Sword family · Initial
Flying Sword
Defence · Hatches at pet Lv15.
See this form in the family planner →How to raise Flying Sword
Treatment order: Mean
HolySwordEggObtain and use the egg.
MeanorNeutralFlying SwordTreat HolySwordEgg this way. Hatches at pet Lv15.
Exact growth requirements
If you have mixed Mean and Nice answers, check these conditions before evolving. Each new evolution starts fresh.
- HolySwordEgg → Flying Sword: Growth score ≤ 0.
Evolves from: HolySwordEgg.
Next evolution
- HoveringSword: Mean.
- BloodySword: NiceorNeutral.
Stats by level
Defence growth. Base stats depend on level and growth type. Evolution rolls add permanent bonuses. The natural range includes the possible bonuses from every earlier stage on the routes shown above.
| Attribute | Level base | This evolution adds | Natural total range |
|---|---|---|---|
| HP | 474 | 79–93 | 553–567 |
| MP | 172 | 0 | 172 |
| Average attack | 104 | 0 | 104 |
| Defence | 171 | 48–76 | 219–247 |
| Spell attack | 49 | 0 | 49 |
| Spell defence | 81 | 21–37 | 102–118 |
| Rigor | 93 | 0 | 93 |
| Agility | 57 | 15–25 | 72–82 |
| Thunder attack | 0 | 0 | 0 |
| Fire attack | 0 | 0 | 0 |
| Ice attack | 0 | 0 | 0 |
| Corrosion attack | 0 | 0 | 0 |
| Thunder resistance | 8 | 0 | 8 |
| Fire resistance | 8 | 0 | 8 |
| Ice resistance | 8 | 0 | 8 |
| Corrosion resistance | 8 | 0 | 8 |
| Constitution resistance | 0 | 0 | 0 |
| Spirit resistance | 0 | 0 | 0 |
Attack variance at this level: ±5 around average attack. Fusion, stars, special feeding, equipment and temporary buffs can change your pet’s actual totals.
- Movement speed
- 75
- Attack speed
- 100
- Attack range
- 1
- Critical chance
- 5%
Skills for this form
Rebound Spell 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Rebound Spell I | 16 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 2 | Rebound Spell II | 36 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 3 | Rebound Spell III | 58 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 4 | Rebound Spell IV | 82 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 5 | Rebound Spell V | 108 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 6 | Rebound Spell VI | 136 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 7 | Rebound Spell VII | 164 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 8 | Rebound Spell VIII | 192 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 9 | Rebound Spell IX | 222 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 10 | Rebound Spell X | 254 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds |
| 11 | Rebound Spell XI | 287 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 600 seconds |
| 12 | Rebound Spell XII | 321 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 900 seconds |
| 13 | Rebound Spell 13 | 356 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1200 seconds |
| 14 | Rebound Spell 14 | 392 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1500 seconds |
| 15 | Rebound Spell 15 | 428 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds |
| 16 | Rebound Spell XVI | 488 | 12 | Transfers some lost damage to the attacker within effective time and lasts 1800 seconds. |
| 17 | Rebound Spell 17 | 567 | 12 | Returns part of the damage received to the attacker for the duration. |
| 18 | Rebound Spell XVIII | 616 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds |
| 19 | Rebound Spell XIX | 667 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds |
| 20 | Rebound Spell XX | 721 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds |
| 21 | Rebound Spell XXI | 776 | 12 | Transfer some lost damage to the attacker within the effective time. The effect will last 1815 seconds |
| 22 | Rebound Spell XXII | 832 | 12 | For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1830 seconds. |
| 23 | Rebound Spell XXIII | 892 | 12 | For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1845 seconds. |
| 24 | Rebound Spell XXIV | 956 | 12 | For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1860 seconds. |
| 25 | Rebound Spell XXV | 1025 | 12 | For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1875 seconds. |
| 26 | Rebound Spell XXVI | 1097 | 12 | For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1890 seconds. |
Open a skill to compare its ranks. The list describes the form’s skill set; it does not mean all ranks unlock at once.
Which answers should I choose?
Choose strict or harsh answers.
Choose kind or encouraging answers.
Keep your current training unchanged.
- HoveringSword: Mean.
- BloodySword: NiceorNeutral.
Match the answer label to the treatment in your route. Some questions have two Mean or two Nice replies. Follow the label even if the wording sounds different.
| When your pet… | Choose the answer with your treatment label |
|---|---|
| Your pet happily dance in front of its master you. |
|
| Your pet rolls around its master you. |
|
| Your pet seems angry and jumps here and there. |
|
| Your pet pays no attention to its master's call. |
|
| Your pet continually rubs on a stone in the open air. |
No Neutral reply for this question. Automatic Neutral training keeps growth unchanged. |
| Your pet sneakily follows its master you. |
|
| Your pet flies into the sky and then dives to scare others. |
|
| Your pet keeps knocking on something to make noise. |
No Neutral reply for this question. Automatic Neutral training keeps growth unchanged. |
| Your pet lies low on the ground and doesn't want to move any more. |
|
