Not present | 1s |
| Corrosion damage bonus | Not present | 7685 |
| Hidden status flag | Not present | Yes |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Target type | Not present | Character |
| Trigger chance | Not present | 50% |
| Triggered spell | Not present | Foam Marsh Assault II_Reduction |
| acid_prob | Not present | 100% |
Rank 2 — Foam Marsh Assault II_Reduction
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 5s |
| Maximum MP bonus | Not present | -4520 |
| MP effect mode | Not present | Maximum value bonus |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Status effect | Not present | 閃紅色 |
| Target type | Not present | Character |
Rank 3 — Foam Marsh Assault III_Erode
| Setting | Before | Now |
|---|---|---|
| Base damage | Not present | 2430 |
| Damage variance | Not present | 243 |
| Duration | Not present | 1s |
| Corrosion damage bonus | Not present | 8025 |
| Hidden status flag | Not present | Yes |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Target type | Not present | Character |
| Trigger chance | Not present | 60% |
| Triggered spell | Not present | Foam Marsh Assault III_Reduction |
| acid_prob | Not present | 100% |
Rank 3 — Foam Marsh Assault III_Reduction
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 7s |
| Maximum MP bonus | Not present | -5180 |
| MP effect mode | Not present | Maximum value bonus |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Status effect | Not present | 閃紅色 |
| Target type | Not present | Character |
Rank 4 — Foam Marsh Assault IV_Erode
| Setting | Before | Now |
|---|---|---|
| Base damage | Not present | 2510 |
| Damage variance | Not present | 251 |
| Duration | Not present | 1s |
| Corrosion damage bonus | Not present | 8495 |
| Hidden status flag | Not present | Yes |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Target type | Not present | Character |
| Trigger chance | Not present | 70% |
| Triggered spell | Not present | Foam Marsh Assault IV_Reduction |
| acid_prob | Not present | 100% |
Rank 4 — Foam Marsh Assault IV_Reduction
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 7s |
| Maximum MP bonus | Not present | -6080 |
| MP effect mode | Not present | Maximum value bonus |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Status effect | Not present | 閃紅色 |
| Target type | Not present | Character |
Rank 5 — Foam Marsh Assault V_Erode
| Setting | Before | Now |
|---|---|---|
| Base damage | Not present | 2720 |
| Damage variance | Not present | 272 |
| Duration | Not present | 1s |
| Corrosion damage bonus | Not present | 9695 |
| Hidden status flag | Not present | Yes |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Target type | Not present | Character |
| Trigger chance | Not present | 85% |
| Triggered spell | Not present | Foam Marsh Assault V_Reduction |
| acid_prob | Not present | 100% |
Rank 5 — Foam Marsh Assault V_Reduction
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 10s |
| Maximum MP bonus | Not present | -8380 |
| MP effect mode | Not present | Maximum value bonus |
| NPC targeting blocked | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Status effect | Not present | 閃紅色 |
| Target type | Not present | Character |
GnashCooldown linksTiming
Attack a single enemy and increase your own spell attack at the same time. If the attack kills the target, the caster will recover some HP and MP.
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
Cooldown links
- Removed the shared cooldown restriction with: Energy Flower (ranks 1–5); Halo Strike (ranks 5); Heavenly Hammer (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Soul Split (ranks 1–5); Steelbeak Devour (ranks 1–5); Strong Acid Rain (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
Great FissureTiming
Causes the earth to crack in a straight line, dealing DMG to all targets on the straight line. Depending on Stamina, the enemy will be
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
Green SpringNew tiers
Calls upon the power of spring to gradually regenerate the HP and MP of allies within range. Lasts %1.
What changed
- Added ranks 1–5. Their complete current values are listed below.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 7493 | |
| Area radius | Not present | 5 | |
| Duration | Not present | 15s | |
| HP restored | Not present | 4000 | |
| MP restored | Not present | 3200 | |
| Effect tick interval (table units) | Not present | 3 | |
| HP effect mode | Not present | Flat amount | |
| MP effect mode | Not present | Flat amount | |
| Monster targeting blocked | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 300 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Self | |
| Description | Not present | Calls upon the power of spring to gradually regenerate the HP and MP of allies within range. Lasts %1. | |
| 2 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 7968 | |
| Area radius | Not present | 5 | |
| Duration | Not present | 15s | |
| HP restored | Not present | 4410 | |
| MP restored | Not present | 3530 | |
| Effect tick interval (table units) | Not present | 3 | |
| HP effect mode | Not present | Flat amount | |
| MP effect mode | Not present | Flat amount | |
| Monster targeting blocked | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 310 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Self | |
| Description | Not present | Calls upon the power of spring to gradually regenerate the HP and MP of allies within range. Lasts %1. | |
| 3 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 8084 | |
| Area radius | Not present | 5 | |
| Duration | Not present | 15s | |
| HP restored | Not present | 5050 | |
| MP restored | Not present | 4050 | |
| Effect tick interval (table units) | Not present | 3 | |
| HP effect mode | Not present | Flat amount | |
| MP effect mode | Not present | Flat amount | |
| Monster targeting blocked | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 320 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Self | |
| Description | Not present | Calls upon the power of spring to gradually regenerate the HP and MP of allies within range. Lasts %1. | |
| 4 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 8200 | |
| Area radius | Not present | 5 | |
| Duration | Not present | 15s | |
| HP restored | Not present | 5930 | |
| MP restored | Not present | 4750 | |
| Effect tick interval (table units) | Not present | 3 | |
| HP effect mode | Not present | Flat amount | |
| MP effect mode | Not present | Flat amount | |
| Monster targeting blocked | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 330 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Self | |
| Description | Not present | Calls upon the power of spring to gradually regenerate the HP and MP of allies within range. Lasts %1. | |
| 5 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 8317 | |
| Area radius | Not present | 5 | |
| Duration | Not present | 15s | |
| HP restored | Not present | 8200 | |
| MP restored | Not present | 6570 | |
| Effect tick interval (table units) | Not present | 3 | |
| HP effect mode | Not present | Flat amount | |
| MP effect mode | Not present | Flat amount | |
| Monster targeting blocked | Not present | Yes | |
| NPC targeting blocked | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 340 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Self | |
| Description | Not present | Calls upon the power of spring to gradually regenerate the HP and MP of allies within range. Lasts %1. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 6 |
| Effect/cooldown category | Not present | 515 |
| Icon ID | Not present | 31284 |
| Name | Not present | Green Spring I |
| Spell family group | Not present | 860 |
| Visual effect ID | Not present | 436 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 7 |
| Effect/cooldown category | Not present | 515 |
| Icon ID | Not present | 31284 |
| Name | Not present | Green Spring II |
| Spell family group | Not present | 860 |
| Visual effect ID | Not present | 436 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 8 |
| Effect/cooldown category | Not present | 515 |
| Icon ID | Not present | 31284 |
| Name | Not present | Green Spring III |
| Spell family group | Not present | 860 |
| Visual effect ID | Not present | 436 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 9 |
| Effect/cooldown category | Not present | 515 |
| Icon ID | Not present | 31284 |
| Name | Not present | Green Spring IV |
| Spell family group | Not present | 860 |
| Visual effect ID | Not present | 436 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 10 |
| Effect/cooldown category | Not present | 515 |
| Icon ID | Not present | 31284 |
| Name | Not present | Green Spring V |
| Spell family group | Not present | 860 |
| Visual effect ID | Not present | 436 |
Krystal KnightTiming
Transform into a crystallized knight with excellent powers such as boosted HP, high defense, fast attack speed, high critical rate and powerful attack. Effect vanishes when any spell is cast.
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
Life VineTiming
Borrow the life force of vines for a limited period of time. Increases caster's HP and MP recovery rate, and has a chance to stabbing an attacker, causing the attacker to continuously lose HP. Effect activated up to ten times.
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
Lull ThornCooldown linksDamageSecondary effectsTiming
AOE. Cast the spell on the ground and damage nearby targets. And it also makes enemies
What changed
- Base damage increased by 22/107/192/277/360 at ranks 1/2/3/4/5. Values: 128/143/158/173/240 → 150/250/350/450/600.
- Increased damage variance to 24 from 13 at rank 1.
- Increased damage variance to 24 from 14 at rank 2.
- Increased damage variance to 24 from 16 at rank 3.
- Increased damage variance to 24 from 17 at rank 4.
- Reduced cast time to 0.5s from 2s at ranks 1–5.
- Reduced hit/effect delay to 0.2s from 0.8s at ranks 1–5.
- Reduced cooldown to 1s from 2s at ranks 1–5.
- Secondary spell effects also changed; see the per-rank secondary-effect comparison.
Cooldown links
- Removed the shared cooldown restriction with: Angel's Light (ranks 1–5); Aurora Trap (ranks 1–5); Canker Moss (ranks 1–5); Fire Trap (ranks 1–5); Frozen Trap (ranks 1–5); Hell Flame (ranks 1–5); Holy Yoke (ranks 1–5); Kami Terror (ranks 1–5); Strong Acid Rain (ranks 1–5); Thunder Scope (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Base damage | 128 | 150 |
| Damage variance | 13 | 24 | |
| Cast time | 2s | 0.5s | |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 2s | 1s | |
| 2 | Base damage | 143 | 250 |
| Damage variance | 14 | 24 | |
| Cast time | 2s | 0.5s | |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 2s | 1s | |
| 3 | Base damage | 158 | 350 |
| Damage variance | 16 | 24 | |
| Cast time | 2s | 0.5s | |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 2s | 1s | |
| 4 | Base damage | 173 | 450 |
| Damage variance | 17 | 24 | |
| Cast time | 2s | 0.5s | |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 2s | 1s | |
| 5 | Base damage | 240 | 600 |
| Cast time | 2s | 0.5s | |
| Hit/effect delay | 0.8s | 0.2s | |
| Cooldown | 2s | 1s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 201 | 197 |
| Name | Lull Thorn I | Lull Thorn 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 201 | 197 |
| Name | Lull Thorn II | Lull Thorn 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 201 | 197 |
| Name | Lull Thorn III | Lull Thorn 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 201 | 197 |
| Name | Lull Thorn IV | Lull Thorn 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 201 | 197 |
| Name | Lull Thorn V | Lull Thorn 5 |
Rank 1 — Lull Thorn I
| Setting | Before | Now |
|---|---|---|
| Movement speed modifier | -10 | -100 |
Rank 3 — Lull Thorn III
| Setting | Before | Now |
|---|---|---|
| Movement speed modifier | -10 | -20 |
Rank 4 — Lull Thorn IV
| Setting | Before | Now |
|---|---|---|
| Movement speed modifier | -10 | -30 |
Rank 5 — Lull Thorn V
| Setting | Before | Now |
|---|---|---|
| Movement speed modifier | -10 | -40 |
Natural AntibodyEffectsTiming
Increase target's physical resistance within the effective time
What changed
- Reduced cast time to 0.5s from 1s at ranks 2–5.
- Increased duration to 3600s from 300s at rank 1.
- Increased duration to 3600s from 600s at rank 2.
- Increased duration to 3600s from 900s at rank 3.
- Increased duration to 3600s from 1200s at rank 4.
- Increased duration to 3600s from 2400s at rank 5.
- Effect now persists through death at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Duration | 300s | 3600s |
| Persists through death | No | Yes | |
| 2 | Cast time | 1s | 0.5s |
| Duration | 600s | 3600s | |
| Persists through death | No | Yes | |
| 3 | Cast time | 1s | 0.5s |
| Duration | 900s | 3600s | |
| Persists through death | No | Yes | |
| 4 | Cast time | 1s | 0.5s |
| Duration | 1200s | 3600s | |
| Persists through death | No | Yes | |
| 5 | Cast time | 1s | 0.5s |
| Duration | 2400s | 3600s | |
| Persists through death | No | Yes |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Natural Antibody I | Natural Antibody 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Natural Antibody II | Natural Antibody 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Natural Antibody III | Natural Antibody 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Natural Antibody IV | Natural Antibody 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Natural Antibody V | Natural Antibody 5 |
Natural RemedyTiming
A wave of natural energy charges up the entire body. Gradually regenerates HP and MP for %1 .
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
Orangutan FormTiming
Shapeshift into an orangutan, increasing max health, movement, attack speed, critical strike chance and common attack power for a certain period. Any spellcasting will return the caster to the original shape.
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
Poison FangCooldown links
Unleashes snake spirit on enemy. Lethal venom from the bite inflicts continuous damage on target,
Cooldown links
- Removed the shared cooldown restriction with: Energy Flower (ranks 1–5); Halo Strike (ranks 5); Heavenly Hammer (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Soul Split (ranks 1–5); Steelbeak Devour (ranks 1–5); Strong Acid Rain (ranks 1–5). Applies at ranks 1–5.
Rebound SpellCooldown linksEffectsTiming
Transfer some lost damage to the attacker within the effective time, effect 1
What changed
- Reduced cast time to 0.5s from 1.5s at rank 1.
- Reduced cast time to 0.5s from 1.2s at rank 2.
- Increased duration to 3600s from 300s at ranks 1–5.
- Can now target NPCs at ranks 1–5.
- Effect now persists through death at ranks 1–5.
- Increased physical damage reflection to 5 from 3 at rank 1.
- Increased physical damage reflection to 7 from 5 at rank 2.
- Increased physical damage reflection to 9 from 7 at rank 3.
- Increased physical damage reflection to 11 from 9 at rank 4.
- Increased physical damage reflection to 20 from 15 at rank 5.
Cooldown links
- Removed the shared cooldown restriction with: Aegis (ranks 1–5); Apparition (ranks 1–5); Mirror Hit (ranks 1–5); other ranks of this spell. Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1.5s | 0.5s |
| Duration | 300s | 3600s | |
| NPC targeting blocked | Yes | No | |
| Persists through death | No | Yes | |
| Physical damage reflection | 3 | 5 | |
| Shared-category cooldown restriction | Yes | No | |
| Description | Transfers partial DMG taken back to the attacker during the effective duration. Does not affect Bosses. Effect lasts %1. | Transfer some lost damage to the attacker within the effective time, effect 1 | |
| 2 | Cast time | 1.2s | 0.5s |
| Duration | 300s | 3600s | |
| NPC targeting blocked | Yes | No | |
| Persists through death | No | Yes | |
| Physical damage reflection | 5 | 7 | |
| Shared-category cooldown restriction | Yes | No | |
| Description | Transfers partial DMG taken back to the attacker during the effective duration. Does not affect Bosses. Effect lasts %1. | Transfer some lost damage to the attacker within the effective time, effect 1 | |
| 3 | Duration | 300s | 3600s |
| NPC targeting blocked | Yes | No | |
| Persists through death | No | Yes | |
| Physical damage reflection | 7 | 9 | |
| Shared-category cooldown restriction | Yes | No | |
| Description | Transfers partial DMG taken back to the attacker during the effective duration. Does not affect Bosses. Effect lasts %1. | Transfer some lost damage to the attacker within the effective time, effect 1 | |
| 4 | Duration | 300s | 3600s |
| NPC targeting blocked | Yes | No | |
| Persists through death | No | Yes | |
| Physical damage reflection | 9 | 11 | |
| Shared-category cooldown restriction | Yes | No | |
| Description | Transfers partial DMG taken back to the attacker during the effective duration. Does not affect Bosses. Effect lasts %1. | Transfer some lost damage to the attacker within the effective time, effect 1 | |
| 5 | Duration | 300s | 3600s |
| NPC targeting blocked | Yes | No | |
| Persists through death | No | Yes | |
| Physical damage reflection | 15 | 20 | |
| Shared-category cooldown restriction | Yes | No | |
| Description | Transfers partial DMG taken back to the attacker during the effective duration. Does not affect Bosses. Effect lasts %1. | Transfer some lost damage to the attacker within the effective time, effect 1 |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Effect priority | 3 | 1 |
| Name | Rebound Spell I | Rebound Spell 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Effect priority | 5 | 3 |
| Name | Rebound Spell II | Rebound Spell 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Effect priority | 7 | 5 |
| Name | Rebound Spell III | Rebound Spell 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Effect priority | 9 | 7 |
| Name | Rebound Spell IV | Rebound Spell 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Effect priority | 15 | 10 |
| Name | Rebound Spell V | Rebound Spell 5 |
RegenerationTiming
Increases your HP and MP recovery rates. Effect lasts for %1
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
RevitalizeCooldown linksTiming
Healing vines gradually replenish allies' HP and MP for %1.
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
Cooldown links
- Added a shared cooldown restriction with: Green Spring (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
Rock PillarsTiming
Call upon the powers of the earth, and summon rock pillars to attack your enemies.
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
Shark ShiftEffectsTiming
Shapeshift to a shark body and tansfer the mage's abilities to melee combat abilities. The player can reinstate when using the spell
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
- Reduced hit/effect delay to 0.4s from 0.8s at ranks 1–4.
- Maximum MP bonus (%) reduced by 70/65/60/55 at ranks 1/2/3/4. Values: 100/105/110/115 → 30/40/50/60.
- Increased attack speed modifier to 15 from 10 at rank 2.
- Increased attack speed modifier to 20 from 10 at rank 3.
- Increased attack speed modifier to 25 from 10 at rank 4.
- Increased attack speed modifier to 30 from 20 at rank 5.
- Spell attack bonus changed by -50/-50/-50/-50/+50 at ranks 1/2/3/4/5. Values: 100/110/120/130/150 → 50/60/70/80/200.
- Spell defense bonus reduced by 50/65/75/80 at ranks 1/2/3/4. Values: 100/120/140/160 → 50/55/65/80.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| Hit/effect delay | 0.8s | 0.4s | |
| Maximum MP bonus (%) | 100 | 30 | |
| Spell attack bonus | 100 | 50 | |
| Spell defense bonus | 100 | 50 | |
| 2 | Cast time | 2s | 0.5s |
| Hit/effect delay | 0.8s | 0.4s | |
| Maximum MP bonus (%) | 105 | 40 | |
| Attack speed modifier | 10 | 15 | |
| Spell attack bonus | 110 | 60 | |
| Spell defense bonus | 120 | 55 | |
| 3 | Cast time | 2s | 0.5s |
| Hit/effect delay | 0.8s | 0.4s | |
| Maximum MP bonus (%) | 110 | 50 | |
| Attack speed modifier | 10 | 20 | |
| Spell attack bonus | 120 | 70 | |
| Spell defense bonus | 140 | 65 | |
| 4 | Cast time | 2s | 0.5s |
| Hit/effect delay | 0.8s | 0.4s | |
| Maximum MP bonus (%) | 115 | 60 | |
| Attack speed modifier | 10 | 25 | |
| Spell attack bonus | 130 | 80 | |
| Spell defense bonus | 160 | 80 | |
| 5 | Cast time | 2s | 0.5s |
| Attack speed modifier | 20 | 30 | |
| Spell attack bonus | 150 | 200 |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Shark Shift I | Shark Shift 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Shark Shift II | Shark Shift 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Shark Shift III | Shark Shift 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Shark Shift IV | Shark Shift 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Shark Shift V | Shark Shift 5 |
Shining CharmTiming
Mislead target monster and to be player's pet temporarily
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Shining Charm I | Shining Charm 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Shining Charm II | Shining Charm 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Shining Charm III | Shining Charm 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Shining Charm IV | Shining Charm 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Shining Charm V | Shining Charm 5 |
Spirit BindingTiming
Confuse, then absorb the spirit of a target monster to enhance a corresponding ability. The enhanced value is not related to the monster's ability.
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
StealthTiming
Casters body becomes semi-transparent within the effective time. The player will reinstate when moving or attacking
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Stealth I | Stealth 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Stealth II | Stealth 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Stealth III | Stealth 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Stealth IV | Stealth 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Stealth V | Stealth 5 |
Steelbeak DevourNew tiersSecondary effects
Summon a steelbeak tree spirit to bite one target, briefly immobilizing it and possibly reducing its DEF and Spell DEF. If this skill defeats the target, the caster recovers some HP and MP.
What changed
- Added ranks 1–5. Their complete current values are listed below.
- Secondary spell effects also changed; see the per-rank secondary-effect comparison.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Base damage | Not present | 47705 |
| Damage variance | Not present | 4771 | |
| Cast time | Not present | 0.5s | |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 7569 | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 110 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 360 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Steel mouth eat I-Turn | |
| Description | Not present | Summon a steelbeak tree spirit to bite one target, briefly immobilizing it and possibly reducing its DEF and Spell DEF. If this skill defeats the target, the caster recovers some HP and MP. | |
| 2 | Base damage | Not present | 51007 |
| Damage variance | Not present | 5101 | |
| Cast time | Not present | 0.5s | |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 7778 | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 122 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 370 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Steel mouth predator II-Turn | |
| Description | Not present | Summon a steelbeak tree spirit to bite one target, briefly immobilizing it and possibly reducing its DEF and Spell DEF. If this skill defeats the target, the caster recovers some HP and MP. | |
| 3 | Base damage | Not present | 54417 |
| Damage variance | Not present | 5442 | |
| Cast time | Not present | 0.5s | |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 7987 | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 135 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 380 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Steel mouth eater III-Turn | |
| Description | Not present | Summon a steelbeak tree spirit to bite one target, briefly immobilizing it and possibly reducing its DEF and Spell DEF. If this skill defeats the target, the caster recovers some HP and MP. | |
| 4 | Base damage | Not present | 57936 |
| Damage variance | Not present | 5794 | |
| Cast time | Not present | 0.5s | |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 8197 | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 174 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 390 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Steel mouth eats body IV - marriage | |
| Description | Not present | Summon a steelbeak tree spirit to bite one target, briefly immobilizing it and possibly reducing its DEF and Spell DEF. If this skill defeats the target, the caster recovers some HP and MP. | |
| 5 | Base damage | Not present | 65864 |
| Damage variance | Not present | 6586 | |
| Cast time | Not present | 0.5s | |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 1s | |
| MP cost | Not present | 8737 | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 200 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 400 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Character | |
| Trigger chance | Not present | 100% | |
| Triggered spell | Not present | Steel mouth eater V-rest | |
| Description | Not present | Summon a steelbeak tree spirit to bite one target, briefly immobilizing it and possibly reducing its DEF and Spell DEF. If this skill defeats the target, the caster recovers some HP and MP. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 5 |
| Effect/cooldown category | Not present | 200 |
| Formula parameter 1 | Not present | 10 |
| Formula parameter 2 | Not present | 10 |
| Icon ID | Not present | 40227 |
| Name | Not present | Steelbeak Devour Ⅰ |
| Spell family group | Not present | 866 |
| Visual effect ID | Not present | 733 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 5 |
| Effect/cooldown category | Not present | 200 |
| Formula parameter 1 | Not present | 10 |
| Formula parameter 2 | Not present | 10 |
| Icon ID | Not present | 40227 |
| Name | Not present | Steelbeak Devour Ⅱ |
| Spell family group | Not present | 866 |
| Visual effect ID | Not present | 733 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 5 |
| Effect/cooldown category | Not present | 200 |
| Formula parameter 1 | Not present | 10 |
| Formula parameter 2 | Not present | 10 |
| Icon ID | Not present | 40227 |
| Name | Not present | Steelbeak Devour Ⅲ |
| Spell family group | Not present | 866 |
| Visual effect ID | Not present | 733 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 5 |
| Effect/cooldown category | Not present | 200 |
| Formula parameter 1 | Not present | 10 |
| Formula parameter 2 | Not present | 10 |
| Icon ID | Not present | 40227 |
| Name | Not present | Steelbeak Devour Ⅳ |
| Spell family group | Not present | 866 |
| Visual effect ID | Not present | 733 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 5 |
| Effect/cooldown category | Not present | 200 |
| Formula parameter 1 | Not present | 15 |
| Formula parameter 2 | Not present | 15 |
| Icon ID | Not present | 40227 |
| Name | Not present | Steelbeak Devour Ⅴ |
| Spell family group | Not present | 866 |
| Visual effect ID | Not present | 733 |
Rank 1 — Steel mouth eat I-Turn
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 1s |
| Damage coefficient | Not present | 100 |
| Guaranteed-hit flag | Not present | Yes |
| Hidden status flag | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Target type | Not present | Self |
| Trigger chance | Not present | 100% |
| Triggered spell | Not present | Steel mouth eater V-set |
Rank 1 — Steel mouth eater V-set
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 2s |
| Constitution-resisted flag | Not present | Yes |
| Damage coefficient | Not present | 100 |
| Movement speed modifier | Not present | -1000 |
| NPC targeting blocked | Not present | Yes |
| Physical attack flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Status effect | Not present | 定身 |
| Target type | Not present | Character |
Rank 2 — Steel mouth predator II-Turn
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 1s |
| Damage coefficient | Not present | 100 |
| Guaranteed-hit flag | Not present | Yes |
| Hidden status flag | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Target type | Not present | Self |
| Trigger chance | Not present | 100% |
| Triggered spell | Not present | Steel mouth eater V-set |
Rank 2 — Steel mouth eater V-set
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 2s |
| Constitution-resisted flag | Not present | Yes |
| Damage coefficient | Not present | 100 |
| Movement speed modifier | Not present | -1000 |
| NPC targeting blocked | Not present | Yes |
| Physical attack flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Status effect | Not present | 定身 |
| Target type | Not present | Character |
Rank 3 — Steel mouth eater III-Turn
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 1s |
| Damage coefficient | Not present | 100 |
| Guaranteed-hit flag | Not present | Yes |
| Hidden status flag | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Target type | Not present | Self |
| Trigger chance | Not present | 100% |
| Triggered spell | Not present | Steel mouth eater V-set |
Rank 3 — Steel mouth eater V-set
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 3s |
| Constitution-resisted flag | Not present | Yes |
| Damage coefficient | Not present | 100 |
| Movement speed modifier | Not present | -1000 |
| NPC targeting blocked | Not present | Yes |
| Physical attack flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Status effect | Not present | 定身 |
| Target type | Not present | Character |
Rank 4 — Steel mouth eats body IV - marriage
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 1s |
| Damage coefficient | Not present | 100 |
| Guaranteed-hit flag | Not present | Yes |
| Hidden status flag | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Target type | Not present | Self |
| Trigger chance | Not present | 100% |
| Triggered spell | Not present | Steel mouth eater V-set |
Rank 4 — Steel mouth eater V-set
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 3s |
| Constitution-resisted flag | Not present | Yes |
| Damage coefficient | Not present | 100 |
| Movement speed modifier | Not present | -1000 |
| NPC targeting blocked | Not present | Yes |
| Physical attack flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Status effect | Not present | 定身 |
| Target type | Not present | Character |
Rank 5 — Steel mouth eater V-rest
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 1s |
| Damage coefficient | Not present | 100 |
| Guaranteed-hit flag | Not present | Yes |
| Hidden status flag | Not present | Yes |
| Offensive spell flag | Not present | Yes |
| Target type | Not present | Self |
| Trigger chance | Not present | 100% |
| Triggered spell | Not present | Steel mouth eater V-set |
Rank 5 — Steel mouth eater V-set
| Setting | Before | Now |
|---|---|---|
| Duration | Not present | 5s |
| Constitution-resisted flag | Not present | Yes |
| Damage coefficient | Not present | 100 |
| Movement speed modifier | Not present | -1000 |
| NPC targeting blocked | Not present | Yes |
| Physical attack flag | Not present | Yes |
| Shared-category cooldown restriction | Not present | Yes |
| Status effect | Not present | 定身 |
| Target type | Not present | Character |
Stone SkinNew tiers
Invoke the protection of an ancient earth spirit to harden your skin, increasing DEF, Spell DEF, and physical resistance.
What changed
- Added ranks 1–5. Their complete current values are listed below.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 30s | |
| MP cost | Not present | 8902 | |
| Duration | Not present | 30s | |
| Damage coefficient | Not present | 100 | |
| Defense bonus | Not present | 1870 | |
| Effect tick interval (table units) | Not present | 5 | |
| NPC targeting blocked | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Physical damage resistance modifier | Not present | 30 | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 350 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Spell defense bonus | Not present | 1870 | |
| Target type | Not present | Self | |
| Description | Not present | Invoke the protection of an ancient earth spirit to harden your skin, increasing DEF, Spell DEF, and physical resistance. | |
| 2 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 30s | |
| MP cost | Not present | 9091 | |
| Duration | Not present | 30s | |
| Damage coefficient | Not present | 100 | |
| Defense bonus | Not present | 2200 | |
| Effect tick interval (table units) | Not present | 5 | |
| NPC targeting blocked | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Physical damage resistance modifier | Not present | 30 | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 360 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Spell defense bonus | Not present | 2200 | |
| Target type | Not present | Self | |
| Description | Not present | Invoke the protection of an ancient earth spirit to harden your skin, increasing DEF, Spell DEF, and physical resistance. | |
| 3 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 30s | |
| MP cost | Not present | 9279 | |
| Duration | Not present | 30s | |
| Damage coefficient | Not present | 100 | |
| Defense bonus | Not present | 2720 | |
| Effect tick interval (table units) | Not present | 5 | |
| NPC targeting blocked | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Physical damage resistance modifier | Not present | 40 | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 370 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Spell defense bonus | Not present | 2720 | |
| Target type | Not present | Self | |
| Description | Not present | Invoke the protection of an ancient earth spirit to harden your skin, increasing DEF, Spell DEF, and physical resistance. | |
| 4 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 30s | |
| MP cost | Not present | 9469 | |
| Duration | Not present | 30s | |
| Damage coefficient | Not present | 100 | |
| Defense bonus | Not present | 3430 | |
| Effect tick interval (table units) | Not present | 5 | |
| NPC targeting blocked | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Physical damage resistance modifier | Not present | 40 | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 380 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Spell defense bonus | Not present | 3430 | |
| Target type | Not present | Self | |
| Description | Not present | Invoke the protection of an ancient earth spirit to harden your skin, increasing DEF, Spell DEF, and physical resistance. | |
| 5 | Cast time | Not present | 0.1s |
| Cooldown | Not present | 30s | |
| MP cost | Not present | 9869 | |
| Duration | Not present | 30s | |
| Damage coefficient | Not present | 100 | |
| Defense bonus | Not present | 5250 | |
| Effect tick interval (table units) | Not present | 5 | |
| NPC targeting blocked | Not present | Yes | |
| Physical attack flag | Not present | Yes | |
| Physical damage resistance modifier | Not present | 50 | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 390 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Spell defense bonus | Not present | 5250 | |
| Target type | Not present | Self | |
| Description | Not present | Invoke the protection of an ancient earth spirit to harden your skin, increasing DEF, Spell DEF, and physical resistance. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 1 |
| Effect/cooldown category | Not present | 649 |
| Icon ID | Not present | 40226 |
| Name | Not present | Stone Skin Ⅰ |
| Spell family group | Not present | 865 |
| Visual effect ID | Not present | 732 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 21 |
| Effect/cooldown category | Not present | 649 |
| Icon ID | Not present | 40226 |
| Name | Not present | Stone Skin Ⅱ |
| Spell family group | Not present | 865 |
| Visual effect ID | Not present | 732 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 3 |
| Effect/cooldown category | Not present | 649 |
| Icon ID | Not present | 40226 |
| Name | Not present | Stone Skin Ⅲ |
| Spell family group | Not present | 865 |
| Visual effect ID | Not present | 732 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 4 |
| Effect/cooldown category | Not present | 649 |
| Icon ID | Not present | 40226 |
| Name | Not present | Stone Skin Ⅳ |
| Spell family group | Not present | 865 |
| Visual effect ID | Not present | 732 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 1 |
| Effect priority | Not present | 5 |
| Effect/cooldown category | Not present | 649 |
| Icon ID | Not present | 40226 |
| Name | Not present | Stone Skin Ⅴ |
| Spell family group | Not present | 865 |
| Visual effect ID | Not present | 732 |
Storm FuryCooldown linksDamage
AOE with a strong storm. When target is killed, player will obtain some HP and MP
What changed
- Increased corrosion damage bonus to 900 from 355 at rank 1.
- Increased corrosion damage bonus to 1300 from 380 at rank 2.
- Increased corrosion damage bonus to 1600 from 434 at rank 3.
- Increased corrosion damage bonus to 1800 from 480 at rank 4.
- Increased corrosion damage bonus to 2500 from 722 at rank 5.
Cooldown links
- Removed the shared cooldown restriction with: Apocalypto (ranks 1–5); Blizzard Burst (ranks 1–5); Cross Sagacious (ranks 1–5); Cross Trial (ranks 1–5); Crusader's Rampage (ranks 1–5); Dazzling Burst (ranks 1–5); Deific Rebuke (ranks 1–5); Divine Charge (ranks 1–5); Doomsday Bomb (ranks 1–5); Earth Anger (ranks 1–5); Explosive Shell (ranks 1–5); Fissure (ranks 1–5); Galestorm (ranks 1–5); Hell Storm (ranks 1–5); Holy Light (ranks 1–5); Polar Starburst (ranks 1–5); Sacred Bath (ranks 1–5); Super Frozen Star (ranks 1–5); Tree Spirit's Rage (ranks 1–5); Venomous Breath (ranks 1–5); Vine Swarm (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Frozen Trap (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Corrosion damage bonus | 355 | 900 |
| 2 | Corrosion damage bonus | 380 | 1300 |
| 3 | Corrosion damage bonus | 434 | 1600 |
| 4 | Corrosion damage bonus | 480 | 1800 |
| 5 | Corrosion damage bonus | 722 | 2500 |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 203 | 204 |
| Name | Storm Fury I | Storm Fury 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 203 | 204 |
| Name | Storm Fury II | Storm Fury 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 203 | 204 |
| Name | Storm Fury III | Storm Fury 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 203 | 204 |
| Name | Storm Fury IV | Storm Fury 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Effect/cooldown category | 203 | 204 |
| Name | Storm Fury V | Storm Fury 5 |
Summon Blackthorn TotemNew tiers
Summon a Blackthorn Totem at your feet. The totem will continuously release poisonous thorns within its range, slowing down surrounding enemies and inflicting continuous corrosive damage. The totem will automatically disappear after the duration expires (this summon cannot coexist with the Guardian Star).
What changed
- Added ranks 1–5. Their complete current values are listed below.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 6963 | |
| Corrosion damage bonus | Not present | 14930 | |
| Critical chance modifier | Not present | 2% | |
| Damage coefficient | Not present | 100 | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 330 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Self | |
| acid_prob | Not present | 100% | |
| 召喚型 | Not present | Yes | |
| Description | Not present | Summon a Blackthorn Totem at your feet. The totem will continuously release poisonous thorns within its range, slowing down surrounding enemies and inflicting continuous corrosive damage. The totem will automatically disappear after the duration expires (this summon cannot coexist with the Guardian Star). | |
| 2 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 7191 | |
| Corrosion damage bonus | Not present | 15370 | |
| Critical chance modifier | Not present | 3% | |
| Damage coefficient | Not present | 100 | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 340 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Self | |
| acid_prob | Not present | 100% | |
| 召喚型 | Not present | Yes | |
| Description | Not present | Summon a Blackthorn Totem at your feet. The totem will continuously release poisonous thorns within its range, slowing down surrounding enemies and inflicting continuous corrosive damage. The totem will automatically disappear after the duration expires (this summon cannot coexist with the Guardian Star). | |
| 3 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 7750 | |
| Corrosion damage bonus | Not present | 16050 | |
| Critical chance modifier | Not present | 4% | |
| Damage coefficient | Not present | 100 | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 350 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Self | |
| acid_prob | Not present | 100% | |
| 召喚型 | Not present | Yes | |
| Description | Not present | Summon a Blackthorn Totem at your feet. The totem will continuously release poisonous thorns within its range, slowing down surrounding enemies and inflicting continuous corrosive damage. The totem will automatically disappear after the duration expires (this summon cannot coexist with the Guardian Star). | |
| 4 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 7979 | |
| Corrosion damage bonus | Not present | 16990 | |
| Critical chance modifier | Not present | 5% | |
| Damage coefficient | Not present | 100 | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 360 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Self | |
| acid_prob | Not present | 100% | |
| 召喚型 | Not present | Yes | |
| Description | Not present | Summon a Blackthorn Totem at your feet. The totem will continuously release poisonous thorns within its range, slowing down surrounding enemies and inflicting continuous corrosive damage. The totem will automatically disappear after the duration expires (this summon cannot coexist with the Guardian Star). | |
| 5 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 0.8s | |
| Cooldown | Not present | 2s | |
| MP cost | Not present | 8598 | |
| Corrosion damage bonus | Not present | 19390 | |
| Critical chance modifier | Not present | 10% | |
| Damage coefficient | Not present | 100 | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 370 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Target type | Not present | Self | |
| acid_prob | Not present | 100% | |
| 召喚型 | Not present | Yes | |
| Description | Not present | Summon a Blackthorn Totem at your feet. The totem will continuously release poisonous thorns within its range, slowing down surrounding enemies and inflicting continuous corrosive damage. The totem will automatically disappear after the duration expires (this summon cannot coexist with the Guardian Star). |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 68 |
| Effect priority | Not present | 1 |
| Effect/cooldown category | Not present | 832 |
| Formula parameter 1 | Not present | 23755 |
| Formula parameter 2 | Not present | 10 |
| Formula parameter 3 | Not present | 100 |
| Icon ID | Not present | 40207 |
| Name | Not present | Summon Blackthorn Totem I |
| Spell family group | Not present | 863 |
| Visual effect ID | Not present | 702 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 68 |
| Effect priority | Not present | 2 |
| Effect/cooldown category | Not present | 832 |
| Formula parameter 1 | Not present | 23756 |
| Formula parameter 2 | Not present | 10 |
| Formula parameter 3 | Not present | 100 |
| Icon ID | Not present | 40207 |
| Name | Not present | Summon Blackthorn Totem II |
| Spell family group | Not present | 863 |
| Visual effect ID | Not present | 702 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 68 |
| Effect priority | Not present | 3 |
| Effect/cooldown category | Not present | 832 |
| Formula parameter 1 | Not present | 23757 |
| Formula parameter 2 | Not present | 10 |
| Formula parameter 3 | Not present | 100 |
| Icon ID | Not present | 40207 |
| Name | Not present | Summon Blackthorn Totem III |
| Spell family group | Not present | 863 |
| Visual effect ID | Not present | 702 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 68 |
| Effect priority | Not present | 4 |
| Effect/cooldown category | Not present | 832 |
| Formula parameter 1 | Not present | 23758 |
| Formula parameter 2 | Not present | 10 |
| Formula parameter 3 | Not present | 100 |
| Icon ID | Not present | 40207 |
| Name | Not present | Summon Blackthorn Totem IV |
| Spell family group | Not present | 863 |
| Visual effect ID | Not present | 702 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 68 |
| Effect priority | Not present | 5 |
| Effect/cooldown category | Not present | 832 |
| Formula parameter 1 | Not present | 23759 |
| Formula parameter 2 | Not present | 10 |
| Formula parameter 3 | Not present | 100 |
| Icon ID | Not present | 40207 |
| Name | Not present | Summon Blackthorn Totem V |
| Spell family group | Not present | 863 |
| Visual effect ID | Not present | 702 |
Tendril EntangleTiming
Makes a single target unable to move within the effective time
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Tendril Entangle I | Tendril Entangle 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Tendril Entangle II | Tendril Entangle 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Tendril Entangle III | Tendril Entangle 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Tendril Entangle IV | Tendril Entangle 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Tendril Entangle V | Tendril Entangle 5 |
Titan RageTiming
Imbued with the power of nature, you have a chance to counterattack every time you are attacked and take damage,
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
Titan RumbleTiming
Temporarily gains the power of a titan. While taking DMG, has a chance to reflect DMG with a powerful earthquake. Reflects up to 10 times. Lasts %1.
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
Titan's RageCooldown links
an enraged titan, upset with the way humans treat the earth, strikes at a far-off opponent with a heavy fist
Cooldown links
- Removed the shared cooldown restriction with: Energy Flower (ranks 1–5); Halo Strike (ranks 5); Heavenly Hammer (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Soul Split (ranks 1–5); Steelbeak Devour (ranks 1–5); Strong Acid Rain (ranks 1–5). Applies at ranks 1–5.
Tree Spirit's RageCooldown linksDamageEffectsTiming
Calls down innumerous vines to entangle the enemies.
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
- Reduced hit/effect delay to 0.3s from 0.8s at ranks 1–5.
- Increased corrosion damage bonus to 2000 from 1488 at rank 1.
- Increased corrosion damage bonus to 3500 from 2940 at rank 2.
- Increased corrosion damage bonus to 5500 from 4328 at rank 3.
- Increased corrosion damage bonus to 8000 from 5750 at rank 4.
- Increased corrosion damage bonus to 9999 from 7777 at rank 5.
- Increased critical chance modifier to 10% from 3% at rank 1.
- Increased critical chance modifier to 15% from 6% at rank 2.
- Increased critical chance modifier to 20% from 9% at rank 3.
- Increased critical chance modifier to 25% from 12% at rank 4.
- Increased critical chance modifier to 40% from 20% at rank 5.
Cooldown links
- Removed the shared cooldown restriction with: Cross Trial (ranks 1–5); Doomsday Bomb (ranks 1–5); Storm Fury (ranks 1–5); Thunder Fury (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Frost Domain (ranks 1–5); Shock Suit (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| Hit/effect delay | 0.8s | 0.3s | |
| Corrosion damage bonus | 1488 | 2000 | |
| Critical chance modifier | 3% | 10% | |
| 2 | Cast time | 1s | 0.5s |
| Hit/effect delay | 0.8s | 0.3s | |
| Corrosion damage bonus | 2940 | 3500 | |
| Critical chance modifier | 6% | 15% | |
| 3 | Cast time | 1s | 0.5s |
| Hit/effect delay | 0.8s | 0.3s | |
| Corrosion damage bonus | 4328 | 5500 | |
| Critical chance modifier | 9% | 20% | |
| 4 | Cast time | 1s | 0.5s |
| Hit/effect delay | 0.8s | 0.3s | |
| Corrosion damage bonus | 5750 | 8000 | |
| Critical chance modifier | 12% | 25% | |
| 5 | Cast time | 1s | 0.5s |
| Hit/effect delay | 0.8s | 0.3s | |
| Corrosion damage bonus | 7777 | 9999 | |
| Critical chance modifier | 20% | 40% |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Tree Spirit's Rage I | Tree Spirit's Rage 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Tree Spirit's Rage II | Tree Spirit's Rage 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Tree Spirit's Rage III | Tree Spirit's Rage 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Tree Spirit's Rage IV | Tree Spirit's Rage 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Tree Spirit's Rage V | Tree Spirit's Rage 5 |
Unicorn ShiftTiming
Shapeshift to a unicorn body and increase defence against thunder, fire, ice and corrosion. The player can reinstate when using the spell
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
- Reduced cooldown to 1s from 2s at rank 1.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| Cooldown | 2s | 1s | |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Unicorn Shift I | Unicorn Shift 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Unicorn Shift II | Unicorn Shift 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Unicorn Shift III | Unicorn Shift 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Unicorn Shift IV | Unicorn Shift 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Unicorn Shift V | Unicorn Shift 5 |
VasukiTiming
Caster turns into a giant snake. Increases caster's HP, attack, accuracy, agility, movement speed and attack speed. Casting any other spells while this spell is effective will cause the caster to revert to his original form.
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
Vibrant EnergyTiming
Adds a charm effect on a creature. For its duration, significantly increase the charmed creature's Max HP points, basic attack & defense ability. When the charm effect is removed or the creature leaves the team, effect will be removed.
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
Vine SwarmCooldown linksTiming
Thrash about wildly with vines, dealing AOE damage to all targets within range. Has a chance of
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
Cooldown links
- Removed the shared cooldown restriction with: Cross Trial (ranks 1–5); Doomsday Bomb (ranks 1–5); Storm Fury (ranks 1–5); Thunder Fury (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Frost Domain (ranks 1–5); Shock Suit (ranks 1–5). Applies at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
Weak CurseTiming
Reduce target's physical resistance within the effective time
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| 2 | Cast time | 2s | 0.5s |
| 3 | Cast time | 2s | 0.5s |
| 4 | Cast time | 2s | 0.5s |
| 5 | Cast time | 2s | 0.5s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Weak Curse I | Weak Curse 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Weak Curse II | Weak Curse 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Weak Curse III | Weak Curse 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Weak Curse IV | Weak Curse 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Weak Curse V | Weak Curse 5 |
Wolf BellowingTiming
Sharply increases player's dodge rate within the effective time
What changed
- Reduced cast time to 0.5s from 1s at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 1s | 0.5s |
| 2 | Cast time | 1s | 0.5s |
| 3 | Cast time | 1s | 0.5s |
| 4 | Cast time | 1s | 0.5s |
| 5 | Cast time | 1s | 0.5s |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Name | Wolf Bellowing I | Wolf Bellowing 1 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Name | Wolf Bellowing II | Wolf Bellowing 2 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Name | Wolf Bellowing III | Wolf Bellowing 3 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Name | Wolf Bellowing IV | Wolf Bellowing 4 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Name | Wolf Bellowing V | Wolf Bellowing 5 |
Wolf ShiftEffectsResourcesTiming
Acquires the power of the wolf to increase the caster's movement speed.
What changed
- Reduced cast time to 0.5s from 2s at ranks 1–5.
- Increased cooldown to 38s from 2s at rank 1.
- Increased cooldown to 36s from 2s at rank 2.
- Increased cooldown to 34s from 2s at rank 3.
- Increased cooldown to 32s from 2s at rank 4.
- Increased cooldown to 30s from 2s at rank 5.
- Increased MP cost to 205 from 31 at rank 1.
- Increased MP cost to 223 from 58 at rank 2.
- Increased MP cost to 241 from 88 at rank 3.
- Increased MP cost to 260 from 119 at rank 4.
- Increased MP cost to 280 from 152 at rank 5.
- Increased movement speed modifier to 10 from 7 at rank 2.
- Increased movement speed modifier to 15 from 9 at rank 3.
- Increased movement speed modifier to 20 from 11 at rank 4.
- Increased movement speed modifier to 40 from 20 at rank 5.
- Transformation flag disabled at ranks 1–5.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | 2s | 0.5s |
| Cooldown | 2s | 38s | |
| MP cost | 31 | 205 | |
| Transformation flag | Yes | No | |
| Description | Shapeshift to wolf and increase movement speed within the effective time. The player can reinstate when using the spell | Acquires the power of the wolf to increase the caster's movement speed. | |
| 2 | Cast time | 2s | 0.5s |
| Cooldown | 2s | 36s | |
| MP cost | 58 | 223 | |
| Movement speed modifier | 7 | 10 | |
| Transformation flag | Yes | No | |
| Description | Shapeshift to wolf and increase movement speed within the effective time. The player can reinstate when using the spell | Acquires the power of the wolf to increase the caster's movement speed. | |
| 3 | Cast time | 2s | 0.5s |
| Cooldown | 2s | 34s | |
| MP cost | 88 | 241 | |
| Movement speed modifier | 9 | 15 | |
| Transformation flag | Yes | No | |
| Description | Shapeshift to wolf and increase movement speed within the effective time. The player can reinstate when using the spell | Acquires the power of the wolf to increase the caster's movement speed. | |
| 4 | Cast time | 2s | 0.5s |
| Cooldown | 2s | 32s | |
| MP cost | 119 | 260 | |
| Movement speed modifier | 11 | 20 | |
| Transformation flag | Yes | No | |
| Description | Shapeshift to wolf and increase movement speed within the effective time. The player can reinstate when using the spell | Acquires the power of the wolf to increase the caster's movement speed. | |
| 5 | Cast time | 2s | 0.5s |
| Cooldown | 2s | 30s | |
| MP cost | 152 | 280 | |
| Movement speed modifier | 20 | 40 | |
| Transformation flag | Yes | No | |
| Description | Shapeshift to wolf and increase movement speed within the effective time. The player can reinstate when using the spell | Acquires the power of the wolf to increase the caster's movement speed. |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Formula parameter 1 | 42146 | Not set |
| Name | Wolf Shift I | Wolf Shift 1 |
| Spell family group | 805 | 810 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Formula parameter 1 | 42146 | Not set |
| Name | Wolf Shift II | Wolf Shift 2 |
| Spell family group | 805 | 810 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Formula parameter 1 | 42146 | Not set |
| Name | Wolf Shift III | Wolf Shift 3 |
| Spell family group | 805 | 810 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Formula parameter 1 | 42146 | Not set |
| Name | Wolf Shift IV | Wolf Shift 4 |
| Spell family group | 805 | 810 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Formula parameter 1 | 42146 | Not set |
| Name | Wolf Shift V | Wolf Shift 5 |
| Spell family group | 805 | 810 |
Wolf SpiritNew tiers
Charm a monster and offer it as a sacrifice to the Wolf Spirit. The charmed monster disappears, and based on the type of monster, you gain corresponding ability enhancements and the Wolf Spirit form. The enhancement values are unrelated to the monster's abilities. The Wolf Spirit form allows the character to assess the target's health when casting spells. If the target's health is below 20%, there is a chance to additionally cast Wolf's Claw, causing additional damage. (After triggering Wolf's Claw 5 times, you must charm another monster.)
What changed
- Added ranks 1–5. Their complete current values are listed below.
| Rank | Setting | Before | Now |
|---|---|---|---|
| 1 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 1s | |
| Cooldown | Not present | 3s | |
| MP cost | Not present | 8457 | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 100 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Pet targeting blocked | Not present | Yes | |
| Player targeting blocked | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 340 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Spirit-resisted flag | Not present | Yes | |
| Target type | Not present | Character | |
| Description | Not present | Charm a monster and offer it as a sacrifice to the Wolf Spirit. The charmed monster disappears, and based on the type of monster, you gain corresponding ability enhancements and the Wolf Spirit form. The enhancement values are unrelated to the monster's abilities. The Wolf Spirit form allows the character to assess the target's health when casting spells. If the target's health is below 20%, there is a chance to additionally cast Wolf's Claw, causing additional damage. (After triggering Wolf's Claw 5 times, you must charm another monster.) | |
| 2 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 1s | |
| Cooldown | Not present | 3s | |
| MP cost | Not present | 9112 | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 100 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Pet targeting blocked | Not present | Yes | |
| Player targeting blocked | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 350 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Spirit-resisted flag | Not present | Yes | |
| Target type | Not present | Character | |
| Description | Not present | Charm a monster and offer it as a sacrifice to the Wolf Spirit. The charmed monster disappears, and based on the type of monster, you gain corresponding ability enhancements and the Wolf Spirit form. The enhancement values are unrelated to the monster's abilities. The Wolf Spirit form allows the character to assess the target's health when casting spells. If the target's health is below 20%, there is a chance to additionally cast Wolf's Claw, causing additional damage. (After triggering Wolf's Claw 6 times, you must charm another monster.) | |
| 3 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 1s | |
| Cooldown | Not present | 3s | |
| MP cost | Not present | 9371 | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 100 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Pet targeting blocked | Not present | Yes | |
| Player targeting blocked | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 360 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Spirit-resisted flag | Not present | Yes | |
| Target type | Not present | Character | |
| Description | Not present | Charm a monster and offer it as a sacrifice to the Wolf Spirit. The charmed monster disappears, and based on the type of monster, you gain corresponding ability enhancements and the Wolf Spirit form. The enhancement values are unrelated to the monster's abilities. The Wolf Spirit form allows the character to assess the target's health when casting spells. If the target's health is below 20%, there is a chance to additionally cast Wolf's Claw, causing additional damage. (After triggering Wolf's Claw 7 times, you must charm another monster.) | |
| 4 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 1s | |
| Cooldown | Not present | 3s | |
| MP cost | Not present | 9629 | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 100 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Pet targeting blocked | Not present | Yes | |
| Player targeting blocked | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 370 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Spirit-resisted flag | Not present | Yes | |
| Target type | Not present | Character | |
| Description | Not present | Charm a monster and offer it as a sacrifice to the Wolf Spirit. The charmed monster disappears, and based on the type of monster, you gain corresponding ability enhancements and the Wolf Spirit form. The enhancement values are unrelated to the monster's abilities. The Wolf Spirit form allows the character to assess the target's health when casting spells. If the target's health is below 20%, there is a chance to additionally cast Wolf's Claw, causing additional damage. (After triggering Wolf's Claw 8 times, you must charm another monster.) | |
| 5 | Cast time | Not present | 0.5s |
| Hit/effect delay | Not present | 1s | |
| Cooldown | Not present | 3s | |
| MP cost | Not present | 10309 | |
| Cast range | Not present | 12 | |
| Damage coefficient | Not present | 100 | |
| NPC targeting blocked | Not present | Yes | |
| Offensive spell flag | Not present | Yes | |
| Pet targeting blocked | Not present | Yes | |
| Player targeting blocked | Not present | Yes | |
| Required school 1 | Not present | Earth | |
| Required skill level | Not present | 380 | |
| Shared-category cooldown restriction | Not present | Yes | |
| Spirit-resisted flag | Not present | Yes | |
| Target type | Not present | Character | |
| Description | Not present | Charm a monster and offer it as a sacrifice to the Wolf Spirit. The charmed monster disappears, and based on the type of monster, you gain corresponding ability enhancements and the Wolf Spirit form. The enhancement values are unrelated to the monster's abilities. The Wolf Spirit form allows the character to assess the target's health when casting spells. If the target's health is below 20%, there is a chance to additionally cast Wolf's Claw, causing additional damage. (After triggering Wolf's Claw 10 times, you must charm another monster.) |
More details
Rank 1
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 1 |
| Effect formula | Not present | 38 |
| Effect/cooldown category | Not present | 362 |
| Formula parameter 1 | Not present | 16792 |
| Formula parameter 2 | Not present | 16797 |
| Icon ID | Not present | 40208 |
| Name | Not present | Wolf Spirit I |
| Spell family group | Not present | 864 |
| Visual effect ID | Not present | 714 |
Rank 2
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 2 |
| Effect formula | Not present | 38 |
| Effect/cooldown category | Not present | 362 |
| Formula parameter 1 | Not present | 16793 |
| Formula parameter 2 | Not present | 16798 |
| Icon ID | Not present | 40208 |
| Name | Not present | Wolf Spirit II |
| Spell family group | Not present | 864 |
| Visual effect ID | Not present | 714 |
Rank 3
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 3 |
| Effect formula | Not present | 38 |
| Effect/cooldown category | Not present | 362 |
| Formula parameter 1 | Not present | 16794 |
| Formula parameter 2 | Not present | 16799 |
| Icon ID | Not present | 40208 |
| Name | Not present | Wolf Spirit III |
| Spell family group | Not present | 864 |
| Visual effect ID | Not present | 714 |
Rank 4
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 4 |
| Effect formula | Not present | 38 |
| Effect/cooldown category | Not present | 362 |
| Formula parameter 1 | Not present | 16795 |
| Formula parameter 2 | Not present | 16800 |
| Icon ID | Not present | 40208 |
| Name | Not present | Wolf Spirit IV |
| Spell family group | Not present | 864 |
| Visual effect ID | Not present | 714 |
Rank 5
| Setting | Before | Now |
|---|---|---|
| Cast animation | Not present | 施法動作 |
| Declared tier | Not present | 5 |
| Effect formula | Not present | 38 |
| Effect/cooldown category | Not present | 362 |
| Formula parameter 1 | Not present | 16796 |
| Formula parameter 2 | Not present | 16801 |
| Icon ID | Not present | 40208 |
| Name | Not present | Wolf Spirit V |
| Spell family group | Not present | 864 |
| Visual effect ID | Not present | 714 |
Ymir's FuryCooldown links
The metal fist of the mighty Ymir captures all targets within range and attacks them with fallen crystals. Targets will be unable to move, attack, and cast spells for 2 seconds.
Cooldown links
- Removed the shared cooldown restriction with: Energy Flower (ranks 1–5); Halo Strike (ranks 5); Heavenly Hammer (ranks 1–5); Thunder Strike (ranks 1–5). Applies at ranks 1–5.
- Added a shared cooldown restriction with: Soul Split (ranks 1–5); Steelbeak Devour (ranks 1–5); Strong Acid Rain (ranks 1–5). Applies at ranks 1–5.
No spell matches. Clear the search or pick another change type.
Values are the base numbers in the game files, before equipment, stats and enemy defence. “Before” is the original Angels Online 8.1.2.1; “Now” is Angels Online Eternal.
