
Sword family · Advanced
EvilDragon's Spine
Fire attack · Pet Lv55+: use an Advanced Blood Certificate.
See this form in the family planner →How to raise EvilDragon's Spine
Route 1
Treatment order: MeanMeanNice
HolySwordEggObtain and use the egg.
MeanorNeutralFlying SwordTreat HolySwordEgg this way. Hatches at pet Lv15.
MeanHoveringSwordTreat Flying Sword this way. Pet Lv35+: use a Medium Blood Certificate.
NiceorNeutralEvilDragon's SpineTreat HoveringSword this way. Pet Lv55+: use an Advanced Blood Certificate.
Exact growth requirements
If you have mixed Mean and Nice answers, check these conditions before evolving. Each new evolution starts fresh.
- HolySwordEgg → Flying Sword: Growth score ≤ 0.
- Flying Sword → HoveringSword: Growth score ≤ -8.
- HoveringSword → EvilDragon's Spine: Growth score > -10.
Route 2
Treatment order: MeanNiceMean
HolySwordEggObtain and use the egg.
MeanorNeutralFlying SwordTreat HolySwordEgg this way. Hatches at pet Lv15.
NiceorNeutralBloodySwordTreat Flying Sword this way. Pet Lv35+: use a Medium Blood Certificate.
MeanEvilDragon's SpineTreat BloodySword this way. Pet Lv55+: use an Advanced Blood Certificate.
Exact growth requirements
If you have mixed Mean and Nice answers, check these conditions before evolving. Each new evolution starts fresh.
- HolySwordEgg → Flying Sword: Growth score ≤ 0.
- Flying Sword → BloodySword: Growth score > -8.
- BloodySword → EvilDragon's Spine: Growth score ≤ -2.
Evolves from: HoveringSword, BloodySword.
Advanced is the last stage for this family. There is no further evolution listed for this form.
Stats by level
Fire attack growth. Base stats depend on level and growth type. Evolution rolls add permanent bonuses. The natural range includes the possible bonuses from every earlier stage on the routes shown above.
| Attribute | Level base | This evolution adds | Natural total range |
|---|---|---|---|
| HP | 1,971 | 433–505 | 2,693–2,815 |
| MP | 654 | 235–275 | 889–1,027 |
| Average attack | 356 | 201–235 | 638–693 |
| Defence | 503 | 211–339 | 855–1,088 |
| Spell attack | 214 | 148–238 | 362–452 |
| Spell defence | 216 | 90–150 | 375–485 |
| Rigor | 287 | 98–164 | 385–451 |
| Agility | 200 | 60–102 | 313–391 |
| Thunder attack | 0 | 0 | 0 |
| Fire attack | 20 | 0 | 20 |
| Ice attack | 0 | 0 | 0 |
| Corrosion attack | 0 | 0 | 0 |
| Thunder resistance | 28 | 0 | 28 |
| Fire resistance | 28 | 0 | 28 |
| Ice resistance | 28 | 0 | 28 |
| Corrosion resistance | 28 | 0 | 28 |
| Constitution resistance | 0 | 0 | 0 |
| Spirit resistance | 0 | 0 | 0 |
Attack variance at this level: ±22 around average attack. Fusion, stars, special feeding, equipment and temporary buffs can change your pet’s actual totals.
- Movement speed
- 90
- Attack speed
- 110
- Attack range
- 1
- Critical chance
- 7%
Skills for this form
Blood Carol 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Bloody Song I | 31 | 0 | Increase player's melee damage ability within the effective time |
| 2 | Bloody Song II | 42 | 0 | Increase player's melee damage ability within the effective time |
| 3 | Bloody Song III | 59 | 0 | Increase player's melee damage ability within the effective time |
| 4 | Bloody Song IV | 78 | 0 | Increase player's melee damage ability within the effective time |
| 5 | Bloody Song V | 101 | 0 | Increase player's melee damage ability within the effective time |
| 6 | Bloody Song VI | 126 | 0 | Increase player's melee damage ability within the effective time |
| 7 | Bloody Song VII | 153 | 0 | Increase player's melee damage ability within the effective time |
| 8 | Bloody Song VIII | 185 | 0 | Increase player's melee damage ability within the effective time |
| 9 | Bloody Song IX | 216 | 0 | Increase player's melee damage ability within the effective time |
| 10 | Bloody Song X | 248 | 0 | Increase player's melee damage ability within the effective time |
| 11 | Bloody Song XI | 284 | 0 | Increase player's melee damage ability within the effective time |
| 12 | Bloody Song XII | 326 | 0 | Increase player's melee damage ability within the effective time |
| 13 | Bloody Song 13 | 369 | 0 | Increase player's melee damage ability within the effective time |
| 14 | Bloody Song 14 | 416 | 0 | Increase player's melee damage ability within the effective time |
| 15 | Bloody Song 15 | 467 | 0 | Increase player's melee damage ability within the effective time |
| 16 | Bloody Song XVI | 522 | 0 | Increase player's melee damage ability within the effective time |
| 17 | Bloody Song XVII | 688 | 0 | Increase player's melee damage ability within the effective time |
| 18 | Bloody Song XVIII | 794 | 0 | Increase player's melee damage ability within the effective time |
| 19 | Bloody Song XIX | 912 | 0 | Increase player's melee damage ability within the effective time |
| 20 | Bloody Song XX | 1042 | 0 | Increase player's melee damage ability within the effective time |
| 21 | Bloody Song XXI | 1187 | 0 | Increase player's melee damage ability within the effective time |
| 22 | Bloody Song XXII | 1342 | 0 | Increases caster's melee damage for a limited period of time. |
| 23 | Bloody Song XXIII | 1507 | 0 | Increases caster's melee damage for a limited period of time. |
| 24 | Bloody Song XXIV | 1685 | 0 | Increases caster's melee damage for a limited period of time. |
| 25 | Bloody Song XXV | 1877 | 0 | Increases caster's melee damage for a limited period of time. |
| 26 | Bloody Song XXVI | 2084 | 0 | Increases caster's melee damage for a limited period of time. |
Violent Bash 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Violent Bash I | 32 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 2 | Violent Bash II | 44 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 3 | Violent Bash III | 60 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 4 | Violent Bash IV | 76 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 5 | Violent Bash V | 100 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 6 | Violent Bash VI | 124 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 7 | Violent Bash VII | 156 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 8 | Violent Bash VIII | 188 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 9 | Violent Bash IX | 228 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 10 | Violent Bash X | 276 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 11 | Violent Bash XI | 334 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 12 | Violent Bash XII | 404 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 13 | Violent Bash 13 | 488 | 5 | Spell to attack a single target within short range. It causes 3x original damage |
| 14 | Violent Bash 14 | 588 | 5 | Spell to attack a single target within short range. It causes 3x original damage |
| 15 | Violent Bash 15 | 706 | 5 | Spell to attack a single target within short range. It causes 3x original damage |
| 16 | Violent Bash XVI | 812 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 17 | Violent Bash XVII | 946 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 18 | Violent Bash XVIII | 1085 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 19 | Violent Bash XIX | 1230 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 20 | Violent Bash XX | 1381 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 21 | Violent Bash XXI | 1540 | 1 | Spell to attack a single target within short range. It causes 3x original damage |
| 22 | Violent Bash XXII | 1706 | 1 | Attacks a single target nearby, dealing three times the usual damage. |
| 23 | Violent Bash XXIII | 1879 | 1 | Attacks a single target nearby, dealing three times the usual damage. |
| 24 | Violent Bash XXIV | 2060 | 1 | Attacks a single target nearby, dealing three times the usual damage. |
| 25 | Violent Bash XXV | 2247 | 1 | Attacks a single target nearby, dealing three times the usual damage. |
| 26 | Violent Bash XXVI | 2440 | 1 | Attacks a single target nearby, dealing three times the usual damage. |
Frenzy 26 skill ranks
| Rank | Skill | MP | Range | Effect |
|---|---|---|---|---|
| 1 | Frenzy I | 30 | 0 | Increase player's hit rate. The effect will last 300 seconds |
| 2 | Frenzy II | 40 | 0 | Increase player's hit rate. The effect will last 600 seconds |
| 3 | Frenzy III | 56 | 0 | Increase player's hit rate. The effect will last 900 seconds |
| 4 | Frenzy IV | 74 | 0 | Increase player's hit rate. The effect will last 1200 seconds |
| 5 | Frenzy V | 96 | 0 | Increase player's hit rate. The effect will last 1500 seconds |
| 6 | Frenzy VI | 120 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 7 | Frenzy VII | 146 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 8 | Frenzy VIII | 176 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 9 | Frenzy IX | 206 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 10 | Frenzy X | 236 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 11 | Frenzy XI | 267 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 12 | Frenzy XII | 301 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 13 | Frenzy 13 | 338 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 14 | Frenzy 14 | 378 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 15 | Frenzy 15 | 421 | 0 | Increase player's hit rate. The effect will last 1800 seconds |
| 16 | Frenzy XVI | 491 | 0 | Increase player's hit rate. The effect will last 2100 seconds |
| 17 | Frenzy XVII | 588 | 0 | Increase player's hit rate. The effect will last 2400 seconds |
| 18 | Frenzy XVIII | 665 | 0 | Increase player's hit rate. The effect will last 2415 seconds |
| 19 | Frenzy XIX | 747 | 0 | Increase player's hit rate. The effect will last 2430 seconds |
| 20 | Frenzy XX | 832 | 0 | Increase player's hit rate. The effect will last 2445 seconds |
| 21 | Frenzy XXI | 918 | 0 | Increase player's hit rate. The effect will last 2460 seconds |
| 22 | Frenzy XXII | 1005 | 0 | Increases the caster's hit rate. Effect lasts for 2475 seconds. |
| 23 | Frenzy XXIII | 1096 | 0 | Increases the caster's hit rate. Effect lasts for 2490 seconds. |
| 24 | Frenzy XXIV | 1191 | 0 | Increases the caster's hit rate. Effect lasts for 2505 seconds. |
| 25 | Frenzy XXV | 1291 | 0 | Increases the caster's hit rate. Effect lasts for 2520 seconds. |
| 26 | Frenzy XXVI | 1394 | 0 | Increases the caster's hit rate. Effect lasts for 2535 seconds. |
Open a skill to compare its ranks. The list describes the form’s skill set; it does not mean all ranks unlock at once.
Which answers should I choose?
Choose strict or harsh answers.
Choose kind or encouraging answers.
Keep your current training unchanged.
This is the final form shown for this family. You can still use these labelled answers when training it.
| When your pet… | Choose the answer with your treatment label |
|---|---|
| Your pet happily dance in front of its master you. |
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| Your pet rolls around its master you. |
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| Your pet seems angry and jumps here and there. |
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| Your pet pays no attention to its master's call. |
|
| Your pet continually rubs on a stone in the open air. |
No Neutral reply for this question. Automatic Neutral training keeps growth unchanged. |
| Your pet sneakily follows its master you. |
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| Your pet flies into the sky and then dives to scare others. |
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| Your pet keeps knocking on something to make noise. |
No Neutral reply for this question. Automatic Neutral training keeps growth unchanged. |
| Your pet lies low on the ground and doesn't want to move any more. |
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