Tailor Recipes Lv. 1–10
Tailor recipes in this skill range. Ingredients are listed per crafting attempt; use each recipe’s calculator for several attempts.
Bamboo Delivery Basket
Materials needed
15Lv1 Wasabi SilkCraft with Tailor Lv. 1
15Lv1 Chili Fish SkinCraft with Tailor Lv. 1
Crafting result
Where to get the recipe
Clothes I: Bamboo Delivery Basket
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 10 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 10 gold each |
| D. Plan Seller | Aurora City (208, 135) | 10 gold each |
| D. Plan Seller | Dark City (245, 176) | 10 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 10 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 10 gold each |
Lv1 Chili Fish Skin
Where to get the recipe
This is a starter recipe for this profession. No recipe book purchase is needed.
Lv1 Wasabi Silk
Where to get the recipe
This is a starter recipe for this profession. No recipe book purchase is needed.
Magic Clothes
Materials needed
15Lv1 Wasabi SilkCraft with Tailor Lv. 1
15Lv1 Chili Fish SkinCraft with Tailor Lv. 1
Possible results
Crafting can give different grades or results. These are alternatives, not a promise of receiving every item.
Where to get the recipe
Clothes I: Magic Clothes
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 10 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 10 gold each |
| D. Plan Seller | Aurora City (208, 135) | 10 gold each |
| D. Plan Seller | Dark City (245, 176) | 10 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 10 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 10 gold each |
Magic Gloves
Materials needed
15Lv1 Wasabi SilkCraft with Tailor Lv. 1
15Lv1 Chili Fish SkinCraft with Tailor Lv. 1
Possible results
Crafting can give different grades or results. These are alternatives, not a promise of receiving every item.
Where to get the recipe
This is a starter recipe for this profession. No recipe book purchase is needed.
Magic Slipper
Materials needed
15Lv1 Wasabi SilkCraft with Tailor Lv. 1
15Lv1 Chili Fish SkinCraft with Tailor Lv. 1
Possible results
Crafting can give different grades or results. These are alternatives, not a promise of receiving every item.
Where to get the recipe
Clothes I: Magic Slipper
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 10 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 10 gold each |
| D. Plan Seller | Aurora City (208, 135) | 10 gold each |
| D. Plan Seller | Dark City (245, 176) | 10 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 10 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 10 gold each |
Recipe: Magic Hood
Materials needed
15Lv1 Wasabi SilkCraft with Tailor Lv. 1
15Lv1 Chili Fish SkinCraft with Tailor Lv. 1
Possible results
Crafting can give different grades or results. These are alternatives, not a promise of receiving every item.
Where to get the recipe
Clothes I: Recipe: Magic Hood
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 10 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 10 gold each |
| D. Plan Seller | Aurora City (208, 135) | 10 gold each |
| D. Plan Seller | Dark City (245, 176) | 10 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 10 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 10 gold each |
Traveller's Mantle
Materials needed
15Lv1 Wasabi SilkCraft with Tailor Lv. 1
15Lv1 Chili Fish SkinCraft with Tailor Lv. 1
Possible results
Crafting can give different grades or results. These are alternatives, not a promise of receiving every item.
Where to get the recipe
Clothes I: Traveller's Mantle
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 10 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 10 gold each |
| D. Plan Seller | Aurora City (208, 135) | 10 gold each |
| D. Plan Seller | Dark City (245, 176) | 10 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 10 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 10 gold each |
Chilin Slice
Where to get the recipe
Clothes I: Chilin Slice
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 30 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 30 gold each |
| D. Plan Seller | Aurora City (208, 135) | 30 gold each |
| D. Plan Seller | Dark City (245, 176) | 30 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 30 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 30 gold each |
Magic Clothes
Materials needed
5Quality Magic ClothesCraft with Tailor Lv. 1
10Lv1 Wild PearlFishing Lv. 1 — Angel Lyceum and 6 more maps
Crafting result
Where to get the recipe
Clothes II: Magic Clothes
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 30 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 30 gold each |
| D. Plan Seller | Aurora City (208, 135) | 30 gold each |
| D. Plan Seller | Dark City (245, 176) | 30 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 30 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 30 gold each |
Magic Gloves
Materials needed
5Quality Magic GlovesCraft with Tailor Lv. 1
10Lv1 Wild PearlFishing Lv. 1 — Angel Lyceum and 6 more maps
Crafting result
Where to get the recipe
Clothes II: Magic Gloves
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 30 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 30 gold each |
| D. Plan Seller | Aurora City (208, 135) | 30 gold each |
| D. Plan Seller | Dark City (245, 176) | 30 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 30 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 30 gold each |
Magic Hood
Materials needed
5Quality Magic HoodCraft with Tailor Lv. 1
10Lv1 Wild PearlFishing Lv. 1 — Angel Lyceum and 6 more maps
Crafting result
Where to get the recipe
Clothes II: Magic Hood
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 30 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 30 gold each |
| D. Plan Seller | Aurora City (208, 135) | 30 gold each |
| D. Plan Seller | Dark City (245, 176) | 30 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 30 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 30 gold each |
Magic Slipper
Materials needed
5Quality Magic SipperCraft with Tailor Lv. 1
10Lv1 Wild PearlFishing Lv. 1 — Angel Lyceum and 6 more maps
Crafting result
Where to get the recipe
Clothes II: Magic Slipper
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 30 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 30 gold each |
| D. Plan Seller | Aurora City (208, 135) | 30 gold each |
| D. Plan Seller | Dark City (245, 176) | 30 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 30 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 30 gold each |
Traveller's Mantle
Materials needed
5Quality Traveller MantleCraft with Tailor Lv. 1
10Lv1 Elvish PollenGathering Lv. 1 — Angel Lyceum and 6 more maps
Crafting result
Where to get the recipe
Clothes II: Traveller's Mantle
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 30 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 30 gold each |
| D. Plan Seller | Aurora City (208, 135) | 30 gold each |
| D. Plan Seller | Dark City (245, 176) | 30 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 30 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 30 gold each |
Wasabi Coil
Where to get the recipe
Clothes I: Wasabi Coil
| NPC / menu | Location | Base price |
|---|---|---|
| C. Plan Seller | Angel Lyceum (200, 40) | 30 gold each |
| C. Plan Seller | Angel Lyceum (82, 94) | 30 gold each |
| D. Plan Seller | Aurora City (208, 135) | 30 gold each |
| D. Plan Seller | Dark City (245, 176) | 30 gold each |
| D. Plan Seller | Breeze Woods (134, 183) | 30 gold each |
| D. Plan Seller | Iron Castle (286, 108) | 30 gold each |
Shop prices are base gold prices; in-game discounts may apply. A book may require the appropriate producer skill before it can be learned.
