Angels Online Eternal Wiki
Flying Sword

Sword family · Initial

Flying Sword

Defence · Hatches at pet Lv15.

See this form in the family planner →

How to raise Flying Sword

Treatment order: Mean

  1. HolySwordEgg
    HolySwordEggObtain and use the egg.
  2. Flying Sword
    MeanorNeutral
    Flying SwordTreat HolySwordEgg this way. Hatches at pet Lv15.
Exact growth requirements

If you have mixed Mean and Nice answers, check these conditions before evolving. Each new evolution starts fresh.

Evolves from: HolySwordEgg.

Next evolution

Stats by level

Defence growth. Base stats depend on level and growth type. Evolution rolls add permanent bonuses. The natural range includes the possible bonuses from every earlier stage on the routes shown above.

AttributeLevel baseThis evolution addsNatural total range
HP47479–93553–567
MP1720172
Average attack1040104
Defence17148–76219–247
Spell attack49049
Spell defence8121–37102–118
Rigor93093
Agility5715–2572–82
Thunder attack000
Fire attack000
Ice attack000
Corrosion attack000
Thunder resistance808
Fire resistance808
Ice resistance808
Corrosion resistance808
Constitution resistance000
Spirit resistance000

Attack variance at this level: ±5 around average attack. Fusion, stars, special feeding, equipment and temporary buffs can change your pet’s actual totals.

Movement speed
75
Attack speed
100
Attack range
1
Critical chance
5%

Skills for this form

Rebound Spell 26 skill ranks
RankSkillMPRangeEffect
1Rebound Spell I1612Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
2Rebound Spell II3612Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
3Rebound Spell III5812Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
4Rebound Spell IV8212Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
5Rebound Spell V10812Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
6Rebound Spell VI13612Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
7Rebound Spell VII16412Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
8Rebound Spell VIII19212Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
9Rebound Spell IX22212Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
10Rebound Spell X25412Transfer some lost damage to the attacker within the effective time. The effect will last 300 seconds
11Rebound Spell XI28712Transfer some lost damage to the attacker within the effective time. The effect will last 600 seconds
12Rebound Spell XII32112Transfer some lost damage to the attacker within the effective time. The effect will last 900 seconds
13Rebound Spell 1335612Transfer some lost damage to the attacker within the effective time. The effect will last 1200 seconds
14Rebound Spell 1439212Transfer some lost damage to the attacker within the effective time. The effect will last 1500 seconds
15Rebound Spell 1542812Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds
16Rebound Spell XVI48812Transfers some lost damage to the attacker within effective time and lasts 1800 seconds.
17Rebound Spell 1756712Returns part of the damage received to the attacker for the duration.
18Rebound Spell XVIII61612Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds
19Rebound Spell XIX66712Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds
20Rebound Spell XX72112Transfer some lost damage to the attacker within the effective time. The effect will last 1800 seconds
21Rebound Spell XXI77612Transfer some lost damage to the attacker within the effective time. The effect will last 1815 seconds
22Rebound Spell XXII83212For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1830 seconds.
23Rebound Spell XXIII89212For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1845 seconds.
24Rebound Spell XXIV95612For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1860 seconds.
25Rebound Spell XXV102512For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1875 seconds.
26Rebound Spell XXVI109712For a limited period of time, a portion of damage received is transferred back to the attacker. Effect lasts for 1890 seconds.

Open a skill to compare its ranks. The list describes the form’s skill set; it does not mean all ranks unlock at once.

Which answers should I choose?

Mean

Choose strict or harsh answers.

Nice

Choose kind or encouraging answers.

Neutral

Keep your current training unchanged.

Match the answer label to the treatment in your route. Some questions have two Mean or two Nice replies. Follow the label even if the wording sounds different.

When your pet…Choose the answer with your treatment label
Your pet happily dance in front of its master you.
  • NiceGently hold its hand.
  • MeanYou are shocked.
  • NeutralJust move away.
Your pet rolls around its master you.
  • NeutralTell it how to roll with your gestures.
  • MeanRoll following it.
  • MeanYou feel sick
Your pet seems angry and jumps here and there.
  • NeutralLet it jump.
  • NiceTry to know its purpose.
  • MeanPick up your weapon to stop it.
Your pet pays no attention to its master's call.
  • MeanThrow a stone near it.
  • NeutralLeave it alone.
  • MeanGo to lift it.
Your pet continually rubs on a stone in the open air.
  • NiceHave no idea what it is doing.
  • NiceGo to help it.
  • MeanJust ignore it.

No Neutral reply for this question. Automatic Neutral training keeps growth unchanged.

Your pet sneakily follows its master you.
  • NeutralTurn around and scare it.
  • NiceJust let it follow you.
  • NiceCarry it and move forward.
Your pet flies into the sky and then dives to scare others.
  • NicePlay jokes with it together.
  • NeutralStop it and ask why.
  • MeanYell at it loudly.
Your pet keeps knocking on something to make noise.
  • MeanRun away because it is too noisy.
  • NiceSing loudly with it together.
  • NiceAsk it not to shout any more.

No Neutral reply for this question. Automatic Neutral training keeps growth unchanged.

Your pet lies low on the ground and doesn't want to move any more.
  • NeutralGo to show it some consideration.
  • NiceLie low together to enjoy the scenery.
  • MeanUrge it to prepare for the battle.

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